[gameprogrammer] Re: 1 and half year project

I am starting a xna game progrmming project.If anyone want to join me
and have programming experience of c# please mail
me.rushikesh90@xxxxxxxxx
I am new to game programming.So please be co-operative.

On 5/28/09, Esam Bustaty <e.bustaty@xxxxxxxxxx> wrote:
> I am in, but i am located in Damascus, Syria.
>
> I worked in game engine development for two years, and i worked on torque
> game engine too.
> I really experienced in shader programming...
>
> It's a pleasure to include me...
> Muhammed Esam Bustaty
>
>
>
>
> ________________________________
> From: Prateek <varshneyprateek@xxxxxxxxx>
> To: gameprogrammer@xxxxxxxxxxxxx
> Sent: Thursday, 28 May, 2009 11:05:54 AM
> Subject: [gameprogrammer] Re: 1 and half year project
>
> I am in for game programming...
>
> i am located in Hyderabad (India) and have some programming experience.
> i can even host a SVN server and a forum for our group i.e. if u want.
>
> so if you are starting a project include me in.
>
> Thanks and regards
> Prateek.
>
>
>
> On Wed, May 27, 2009 at 6:27 PM, Sami Näätänen <sn.ml@xxxxxxxxxxxxxxx>
> wrote:
>
> On Wednesday 27 May 2009 06:24:02 Alan Wolfe wrote:
>> oh and last one (i promise!)
>>
>> if you can, make it so your SVN server emails your mailing list whenever
>> someone does a checkin and have it include the user who did the checkin,
>> their checkin notes, and the files they modified.
>>
>> this has been INVALUABLE for keeping everyone on the same page for whats
>> being worked on / what's been fixed / new features / etc.
>>
>> oh and make sure your programmers never check in unstable code - it really
>> pisses off your artists hahah
>
> And write a proper pre-commit hook for not allowing bogus source changes
> etc.
> For example coding style changes (indentation) really destroy diffs.
> Simple pre-commit hook prevents commits if the commit contains code that the
> styler would want to alter. So the failing commit should just tell the
> commiter to run the styler before retrying to commit. This is simple, easy
> and
> effective. And besides this way everybody can use what ever style they want
> while they are working with the code.
>
> Also one can reguire at least 20 character long log messages, disallow build
> paths, set svn properties for certain file types etc.
>
>
>
>
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-- 
rushikesh d d

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