Whew! Thanks . . . I thought it was one of those red things you find in an olive . . . ;-) Really, though, setting up riffs in a sequencer is an art form all by itself. I would have to say mastery of that, and all the rest is pretty much cakey . . . Question about sampling one-shots: What types of processing do you do when your, say, sampling drum hits, bass notes, etc? I did some sampling of my Boss DR770 a couple of weeks ago. The method I used was to take a particular drum kit and hit all 16 pads, spaced apart, and saved it in Sound Forge. Then I went back, topped and tailed, put a small (2:1) compression on the hit, and did used a "fade out" option before saving. Seems as though I was getting some strange, hi-frequency noises in the sequencer if I didn't do that fade out. In retrospect, I think those noises may have been "aliasing", which there are filters for in my save options (in SF and Fruity). I am wondering what your opinions are on this . . . Should I have added compression to each hit, or should I not have; considering compression is only second to the Parametric EQ in my effects chain in Fruity? Should I have used anti-aliasing instead of the fade out? If I am to sample one-shots of stringed instruments on my keyboard, do I strike-and-release, or strike-and-hold, waiting for the decay to end? Because the Fruity sequencer doesn't "time-stretch", AFAIK, I have already decided to sample several different pitches of any given instrument; Lowest, C1, C2, C3, C4, C5 and C6, to be exact. What are your thoughts? Layyyter . . . ----- Original Message ----- From: "Gwydion Elderwyn" <Gwydion@xxxxxxxxxxxx> To: <fruityloops@xxxxxxxxxxxxx> Sent: Thursday, July 18, 2002 11:40 PM Subject: [fruityloops] Re: Automation Problem > > > Hey, don't feel too bad . . . I don't even know what a portiamento is . . > . > > I know that one :) A portamento is where you slide one from note to > another. > > > >