[gameprogrammer] Re: 3D Model Format

Luo Hei wrote:
It is possible, but with your current level I would say it is a very hard task. BBasically, animate a model consists in redrawing the mesh with the vertex in the next position (frame). There are 2 types of animations (or maybe three, I think), keyfame and skeletal. In keyframe animation the file contains the position for each vertex in each animation frame. Example, md files (Quake format) and 3ds (3d max exported files). Skeletal animation is more advanced and involves an structure called skeleton, which is exactly that, an skeleton with joints and bones (articulaciones, en español). Each joint has associated certain number of vertices, of course, the near vertices. You move the joint and pull the associated vertices with them. Skeletal animations are good. You can do all kind of funny effects with it, like creating animation at runtime.
In both cases, the required math is insanely complex, at least for me.

Then, I better use a Game Maker Software for this insanely task. I got Conitec 3D and dx_studio for 3d game programming.

Thanks anyway for your advices.



Bie Liao :D


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