[gameprogrammer] Re: 1 and half year project

Ok all.. we need a graphics prgrammer..physics programming ...artist ....and
a charachter and terrain modeler....About creating a new genre i would like
to creat e a simple rts game as my start..so ill create a new genre later :)
....So  who ever is interested and can give us what we need pls reply...

On Thu, May 28, 2009 at 4:43 PM, rushikesh deshpande
<rushikesh90@xxxxxxxxx>wrote:

> I am starting a xna game progrmming project.If anyone want to join me
> and have programming experience of c# please mail
> me.rushikesh90@xxxxxxxxx
> I am new to game programming.So please be co-operative.
>
> On 5/28/09, Esam Bustaty <e.bustaty@xxxxxxxxxx> wrote:
> > I am in, but i am located in Damascus, Syria.
> >
> > I worked in game engine development for two years, and i worked on torque
> > game engine too.
> > I really experienced in shader programming...
> >
> > It's a pleasure to include me...
> > Muhammed Esam Bustaty
> >
> >
> >
> >
> > ________________________________
> > From: Prateek <varshneyprateek@xxxxxxxxx>
> > To: gameprogrammer@xxxxxxxxxxxxx
> > Sent: Thursday, 28 May, 2009 11:05:54 AM
> > Subject: [gameprogrammer] Re: 1 and half year project
> >
> > I am in for game programming...
> >
> > i am located in Hyderabad (India) and have some programming experience.
> > i can even host a SVN server and a forum for our group i.e. if u want.
> >
> > so if you are starting a project include me in.
> >
> > Thanks and regards
> > Prateek.
> >
> >
> >
> > On Wed, May 27, 2009 at 6:27 PM, Sami Näätänen <sn.ml@xxxxxxxxxxxxxxx>
> > wrote:
> >
> > On Wednesday 27 May 2009 06:24:02 Alan Wolfe wrote:
> >> oh and last one (i promise!)
> >>
> >> if you can, make it so your SVN server emails your mailing list whenever
> >> someone does a checkin and have it include the user who did the checkin,
> >> their checkin notes, and the files they modified.
> >>
> >> this has been INVALUABLE for keeping everyone on the same page for whats
> >> being worked on / what's been fixed / new features / etc.
> >>
> >> oh and make sure your programmers never check in unstable code - it
> really
> >> pisses off your artists hahah
> >
> > And write a proper pre-commit hook for not allowing bogus source changes
> > etc.
> > For example coding style changes (indentation) really destroy diffs.
> > Simple pre-commit hook prevents commits if the commit contains code that
> the
> > styler would want to alter. So the failing commit should just tell the
> > commiter to run the styler before retrying to commit. This is simple,
> easy
> > and
> > effective. And besides this way everybody can use what ever style they
> want
> > while they are working with the code.
> >
> > Also one can reguire at least 20 character long log messages, disallow
> build
> > paths, set svn properties for certain file types etc.
> >
> >
> >
> >
> > ---------------------
> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
> >
> >
> >
> > --
> > -----
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> >
> >
> >
> >
>
>
> --
> rushikesh d d
>
> ---------------------
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>
>
>


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