[gameprogrammer] Re: 2D vs. 3D was RE: Re: PC game Outsourcing

Use 2D maps on a flat plane. Today's graphics engines are focused on 3D
technology, so use the 3D technology to display your 2D maps. You map them
onto a flat plane, and then you render the plane from a front view giving
you a 2D perspective that takes advantage of the 3D accelerated graphics
engines.

Someone here had spent some time on this (assuming they're still on the
list), and they could give you better advice than I.

I would like to point out that learning a 3D application (however tedious
and time consuming) would be to your advantage because it would really help
you learn and understand the processing of the 3D engine, and thus help you
in your game making and coding. Not to mention the bonus that the 3D
applications have many more uses than just gaming models. I know many people
that make their living solely on 3D applications.

One other thing: there are a ton of resource libraries for 3D models
available on the web.

Regards,

- drew.


----- Original Message ----- 
From: "Jason Clark" <jclark@xxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Friday, April 30, 2004 12:02 PM
Subject: [gameprogrammer] 2D vs. 3D was RE: Re: PC game Outsourcing


> So much for civil discussions....
>
>
> I keep finding myself tossing back and forth between using 3D grapics and
2D
> graphics for the project I'm working on (hobby project that is).  To
> continue my engine development (I know there are a million out there, I am
> just learning how it all works), I needed some graphic resources to test
> against and in putting those together, I am really torn. I can use a 3D
> resource to create my 2D sprites which makes them look good but takes a
lot
> of work to get them right. Where as if I were to just take those 3D
> resources (.obj and .max files) I could integrate them much quicker, but
> creating more will be very time consuming &| expensive, not to mention
> another learning curve to integrate them.
>
> Have any of you had to ponder this before? What were the major pros|cons y
ou
> dealt with.  Unfortunately being new in the graphics world I only have
> hear-say about it. Intuitively I would think that 2D blitting would be
> faster, but I have heard that with most modern hardware, it can actually
be
> faster to do the 3D calculations. Anyone have input?
>
> Thanks,
> Jason.
>
> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of Marco Alvarado
> Sent: Friday, April 30, 2004 9:43 AM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: PC game Outsourcing
>
>
> I don't see why talking about war could be out of the
> game programming thread, since many games actually use
> the war topic: strategy games, shoters, etc. But
> anyway, this is my last post about it. So I want to
> let everyone go with an example:
>
> If war is the major developer of technology, it would
> be good for the world to have a huge war. Let's take a
> rich country that have shown to take advantage of war
> to create technology. Let's take... United States! Ok,
> United States will make a war with... Mexico! Great,
> because from this war Unitedstatians will get the Cure
> for Cancer, and Mexicans will get the Atomic Weapon.
> The world is enhancing. Now United States will fight
> with... Canada! Wonderful, they got the Time Travel
> (since this war was more difficult), and Canadians get
> the Cure for AIDS! Cool, it's the game of our lives!
>
> Regards!
>
>
>
>
> __________________________________
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>

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