Advice is always welcome and it looks like you too some time off to to
actually give me that...Thanks a lot again..So people who are
interested ..I will create a list for us so we can always be in
contact.. So What i thought was let's try and develop a RTS game
because the RTS industry is ruled by a couple of games like AoE or
Warcraft, CnC3...So i actually believe we shoudl trya dn create an
rts game..So those who are actually interested please email me in
private and tell me what part of the project you would like to take
part in..Everybody is welcome .....
On Wed, May 27, 2009 at 8:47 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
<mailto:alan.wolfe@xxxxxxxxx>> wrote:
oh another word of advice!
How i like to divy up tasks is i work with my buddy who is the
head of art / design and we work together to come up with what the
next milestone will be and break it into tasks (art tasks, coding
tasks, scripting tasks, etc)
and i list them out so everyone knows what needs to be done, and
basically people volunteer for whatever tasks they want, but the
important thing here is that it's public knowledge who is working
on what.
We had some issues early on where multiple people were working on
the same thing and didnt know until they were finished :p
no bueno.
anyhow good luck!!
On Tue, May 26, 2009 at 8:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
<mailto:alan.wolfe@xxxxxxxxx>> wrote:
Hey Sushi!
Some advice if you want it about running / organizing your team.
I'm workin on a game right now myself where im the single
programmer, there's 2 scripters (lua is great!) and like 6 or
7 artists.
anyhow... what i did to start up this project
#1) get an SVN server set up (my buddy is hosting mine) so
everyone can check in / check out work, and SVN keeps
histories of all the files which is really nice.
#2) I went to freelists.org <http://freelists.org/> and got a
mailing list for my project (seriously its easy to get one its
really nice) this way we have all of our conversations on the
mailing list and we are all on the same page about design,
art, code, etc. It really is great for keeping everyone in
the loop and keeping everything organized
#3) We have a wiki set up to put all the ideas we want to keep
around. people havent been using it as much as i'd hoped.
#4) I made one person head of design and art while im head of
tech. It's really nice to have one person being the head of
the creative stuff because I've worked on games in the past
where there were just too many chiefs and nothing got done
(seriously thats whats killed all of my solo game projects up
until now). You may say that sucks because everyone should
get to design, and that is really true. You want to pick
someone who has good ideas, but is also fair and able to
recognize good ideas in others (and isn't going to ego or
power trip!). I think the best way to come up with design is
to get the basic design figured out with just the main
designer before the project starts (well too late in your
case!) and then from there, once the "skeleton" is built, then
all the other people working on the game have an idea of the
direction of the game and can work on the details and improve
the core game ideas, but everyone has a direction and can stay
focused towards a defined goal (very important!)
#5) Break tasks up into milestones. Even if there is no time
limit for reaching a milestone (our milestones are done when
they are done - no time limit) you want to break making your
game up into bite sized chunks and make sure everyone is on
the same page and working towards the same goals.
For instance, in our game we are making an RPG.
Our first milestone was to make a mine/cave with enemies in
it. You could walk around and fight with a very basic combat
system and there are a few scripted events. We've reached
that goal and the cave/mine is about 90% done (lots of game
features still missing so we are leaving it 90% done for now)
and we are moving onto the next goal.
If you have a lot of people working on a game, even if you
have a clear design, it's a very daunting task so milestones
are great for breaking it into bitesized, do-able, organized
peices to make sure you can get to the finish line (:
anyhow, you didn't ask for it but there's my 2 cents, i
thought i'd share some things i've learned (:
i still have no clue what we'd do about dividing money if/when
this game sells... i think that is something we should have
figured out early on but we are leaving it til the end lol.
2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
<mailto:theamericansushi@xxxxxxxxx>>
I'm located in india...And to all of you have have
responded positivly let's get started right away...I would
like to knowwhat kind of game would be realistic and
something out of the box and also wat game engine would we
be using or how we would go about it..Please reply and we
can get started ...It would be nice if we could have a
group chat sometime...If ou all have yahoo ids can you
please give it as well...
On Tue, May 26, 2009 at 11:32 PM, shiqiangchen chen
<violinchen@xxxxxxxxx <mailto:violinchen@xxxxxxxxx>> wrote:
Could you give me more information, such as where you
are location. How it works. Have you had any IP... etc.
2009/5/26 ®£$ǖ"v@M$Ħ ¢© $. <theamericansushi@xxxxxxxxx
<mailto:theamericansushi@xxxxxxxxx>>
I would like to start a project ... Obviously a
game...I would like to know about any interested
people....Hopefully for about 1 and a half
years..... I would like to discuss about what game
,what engine and everything else..Yes i understand
this looks a little general....But i would like to
improve my game development skills so i would
lprefer to work ina group where i can create a
game and get help from others who cna help me
create this game....Please reply and hopefull we
can have fun.....
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