[gameprogrammer] Re: 3D Models and formats...
- From: richard sabbarton <richard.sabbarton@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 1 Jun 2009 14:57:56 +0100
Hi Ross,
Thanks for the info. I did have a 30 Day Trial of MilkShape but that
has expired. I did have a look at Blender but I thought that was a
little too heavy on the learning front considering what I want to
acheive with it.
Do you think MilkShape may be the way to go? I have read mixed
reviews which is why I haven't purchased a license yet. I will
certainly take another look at it.
I think I will keep the idea of putting my own tool together on the
back burner. There is something about doing that which appeals to me.
Maybe I need to guage whether there is any demand for a tool that will
quickly put meshes together for game models.
Regards
Richard
2009/6/1 Ross T <ross_is_the_best@xxxxxxxxxxx>:
> Hi Richard,
>
> There's a variety of programs available. If you're looking for something
> short term then check out Autodesk for Maya and 3DS Max which you can
> download free trial versions lasting 30 days.
>
> For something to last longer try Milkshape 3D or Blender both of which are
> free to download.
>
> As for the format to export, a common export is ascii or obj which
> are both easy for you to convert to and from.
>
> Hope this helps,
>
> Ross Townsend
>
>> Date: Mon, 1 Jun 2009 09:10:35 +0100
>> Subject: [gameprogrammer] 3D Models and formats...
>> From: richard.sabbarton@xxxxxxxxx
>> To: gameprogrammer@xxxxxxxxxxxxx
>>
>> Hi Guys,
>>
>> I am looking for a way to to load, save and edit 3D models for use in
>> my own personal projects. Initially, I put together my own generic
>> file format for storing vertex, mesh and object information. I even
>> started developing a simple editor to allow quick changes to model
>> files in this format. Having them in my own format which was handed
>> down from the code I wrote to render them in the first place made
>> things easy at the time but the editor is clunky and impossible to use
>> to create new models from scratch.
>>
>> Can anyone recommend a good (read "Simple and easy to use") modelling
>> program that can be used to create low poligon models for use in
>> games. I don't have the budget for anything pro-grade but I would be
>> happy to pay for something if I know it is going to meet my
>> requirements. The main requirement is really, that the format is
>> documented so that I can write a loader/renderer for the models or at
>> least a converter for my own format.
>>
>> Alternatively, do you think there is any mileage in creating my own
>> editor/format for creating simple models? I have been searching the
>> net for something tailored to game models but nothing stood out.
>>
>> Regards
>>
>> Richard
>>
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