[gameprogrammer] Re: 18 hours

On Tue, 2005-02-15 at 13:35 -0800, Alan Wolfe wrote:
> Hey bob where do you teach? is it an online course at all? (;

Austin Community College in good old Austin Texas. No online courses at
all. 

                Sorry,

                        Bob Pendleton


> 
> ----- Original Message ----- 
> From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
> To: "Gameprogrammer Mailing List" <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Tuesday, February 15, 2005 1:26 PM
> Subject: [gameprogrammer] 18 hours
> 
> 
> > 
> > Some time this year I will be trying to teach the basics of 3D graphics
> > for game programmers in 6 classes of 3 hours each. It has been a looong
> > time since I learned 3D graphics and so I only vaguely remember what was
> > hard to learn and what was not. The assumption is that the students know
> > how to program in C/C++, but there is no math requirement and no
> > graphics requirement. I have a few other lectures that I plan to use to
> > cover the basics of graphics hardware and I concepts such as a pixel and
> > a surface and so on. 
> > 
> > What I would like to hear from you is what you, as game programmers,
> > would want to learn. What do you think are key concepts. What was hard
> > for you to learn, and so on. You could help me a lot by telling me about
> > your experiences learning 3D graphics. 
> > 
> > Oh, yeah... before I forget. What are the books and websites that helped
> > you the most? I tend to stick to Foley & van Dam "Computer Graphics,
> > Principles and Applications". But, I have had complaints from students
> > about using that book. 
> > 
> > Putting this all together will not only help me with my class, but it
> > should (might) help all of us and future programmers learn the material
> > in a way that is relevant to game programming.
> > 
> > 
> > Bob Pendleton
> > 
> > 
> > 
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> > 
> > 
> 
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> 



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