Hmmm, let me give you a couple of ideas,
RTS may seem overdone, but I believe there are areas that haven't been
explored, you can see Dwarf Fortress or Dungeon Keeper as an example
of another way to think about an RTS.
I think that you should try to think of an idea of something that
would be "fun" and then work on it, see like which genres it seems
like and start growing from there. Think: how would Portal be able to
be imagined if they had started "we should do an FPS", Prey comes to
mind. You don't have the resources to make a established genre, so
form your own.
A couple of ideas that I'm just gonna share:
A game where you are a character in a Soap Operan and you win by
making the most drama
A game about betrayal and politics, where it's all about saying the
right thing and the right time, and making sure the right actions are
done to mantain your power. This could be about modern nations in a
cold war like scenario, medieval guilds, japanese ninja tribes, or 13
year old girls (OMG did you see what she's wearing)
I'll just let those two ideas for you to take them beyond.
On Tue, May 26, 2009 at 10:35 PM, Jake Briggs <jakbri@xxxxxxxxxxxxxx
<mailto:jakbri@xxxxxxxxxxxxxx>> wrote:
FIY there are plenty of RTS games around, you may be better off
spending time on either their engines, or their games, rather than
reinvent the wheel.
®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
<mailto:theamericansushi@xxxxxxxxx>>" wrote:
Advice is always welcome and it looks like you too some time
off to to actually give me that...Thanks a lot again..So
people who are interested ..I will create a list for us so we
can always be in contact.. So What i thought was let's try and
develop a RTS game because the RTS industry is ruled by a
couple of games like AoE or Warcraft, CnC3...So i actually
believe we shoudl trya dn create an rts game..So those who
are actually interested please email me in private and tell me
what part of the project you would like to take part
in..Everybody is welcome .....
On Wed, May 27, 2009 at 8:47 AM, Alan Wolfe
<alan.wolfe@xxxxxxxxx <mailto:alan.wolfe@xxxxxxxxx>
<mailto:alan.wolfe@xxxxxxxxx <mailto:alan.wolfe@xxxxxxxxx>>>
wrote:
oh another word of advice!
How i like to divy up tasks is i work with my buddy who is the
head of art / design and we work together to come up with
what the
next milestone will be and break it into tasks (art tasks,
coding
tasks, scripting tasks, etc)
and i list them out so everyone knows what needs to be
done, and
basically people volunteer for whatever tasks they want,
but the
important thing here is that it's public knowledge who is
working
on what.
We had some issues early on where multiple people were
working on
the same thing and didnt know until they were finished :p
no bueno.
anyhow good luck!!
On Tue, May 26, 2009 at 8:14 PM, Alan Wolfe
<alan.wolfe@xxxxxxxxx <mailto:alan.wolfe@xxxxxxxxx>
<mailto:alan.wolfe@xxxxxxxxx
<mailto:alan.wolfe@xxxxxxxxx>>> wrote:
Hey Sushi!
Some advice if you want it about running / organizing
your team.
I'm workin on a game right now myself where im the single
programmer, there's 2 scripters (lua is great!) and
like 6 or
7 artists.
anyhow... what i did to start up this project
#1) get an SVN server set up (my buddy is hosting mine) so
everyone can check in / check out work, and SVN keeps
histories of all the files which is really nice.
#2) I went to freelists.org <http://freelists.org>
<http://freelists.org/> and got a
mailing list for my project (seriously its easy to get
one its
really nice) this way we have all of our conversations
on the
mailing list and we are all on the same page about design,
art, code, etc. It really is great for keeping everyone in
the loop and keeping everything organized
#3) We have a wiki set up to put all the ideas we want
to keep
around. people havent been using it as much as i'd hoped.
#4) I made one person head of design and art while im
head of
tech. It's really nice to have one person being the
head of
the creative stuff because I've worked on games in the past
where there were just too many chiefs and nothing got done
(seriously thats whats killed all of my solo game
projects up
until now). You may say that sucks because everyone should
get to design, and that is really true. You want to pick
someone who has good ideas, but is also fair and able to
recognize good ideas in others (and isn't going to ego or
power trip!). I think the best way to come up with
design is
to get the basic design figured out with just the main
designer before the project starts (well too late in your
case!) and then from there, once the "skeleton" is
built, then
all the other people working on the game have an idea
of the
direction of the game and can work on the details and
improve
the core game ideas, but everyone has a direction and
can stay
focused towards a defined goal (very important!)
#5) Break tasks up into milestones. Even if there is
no time
limit for reaching a milestone (our milestones are done
when
they are done - no time limit) you want to break making
your
game up into bite sized chunks and make sure everyone is on
the same page and working towards the same goals.
For instance, in our game we are making an RPG.
Our first milestone was to make a mine/cave with enemies in
it. You could walk around and fight with a very basic
combat
system and there are a few scripted events. We've reached
that goal and the cave/mine is about 90% done (lots of game
features still missing so we are leaving it 90% done
for now)
and we are moving onto the next goal.
If you have a lot of people working on a game, even if you
have a clear design, it's a very daunting task so
milestones
are great for breaking it into bitesized, do-able,
organized
peices to make sure you can get to the finish line (:
anyhow, you didn't ask for it but there's my 2 cents, i
thought i'd share some things i've learned (:
i still have no clue what we'd do about dividing money
if/when
this game sells... i think that is something we should have
figured out early on but we are leaving it til the end lol.
2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
<mailto:theamericansushi@xxxxxxxxx>
<mailto:theamericansushi@xxxxxxxxx
<mailto:theamericansushi@xxxxxxxxx>>>
I'm located in india...And to all of you have have
responded positivly let's get started right
away...I would
like to knowwhat kind of game would be realistic and
something out of the box and also wat game engine
would we
be using or how we would go about it..Please reply
and we
can get started ...It would be nice if we could have a
group chat sometime...If ou all have yahoo ids can you
please give it as well...
On Tue, May 26, 2009 at 11:32 PM, shiqiangchen chen
<violinchen@xxxxxxxxx <mailto:violinchen@xxxxxxxxx>
<mailto:violinchen@xxxxxxxxx <mailto:violinchen@xxxxxxxxx>>>
wrote:
Could you give me more information, such as
where you
are location. How it works. Have you had any
IP... etc.
2009/5/26 ®£$ǖ"v@M$Ħ ¢© $.
<theamericansushi@xxxxxxxxx <mailto:theamericansushi@xxxxxxxxx>
<mailto:theamericansushi@xxxxxxxxx
<mailto:theamericansushi@xxxxxxxxx>>>
I would like to start a project ... Obviously a
game...I would like to know about any
interested
people....Hopefully for about 1 and a half
years..... I would like to discuss about
what game
,what engine and everything else..Yes i
understand
this looks a little general....But i would
like to
improve my game development skills so i would
lprefer to work ina group where i can create a
game and get help from others who cna help me
create this game....Please reply and
hopefull we
can have fun.....
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