[gameprogrammer] 18 hours
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 15 Feb 2005 15:26:15 -0600
Some time this year I will be trying to teach the basics of 3D graphics
for game programmers in 6 classes of 3 hours each. It has been a looong
time since I learned 3D graphics and so I only vaguely remember what was
hard to learn and what was not. The assumption is that the students know
how to program in C/C++, but there is no math requirement and no
graphics requirement. I have a few other lectures that I plan to use to
cover the basics of graphics hardware and I concepts such as a pixel and
a surface and so on.
What I would like to hear from you is what you, as game programmers,
would want to learn. What do you think are key concepts. What was hard
for you to learn, and so on. You could help me a lot by telling me about
your experiences learning 3D graphics.
Oh, yeah... before I forget. What are the books and websites that helped
you the most? I tend to stick to Foley & van Dam "Computer Graphics,
Principles and Applications". But, I have had complaints from students
about using that book.
Putting this all together will not only help me with my class, but it
should (might) help all of us and future programmers learn the material
in a way that is relevant to game programming.
Bob Pendleton
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