[gameprogrammer] Re: 18 hours

okay....... i know a little javascript.. and thats it T.T


On Mon, 28 Feb 2005 13:27:05 -0000, Rob Quill <rjquill@xxxxxxxxxx> wrote:
> If you start by telling us what you do and don't know and we'll see if we
> can point you in the right direction from there.
> 
> It's a bit tricky to know what to say unless we know what you can and can't
> do.
> 
> Rob
> ----- Original Message -----
> From: "jeremy hoistion" <nerkel@xxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Monday, February 28, 2005 1:24 PM
> Subject: [gameprogrammer] Re: 18 hours
> 
> > verry funy lol jk..
> >
> > so where do i start with gmae programming...?
> >
> >
> > On Mon, 28 Feb 2005 12:24:39 -0000, Chris Schnurr
> > <chris.schnurr@xxxxxxxxxx> wrote:
> > > Typing would be a good place to strat. :) !!!111
> > >
> > >
> > > -----Original Message-----
> > > From: gameprogrammer-bounce@xxxxxxxxxxxxx
> > > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx]On Behalf Of jeremy hoistion
> > > Sent: 28 February 2005 12:19
> > > To: gameprogrammer@xxxxxxxxxxxxx
> > > Subject: [gameprogrammer] Re: 18 hours
> > >
> > > yeah well now i remever why i signed up.. i wante dto learn game
> > > progtrammibng
> > >
> > > On Fri, 25 Feb 2005 14:28:25 +0100, David Olofson <david@xxxxxxxxxxx>
> wrote:
> > > > On Friday 25 February 2005 12.55, jeremy hoistion wrote:
> > > > > ohhhhhhh wait...... me thinks i know u pppl...... right.. i signed
> > > > > up for the mailing list of that gaming thingy.. ooops...
> > > >
> > > > *lol*
> > > >
> > > > Inbox chaos, eh? Some folders + filters could come in handy. ;-)
> > > >
> > > > //David Olofson - Programmer, Composer, Open Source Advocate
> > > >
> > > > .- Audiality -----------------------------------------------.
> > > > |  Free/Open Source audio engine for games and multimedia.  |
> > > > | MIDI, modular synthesis, real time effects, scripting,... |
> > > > `-----------------------------------> http://audiality.org -'
> > > >   --- http://olofson.net --- http://www.reologica.se ---
> > > >
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