[gameprogrammer] Re: 18 hours
- From: grant hallman <unilogic@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 16 Feb 2005 01:21:16 -0500
At 10:39 AM 16-02-05 +1300, you wrote:
>When i did 3rd year graphics at uni, We had 2 major assignments. The
>first was to draw a bezier curve onto a flat surface. The second was to
>write a ray tracer, with reflection, shadows, phong shading, specular
>highlights etc.... using openGL
>
>Now youve only got like 18 hours, maybe that enough. I thought that the
>ray tracer assignment taught me the most. Make them write a simple
>raytracer, with constant lighting :)
>Thats probably not quite the aim of the course though. Maybe explain the
>principles, and show/give them example code. As you know, writing a
>simple raytracer is a fairly trivial exercise.
Heck, make 'em write a simple walkthru using the 3-d elements from an
architect-CAD program, you'll have yourself a saleable product :)
grant
(who is currently trying to use several CAD progs to produce working dwgs
for a new home - ghod, they suk!)
>Bob Pendleton wrote:
>
>>Some time this year I will be trying to teach the basics of 3D graphics
>>for game programmers in 6 classes of 3 hours each. It has been a looong
>>time since I learned 3D graphics and so I only vaguely remember what was
>>hard to learn and what was not. The assumption is that the students know
>>how to program in C/C++, but there is no math requirement and no
>>graphics requirement. I have a few other lectures that I plan to use to
>>cover the basics of graphics hardware and I concepts such as a pixel and
>>a surface and so on.
>>
>>What I would like to hear from you is what you, as game programmers,
>>would want to learn. What do you think are key concepts. What was hard
>>for you to learn, and so on. You could help me a lot by telling me about
>>your experiences learning 3D graphics.
>>
>>Oh, yeah... before I forget. What are the books and websites that helped
>>you the most? I tend to stick to Foley & van Dam "Computer Graphics,
>>Principles and Applications". But, I have had complaints from students
>>about using that book.
>>
>>Putting this all together will not only help me with my class, but it
>>should (might) help all of us and future programmers learn the material
>>in a way that is relevant to game programming.
>>
>>
>> Bob Pendleton
>>
>>
>>
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- References:
- [gameprogrammer] 18 hours
- From: Bob Pendleton
- [gameprogrammer] Re: 18 hours
- From: Jacob Briggs
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- » [gameprogrammer] Re: 18 hours
- [gameprogrammer] 18 hours
- From: Bob Pendleton
- [gameprogrammer] Re: 18 hours
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