[gameprogrammer] Re: 2D UI library

Another choice is CeGUI (www.cegui.org.uk), mucho more complex and mature than guichan.
I tried guichan, but its approach is too minimalistic and you usually end up improving existing widgets to implement basic functionality that is supposed to be available out-of-the-box like password input or listboxes.


Josh Stewart escribió:
Heya,
Just wondering if anyone can recommend a C++ 2d GUI library that can provide 2d UI elements needed in games, that supports display using an existing opengl window, and input from win32 (and is fast :)


It needs to:
- display in an existing opengl window that is already created by the game
- allows me to easily create buttons, labels, panels with transparency, using custom graphics (dont want some MS Windows look and feel), nicer to have sliders, checkboxes and text input boxes. Also need to create dynamic UI elements like health bars / mini maps.
- Prefer if it didnt take over my initialisation/gameloop, or require GLUT/SDL or heaps of other libraries.
- allows input from my own input class (I expect to have to create an adaptor)


I found these two.. are there others people would recommend that meet my requirements?
http://gigi.sourceforge.net/ (needs a number of extra libs)
http://guichan.sourceforge.net/* * (lightweight, designed for games, relatively new though, not very stable. Not tested in .net2003**)


Has anyone had any experience with these two?
Im leaning towards Guichan...

Any advice or comments appreciated

Josh



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