[gameprogrammer] Re: 18 hours

Hi Bob.

with regard to course content:

Our 3D Graphics class did something like this:-

overall project goal : 3-D visualisation tool for basic 3 D object [IIRC it
was a model of an F-14] written in java.

First week or so - introduce / recap 2D gfx by starting out with a project
that only shows a single elevation of an object

As the weeks progress, the tool progresses from top down elev only, to
include both top / side / front elevation panels, to full 3D view, to
including .DXF file import instead of just the F-14. Main problem areas
being as one view panel moves, the others should also scroll along with it
showing their view, moving from wireframe to solid pane views, Zoom on Z
axis, etc.

I admit that this was more 3D programming per se, rather than games
programming, but thats how we did it. And at the end of the class, theres a
nice Util you've written you can take home with you.

It would be nice to see the course outline once you completed it. Good luck.

C




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