[gameprogrammer] Re: 1 and half year project

Hmmm, let me give you a couple of ideas,
RTS may seem overdone, but I believe there are areas that haven't been
explored, you can see Dwarf Fortress or Dungeon Keeper as an example of
another way to think about an RTS.

I think that you should try to think of an idea of something that would be
"fun" and then work on it, see like which genres it seems like and start
growing from there. Think: how would Portal be able to be imagined if they
had started "we should do an FPS", Prey comes to mind. You don't have the
resources to make a established genre, so form your own.

A couple of ideas that I'm just gonna share:
A game where you are a character in a Soap Operan and you win by making the
most drama
A game about betrayal and politics, where it's all about saying the right
thing and the right time, and making sure the right actions are done to
mantain your power. This could be about modern nations in a cold war like
scenario, medieval guilds, japanese ninja tribes, or 13 year old girls (OMG
did you see what she's wearing)

I'll just let those two ideas for you to take them beyond.

On Tue, May 26, 2009 at 10:35 PM, Jake Briggs <jakbri@xxxxxxxxxxxxxx> wrote:

> FIY there are plenty of RTS games around, you may be better off spending
> time on either their engines, or their games, rather than reinvent the
> wheel.
>
> ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx>" wrote:
>
>> Advice is always welcome and it looks like you too some time off to to
>> actually give me that...Thanks a lot again..So people who are interested ..I
>> will create a list for us so we can always be in contact.. So What i thought
>> was let's try and develop a RTS game because the RTS industry is ruled by a
>> couple of games like AoE or Warcraft, CnC3...So i actually believe  we
>> shoudl trya dn create an rts game..So those who are actually interested
>> please email me in private and tell me what part of the project you would
>> like to take part in..Everybody is welcome .....
>>
>> On Wed, May 27, 2009 at 8:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx<mailto:
>> alan.wolfe@xxxxxxxxx>> wrote:
>>
>>    oh another word of advice!
>>
>>    How i like to divy up tasks is i work with my buddy who is the
>>    head of art / design and we work together to come up with what the
>>    next milestone will be and break it into tasks (art tasks, coding
>>    tasks, scripting tasks, etc)
>>
>>    and i list them out so everyone knows what needs to be done, and
>>    basically people volunteer for whatever tasks they want, but the
>>    important thing here is that it's public knowledge who is working
>>    on what.
>>
>>    We had some issues early on where multiple people were working on
>>    the same thing and didnt know until they were finished :p
>>
>>    no bueno.
>>
>>    anyhow good luck!!
>>
>>
>>    On Tue, May 26, 2009 at 8:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>    <mailto:alan.wolfe@xxxxxxxxx>> wrote:
>>
>>        Hey Sushi!
>>
>>        Some advice if you want it about running / organizing your team.
>>
>>        I'm workin on a game right now myself where im the single
>>        programmer, there's 2 scripters (lua is great!) and like 6 or
>>        7 artists.
>>
>>        anyhow... what i did to start up this project
>>
>>        #1) get an SVN server set up (my buddy is hosting mine) so
>>        everyone can check in / check out work, and SVN keeps
>>        histories of all the files which is really nice.
>>
>>        #2) I went to freelists.org <http://freelists.org/> and got a
>>
>>        mailing list for my project (seriously its easy to get one its
>>        really nice) this way we have all of our conversations on the
>>        mailing list and we are all on the same page about design,
>>        art, code, etc.  It really is great for keeping everyone in
>>        the loop and keeping everything organized
>>
>>        #3) We have a wiki set up to put all the ideas we want to keep
>>        around.  people havent been using it as much as i'd hoped.
>>
>>        #4) I made one person head of design and art while im head of
>>        tech.  It's really nice to have one person being the head of
>>        the creative stuff because I've worked on games in the past
>>        where there were just too many chiefs and nothing got done
>>        (seriously thats whats killed all of my solo game projects up
>>        until now).  You may say that sucks because everyone should
>>        get to design, and that is really true.  You want to pick
>>        someone who has good ideas, but is also fair and able to
>>        recognize good ideas in others (and isn't going to ego or
>>        power trip!).  I think the best way to come up with design is
>>        to get the basic design figured out with just the main
>>        designer before the project starts (well too late in your
>>        case!) and then from there, once the "skeleton" is built, then
>>        all the other people working on the game have an idea of the
>>        direction of the game and can work on the details and improve
>>        the core game ideas, but everyone has a direction and can stay
>>        focused towards a defined goal (very important!)
>>
>>        #5) Break tasks up into milestones.  Even if there is no time
>>        limit for reaching a milestone (our milestones are done when
>>        they are done - no time limit) you want to break making your
>>        game up into bite sized chunks and make sure everyone is on
>>        the same page and working towards the same goals.
>>
>>        For instance, in our game we are making an RPG.
>>
>>        Our first milestone was to make a mine/cave with enemies in
>>        it.  You could walk around and fight with a very basic combat
>>        system and there are a few scripted events.  We've reached
>>        that goal and the cave/mine is about 90% done (lots of game
>>        features still missing so we are leaving it 90% done for now)
>>        and we are moving onto the next goal.
>>
>>        If you have a lot of people working on a game, even if you
>>        have a clear design, it's a very daunting task so milestones
>>        are great for breaking it into bitesized, do-able, organized
>>        peices to make sure you can get to the finish line (:
>>
>>        anyhow, you didn't ask for it but there's my 2 cents, i
>>        thought i'd share some things i've learned (:
>>
>>
>>        i still have no clue what we'd do about dividing money if/when
>>        this game sells... i think that is something we should have
>>        figured out early on but we are leaving it til the end lol.
>>
>>
>>
>>        2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
>>        <mailto:theamericansushi@xxxxxxxxx>>
>>
>>            I'm located in india...And to all of you have have
>>            responded positivly let's get started right away...I would
>>            like to knowwhat kind of game would be realistic and
>>            something out of the box and also wat game engine would we
>>            be using or how we would go about it..Please reply and we
>>            can get started ...It would be nice if we could have a
>>            group chat sometime...If ou all have yahoo ids can you
>>            please give it as well...
>>
>>
>>            On Tue, May 26, 2009 at 11:32 PM, shiqiangchen chen
>>            <violinchen@xxxxxxxxx <mailto:violinchen@xxxxxxxxx>> wrote:
>>
>>                Could you give me more information, such as where you
>>                are location. How it works. Have you had any IP... etc.
>>
>>
>>
>>                2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
>>                <mailto:theamericansushi@xxxxxxxxx>>
>>
>>                    I would like to start a project ... Obviously a
>>                    game...I would like to know about any interested
>>                    people....Hopefully for about 1 and a half
>>                    years..... I would like to discuss about what game
>>                    ,what engine and everything else..Yes i understand
>>                    this looks a little general....But i would like to
>>                    improve my game development skills so i would
>>                    lprefer to work ina group where i can create a
>>                    game and get help from others who cna help me
>>                    create this game....Please reply and hopefull we
>>                    can have fun.....
>>
>>
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>>
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>
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