[gameprogrammer] Re: 3D Model Format
- From: Luo Hei <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 09 Oct 2007 09:37:35 -0400
It is possible, but with your current level I would say it is a very
hard task.
BBasically, animate a model consists in redrawing the mesh with the
vertex in the next position (frame). There are 2 types of animations (or
maybe three, I think), keyfame and skeletal. In keyframe animation the
file contains the position for each vertex in each animation frame.
Example, md files (Quake format) and 3ds (3d max exported files).
Skeletal animation is more advanced and involves an structure called
skeleton, which is exactly that, an skeleton with joints and bones
(articulaciones, en español). Each joint has associated certain number
of vertices, of course, the near vertices. You move the joint and pull
the associated vertices with them. Skeletal animations are good. You can
do all kind of funny effects with it, like creating animation at runtime.
In both cases, the required math is insanely complex, at least for me.
Yasser Gonzalez Soto escribió:
O.K Is posible Load a 3d animation using OpenGL. I mean colud I set in
an openGL application a animated 3d walking man???
HOW I DO THAT?????
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O.K Is posible Load a 3d animation using OpenGL. I mean colud I set in an openGL application a animated 3d walking man??? HOW I DO THAT????? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: 3D Model Format
- From: Yasser Gonzalez Soto
- [gameprogrammer] 3D Model Format
- From: Madison McGaffin
- [gameprogrammer] Re: 3D Model Format
- From: Yasser Gonzalez Soto