[gameprogrammer] Re: 3D Model Format
- From: Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 06 Oct 2007 10:06:27 +0200
Luo Hei wrote:
It is possible, but with your current level I would say it is a very
hard task.
BBasically, animate a model consists in redrawing the mesh with the
vertex in the next position (frame). There are 2 types of animations
(or maybe three, I think), keyfame and skeletal. In keyframe animation
the file contains the position for each vertex in each animation
frame. Example, md files (Quake format) and 3ds (3d max exported files).
Skeletal animation is more advanced and involves an structure called
skeleton, which is exactly that, an skeleton with joints and bones
(articulaciones, en español). Each joint has associated certain number
of vertices, of course, the near vertices. You move the joint and pull
the associated vertices with them. Skeletal animations are good. You
can do all kind of funny effects with it, like creating animation at
runtime.
In both cases, the required math is insanely complex, at least for me.
Then, I better use a Game Maker Software for this insanely task. I got
Conitec 3D and dx_studio for 3d game programming.
Thanks anyway for your advices.
Bie Liao :D
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: 3D Model Format
- From: Luo Hei
- [gameprogrammer] Re: 3D Model Format
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
- References:
- [gameprogrammer] 3D Model Format
- From: Madison McGaffin
- [gameprogrammer] Re: 3D Model Format
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: 3D Model Format
- From: Luo Hei
Other related posts:
- » [gameprogrammer] 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
- » [gameprogrammer] Re: 3D Model Format
In both cases, the required math is insanely complex, at least for me.
- [gameprogrammer] Re: 3D Model Format
- From: Luo Hei
- [gameprogrammer] Re: 3D Model Format
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
- [gameprogrammer] 3D Model Format
- From: Madison McGaffin
- [gameprogrammer] Re: 3D Model Format
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: 3D Model Format
- From: Luo Hei