[gameprogrammer] Re: 1 and half year project
- From: ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 9 Jun 2009 21:23:53 +0530
I am sorry ...school just started and i have been kind of busy...if you
could bear with me for a day or 2 i'll get right to it.....
On Tue, Jun 9, 2009 at 8:27 PM, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> Just a couple of comments. First off, over the life of this list I
> have seen many projects start, and very few finish.
>
> The number one reason they finish is a strong team that is capable of
> continuing no matter who drops out.
>
> What usually happens to the failures is that they go off, create a
> private mailing list, maybe set up a repository on sourceforge, or
> somewhere else, and over time the members drop off because their lives
> have changed. Even if the the leader stays around, he finds himself
> with no one helping and no way to get people involved.
>
> To keep the project going you need to have more than one "main" person
> and you have to have access to new members. So, I'm going to suggest
> that you keep discussions going on this list. It is OK, that's a
> perfectly valid thing to do on the list (I'm list owner, so I get to
> say...). If you keep it out here where there are hundreds of people
> looking at the discussion and watching the development your
> discussions might take longer, but you will have more people
> contributing answers. Also, you will have a steady source of people
> who might want to join in the development. OTOH, by all means set up
> your own repository on sourceforge (or where ever).
>
> Keep the activity out where people can see it, where you can develop a
> community.
>
> Remember that in a community you do not have to wait for one person,
> you can do it yourself. So, if there is some hold up right now, just
> start.
>
> To answer Prateek's question, make the next move, announce it, and
> then move on. If the "leader" doesn't lead, a new leader, or a
> committee, or group consensus, or what ever... will take over. Most of
> us live in various forms of democracies (hey, completely off topic,
> but way to go India! Great election!) We know how to make group
> decisions. But, sometimes, someone just has to get out there and do it
> on their own until the others follow.
>
> So, just get on with it. Keep the discussions out here in public. And,
> good luck.
>
> Bob Pendleton
>
> On Tue, Jun 9, 2009 at 1:36 AM, Prateek<varshneyprateek@xxxxxxxxx> wrote:
> > so are we doing this or not???
> >
> >
> > On Thu, May 28, 2009 at 9:35 PM, Esam Bustaty <e.bustaty@xxxxxxxxxx>
> wrote:
> >>
> >> I am experienced in rendering graphics.
> >>
> >> ________________________________
> >> From: "®£$ǖ"v@M$Ħ ¢© $." <theamericansushi@xxxxxxxxx>
> >> To: gameprogrammer@xxxxxxxxxxxxx
> >> Sent: Thursday, 28 May, 2009 4:30:04 PM
> >> Subject: [gameprogrammer] Re: 1 and half year project
> >>
> >> Ok all.. we need a graphics prgrammer..physics programming ...artist
> >> ....and a charachter and terrain modeler....About creating a new genre i
> >> would like to creat e a simple rts game as my start..so ill create a new
> >> genre later :) ....So who ever is interested and can give us what we
> need
> >> pls reply...
> >>
> >> On Thu, May 28, 2009 at 4:43 PM, rushikesh deshpande
> >> <rushikesh90@xxxxxxxxx> wrote:
> >>>
> >>> I am starting a xna game progrmming project.If anyone want to join me
> >>> and have programming experience of c# please mail
> >>> me.rushikesh90@xxxxxxxxx
> >>> I am new to game programming.So please be co-operative.
> >>>
> >>> On 5/28/09, Esam Bustaty <e.bustaty@xxxxxxxxxx> wrote:
> >>> > I am in, but i am located in Damascus, Syria.
> >>> >
> >>> > I worked in game engine development for two years, and i worked on
> >>> > torque
> >>> > game engine too.
> >>> > I really experienced in shader programming...
> >>> >
> >>> > It's a pleasure to include me...
> >>> > Muhammed Esam Bustaty
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > ________________________________
> >>> > From: Prateek <varshneyprateek@xxxxxxxxx>
> >>> > To: gameprogrammer@xxxxxxxxxxxxx
> >>> > Sent: Thursday, 28 May, 2009 11:05:54 AM
> >>> > Subject: [gameprogrammer] Re: 1 and half year project
> >>> >
> >>> > I am in for game programming...
> >>> >
> >>> > i am located in Hyderabad (India) and have some programming
> experience.
> >>> > i can even host a SVN server and a forum for our group i.e. if u
> want.
> >>> >
> >>> > so if you are starting a project include me in.
> >>> >
> >>> > Thanks and regards
> >>> > Prateek.
> >>> >
> >>> >
> >>> >
> >>> > On Wed, May 27, 2009 at 6:27 PM, Sami Näätänen <sn.ml@
> keijukammari.fi>
> >>> > wrote:
> >>> >
> >>> > On Wednesday 27 May 2009 06:24:02 Alan Wolfe wrote:
> >>> >> oh and last one (i promise!)
> >>> >>
> >>> >> if you can, make it so your SVN server emails your mailing list
> >>> >> whenever
> >>> >> someone does a checkin and have it include the user who did the
> >>> >> checkin,
> >>> >> their checkin notes, and the files they modified.
> >>> >>
> >>> >> this has been INVALUABLE for keeping everyone on the same page for
> >>> >> whats
> >>> >> being worked on / what's been fixed / new features / etc.
> >>> >>
> >>> >> oh and make sure your programmers never check in unstable code - it
> >>> >> really
> >>> >> pisses off your artists hahah
> >>> >
> >>> > And write a proper pre-commit hook for not allowing bogus source
> >>> > changes
> >>> > etc.
> >>> > For example coding style changes (indentation) really destroy diffs.
> >>> > Simple pre-commit hook prevents commits if the commit contains code
> >>> > that the
> >>> > styler would want to alter. So the failing commit should just tell
> the
> >>> > commiter to run the styler before retrying to commit. This is simple,
> >>> > easy
> >>> > and
> >>> > effective. And besides this way everybody can use what ever style
> they
> >>> > want
> >>> > while they are working with the code.
> >>> >
> >>> > Also one can reguire at least 20 character long log messages,
> disallow
> >>> > build
> >>> > paths, set svn properties for certain file types etc.
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > ---------------------
> >>> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > --
> >>> > -----
> >>> > This message is scanned for viruses and other threats by Avast!
> >>> > antivirus.
> >>> > Download avast from www.avast.com
> >>> >
> >>> >
> >>> >
> >>> >
> >>>
> >>>
> >>> --
> >>> rushikesh d d
> >>>
> >>> ---------------------
> >>> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >>>
> >>>
> >>
> >>
> >>
> >> --
> >> Reply,
> >> ???£ ®(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))©
> >> www.garbagetech.co.cc
> >> Garbage Tech: Technology You Can Only Dream About
> >>
> >
> >
> >
> > --
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>
>
> --
> +-----------------------------------------------------------
> + Bob Pendleton: writer and programmer
> + email: Bob@xxxxxxxxxxxxx
> + web: www.TheGrumpyProgrammer.com
>
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