On Fri, 2005-09-16 at 12:05 -0400, Justin Coleman wrote: > (This isn't strictly game-related, but I believe the info could be > useful to anyone still working with 32-bit DOS games. I apologize in > advance if this is not the case.) > > If anyone is using (or has used) the OpenWatcom compiler for 32-bit > DOS development, what library do you use for serial communications? > > I have an old application (~1984ish) running in 16-bit DOS, and I'm > trying to port it to 32-bit protected mode for a speed and memory > boost - we use very large data structures and do a good bit of > graphical display. This application also uses binary serial I/O (Com1 > or Com2) to exchange data with another pc. I have some very old DOS serial IO code that worked with 16 bit DOS and was written for Turbo C++. It could be ported to work with Watcom, but it would take a bit of work. I'll send it along if you want it. Bob Pendleton > > We do all our comm stuff right now with a library called Greenleaf > CommLib - even though it lists Watcom 10.0 as a supported compiler, it > doesn't seem to work with OpenWatcom. We got link errors with the > provided .lib files, and when we rebuilt them about half the function > calls crash the app. > > Is OpenWatcom actually compatible with regular (older) Watcom lib > files? If not, could anyone suggest a cheap (or free) alternative comm > library or code? > > Thanks in advance! > > -Justin > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- +--------------------------------------+ + Bob Pendleton: writer and programmer + + email: Bob@xxxxxxxxxxxxx + + web: www.GameProgrammer.com + + www.Wise2Food.com + + nutrient info on 7,000+ common foods + +--------------------------------------+ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html