I am in, but i am located in Damascus, Syria.
I worked in game engine development for two years, and i worked on torque game engine too.
I really experienced in shader programming...
It's a pleasure to include me...
Muhammed Esam Bustaty
________________________________
From: Prateek <varshneyprateek@xxxxxxxxx>
To: gameprogrammer@xxxxxxxxxxxxx
Sent: Thursday, 28 May, 2009 11:05:54 AM
Subject: [gameprogrammer] Re: 1 and half year project
I am in for game programming...
i am located in Hyderabad (India) and have some programming experience.
i can even host a SVN server and a forum for our group i.e. if u want.
so if you are starting a project include me in.
Thanks and regards
Prateek.
On Wed, May 27, 2009 at 6:27 PM, Sami
Näätänen <sn.ml@xxxxxxxxxxxxxxx> wrote:
On Wednesday 27 May 2009 06:24:02 Alan Wolfe wrote:
> oh and last one (i promise!)
>
> if you can, make it so your SVN server emails your mailing list whenever
> someone does a checkin and have it include the user who did the checkin,
> their checkin notes, and the files they modified.
>
> this has been INVALUABLE for keeping everyone on the same page for whats
> being worked on / what's been fixed / new features / etc.
>
> oh and make sure your programmers never check in unstable code - it really
> pisses off your artists hahah
And write a proper pre-commit hook for not allowing bogus source changes etc.
For example coding style changes (indentation) really destroy diffs.
Simple pre-commit hook prevents commits if the commit contains code that the
styler would want to alter. So the failing commit should just tell
the
commiter to run the styler before retrying to commit. This is simple, easy and
effective. And besides this way everybody can use what ever style they want
while they are working with the code.
Also one can reguire at least 20 character long log messages, disallow build
paths, set svn properties for certain file types etc.
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