[gameprogrammer] Re: 3D Model Format

You can check into Collada, as it's more open than most.

http://www.khronos.org/collada/
http://www.feelingsoftware.com/content/view/74/94/lang,en/

I've also found Milkshape files to be pretty easy to use. You can also
check out MD2 models, they are easy to read and work with for basic
kinds of things. There is a nice max exporter for them:

http://www.qtipplugin.com/index.htm

Cheers.
Casey

On 10/5/07, Madison McGaffin <greyhill@xxxxxxxxx> wrote:
> Hello gameprogrammer,
>
> I've been shopping around for a good 3d model format.  As I understand
> it, the most important features for a model format are storing texture
> coordinates and animation information (skeletal or otherwise).  I'm
> interesting in creating a rather amateurish game and am not too hung up
> on having information for ragdoll physics, etc. in my models.
>
> I'd like to use Blender for modeling, but am open to other programs
> available on Linux.
>
> Does anyone have a favorite 3d model format that more or less fits my
> needs and some references to go with it?
>
> Thanks
> Madison McGaffin
>
>
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-- 
Casey O'Donnell
RPI STS Department - PhD Candidate

http://homepage.mac.com/codonnell/

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