[gameprogrammer] Re: 3D Model Format

does anybody here have a game dev team that i could join

On 10/6/07, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:
>
> Luo Hei wrote:
> > It is possible, but with your current level I would say it is a very
> > hard task.
> > BBasically, animate a model consists in redrawing the mesh with the
> > vertex in the next position (frame). There are 2 types of animations
> > (or maybe three, I think), keyfame and skeletal. In keyframe animation
> > the file contains the position for each vertex in each animation
> > frame. Example, md files (Quake format) and 3ds (3d max exported files).
> > Skeletal animation is more advanced and involves an structure called
> > skeleton, which is exactly that, an skeleton with joints and bones
> > (articulaciones, en español). Each joint has associated certain number
> > of vertices, of course, the near vertices. You move the joint and pull
> > the associated vertices with them. Skeletal animations are good. You
> > can do all kind of funny effects with it, like creating animation at
> > runtime.
> > In both cases, the required math is insanely complex, at least for me.
>
> Then, I better use a Game Maker Software for this insanely task. I got
> Conitec 3D and dx_studio for 3d game programming.
>
> Thanks anyway for your advices.
>
>
>
> Bie Liao :D
>
>
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