[gameprogrammer] Re: 1 and half year project

FIY there are plenty of RTS games around, you may be better off spending time on either their engines, or their games, rather than reinvent the wheel.

®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx>" wrote:
Advice is always welcome and it looks like you too some time off to to actually give me that...Thanks a lot again..So people who are interested ..I will create a list for us so we can always be in contact.. So What i thought was let's try and develop a RTS game because the RTS industry is ruled by a couple of games like AoE or Warcraft, CnC3...So i actually believe we shoudl trya dn create an rts game..So those who are actually interested please email me in private and tell me what part of the project you would like to take part in..Everybody is welcome .....

On Wed, May 27, 2009 at 8:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx <mailto:alan.wolfe@xxxxxxxxx>> wrote:

    oh another word of advice!

    How i like to divy up tasks is i work with my buddy who is the
    head of art / design and we work together to come up with what the
    next milestone will be and break it into tasks (art tasks, coding
    tasks, scripting tasks, etc)

    and i list them out so everyone knows what needs to be done, and
    basically people volunteer for whatever tasks they want, but the
    important thing here is that it's public knowledge who is working
    on what.

    We had some issues early on where multiple people were working on
    the same thing and didnt know until they were finished :p

    no bueno.

    anyhow good luck!!


    On Tue, May 26, 2009 at 8:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
    <mailto:alan.wolfe@xxxxxxxxx>> wrote:

        Hey Sushi!

        Some advice if you want it about running / organizing your team.

        I'm workin on a game right now myself where im the single
        programmer, there's 2 scripters (lua is great!) and like 6 or
        7 artists.

        anyhow... what i did to start up this project

        #1) get an SVN server set up (my buddy is hosting mine) so
        everyone can check in / check out work, and SVN keeps
        histories of all the files which is really nice.

        #2) I went to freelists.org <http://freelists.org/> and got a
        mailing list for my project (seriously its easy to get one its
        really nice) this way we have all of our conversations on the
        mailing list and we are all on the same page about design,
        art, code, etc.  It really is great for keeping everyone in
        the loop and keeping everything organized

        #3) We have a wiki set up to put all the ideas we want to keep
        around.  people havent been using it as much as i'd hoped.

        #4) I made one person head of design and art while im head of
        tech.  It's really nice to have one person being the head of
        the creative stuff because I've worked on games in the past
        where there were just too many chiefs and nothing got done
        (seriously thats whats killed all of my solo game projects up
        until now).  You may say that sucks because everyone should
        get to design, and that is really true.  You want to pick
        someone who has good ideas, but is also fair and able to
        recognize good ideas in others (and isn't going to ego or
        power trip!).  I think the best way to come up with design is
        to get the basic design figured out with just the main
        designer before the project starts (well too late in your
        case!) and then from there, once the "skeleton" is built, then
        all the other people working on the game have an idea of the
        direction of the game and can work on the details and improve
        the core game ideas, but everyone has a direction and can stay
        focused towards a defined goal (very important!)

        #5) Break tasks up into milestones.  Even if there is no time
        limit for reaching a milestone (our milestones are done when
        they are done - no time limit) you want to break making your
        game up into bite sized chunks and make sure everyone is on
        the same page and working towards the same goals.

        For instance, in our game we are making an RPG.

        Our first milestone was to make a mine/cave with enemies in
        it.  You could walk around and fight with a very basic combat
        system and there are a few scripted events.  We've reached
        that goal and the cave/mine is about 90% done (lots of game
        features still missing so we are leaving it 90% done for now)
        and we are moving onto the next goal.

        If you have a lot of people working on a game, even if you
        have a clear design, it's a very daunting task so milestones
        are great for breaking it into bitesized, do-able, organized
        peices to make sure you can get to the finish line (:

        anyhow, you didn't ask for it but there's my 2 cents, i
        thought i'd share some things i've learned (:


        i still have no clue what we'd do about dividing money if/when
        this game sells... i think that is something we should have
        figured out early on but we are leaving it til the end lol.



        2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
        <mailto:theamericansushi@xxxxxxxxx>>

            I'm located in india...And to all of you have have
            responded positivly let's get started right away...I would
            like to knowwhat kind of game would be realistic and
            something out of the box and also wat game engine would we
            be using or how we would go about it..Please reply and we
            can get started ...It would be nice if we could have a
            group chat sometime...If ou all have yahoo ids can you
            please give it as well...


            On Tue, May 26, 2009 at 11:32 PM, shiqiangchen chen
            <violinchen@xxxxxxxxx <mailto:violinchen@xxxxxxxxx>> wrote:

                Could you give me more information, such as where you
                are location. How it works. Have you had any IP... etc.



                2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
                <mailto:theamericansushi@xxxxxxxxx>>

                    I would like to start a project ... Obviously a
                    game...I would like to know about any interested
                    people....Hopefully for about 1 and a half
                    years..... I would like to discuss about what game
                    ,what engine and everything else..Yes i understand
                    this looks a little general....But i would like to
                    improve my game development skills so i would
                    lprefer to work ina group where i can create a
                    game and get help from others who cna help me
                    create this game....Please reply and hopefull we
                    can have fun.....


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