[gameprogrammer] Re: 1 and half year project

I wanted to ask if u need any junior programmers  , i want to help and
learn, if not i wish u all good luck :).

2009/5/28 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx>

> Ok all.. we need a graphics prgrammer..physics programming ...artist
> ....and a charachter and terrain modeler....About creating a new genre i
> would like to creat e a simple rts game as my start..so ill create a new
> genre later :) ....So  who ever is interested and can give us what we need
> pls reply...
>
>
> On Thu, May 28, 2009 at 4:43 PM, rushikesh deshpande <
> rushikesh90@xxxxxxxxx> wrote:
>
>> I am starting a xna game progrmming project.If anyone want to join me
>> and have programming experience of c# please mail
>> me.rushikesh90@xxxxxxxxx
>> I am new to game programming.So please be co-operative.
>>
>> On 5/28/09, Esam Bustaty <e.bustaty@xxxxxxxxxx> wrote:
>> > I am in, but i am located in Damascus, Syria.
>> >
>> > I worked in game engine development for two years, and i worked on
>> torque
>> > game engine too.
>> > I really experienced in shader programming...
>> >
>> > It's a pleasure to include me...
>> > Muhammed Esam Bustaty
>> >
>> >
>> >
>> >
>> > ________________________________
>> > From: Prateek <varshneyprateek@xxxxxxxxx>
>> > To: gameprogrammer@xxxxxxxxxxxxx
>> > Sent: Thursday, 28 May, 2009 11:05:54 AM
>> > Subject: [gameprogrammer] Re: 1 and half year project
>> >
>> > I am in for game programming...
>> >
>> > i am located in Hyderabad (India) and have some programming experience.
>> > i can even host a SVN server and a forum for our group i.e. if u want.
>> >
>> > so if you are starting a project include me in.
>> >
>> > Thanks and regards
>> > Prateek.
>> >
>> >
>> >
>> > On Wed, May 27, 2009 at 6:27 PM, Sami Näätänen <sn.ml@xxxxxxxxxxxxxxx>
>> > wrote:
>> >
>> > On Wednesday 27 May 2009 06:24:02 Alan Wolfe wrote:
>> >> oh and last one (i promise!)
>> >>
>> >> if you can, make it so your SVN server emails your mailing list
>> whenever
>> >> someone does a checkin and have it include the user who did the
>> checkin,
>> >> their checkin notes, and the files they modified.
>> >>
>> >> this has been INVALUABLE for keeping everyone on the same page for
>> whats
>> >> being worked on / what's been fixed / new features / etc.
>> >>
>> >> oh and make sure your programmers never check in unstable code - it
>> really
>> >> pisses off your artists hahah
>> >
>> > And write a proper pre-commit hook for not allowing bogus source changes
>> > etc.
>> > For example coding style changes (indentation) really destroy diffs.
>> > Simple pre-commit hook prevents commits if the commit contains code that
>> the
>> > styler would want to alter. So the failing commit should just tell the
>> > commiter to run the styler before retrying to commit. This is simple,
>> easy
>> > and
>> > effective. And besides this way everybody can use what ever style they
>> want
>> > while they are working with the code.
>> >
>> > Also one can reguire at least 20 character long log messages, disallow
>> build
>> > paths, set svn properties for certain file types etc.
>> >
>> >
>> >
>> >
>> > ---------------------
>> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>> >
>> >
>> >
>> >
>> >
>> > --
>> > -----
>> > This message is scanned for viruses and other threats by Avast!
>> antivirus.
>> > Download avast from www.avast.com
>> >
>> >
>> >
>> >
>>
>>
>> --
>> rushikesh d d
>>
>> ---------------------
>> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>>
>>
>>
>
>
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