[esnr] Re: AW: Re: an interesting week for neurofeedback

  • From: Foksfam@xxxxxxx
  • To: esnr@xxxxxxxxxxxxx
  • Date: Fri, 15 Oct 2004 10:44:41 EDT

 
In a message dated 11/10/2004 19:24:14 GMT Daylight Time,  
b.reitsma@xxxxxxxxxx writes:

A  few years ago a NASA-derived company, or so they called themselves, had a  
similar set up, and they went belly up pretty quickly. Why? For whatever  
reasons they told their shareholders, but I suspect any system that simply  
alters gameplay of videogames cannot train the  brain, at least not 
efficiently. 


 
Ben - thanks very much for the piece on operant conditioning. In a  
discussion on the relative benefits of high/low stimulus feedback recently  on 
the  
ADD_ADHD Biofeedback group, the following was posted by Larry  Hirshberg. In 
the 
light of your observations, I'd be interested to hear  what you make of it. 
Many thanks.  Melissa.
 
A study conducted at Eastern Virgina Medical School, and 
conducted  together with the NASA Langley Research Center, compared the 
results of EEG  biofeedback with the PlayStation based system to a very 
widely used, high  quality standard neurofeedback system - the Thought 
Technology Procomp  hardware /Mutlitrace software neurofeedback system.
22 children with ADHD  were randomly assigned to either the PlayStation 
or the standard system and  received 40 sessions.

Results of standard behavioral measures and of EEG  change before and 
after the 40 sessions were compared. Both groups improved  significantly 
in the behavioral measures and EEG; *there were no significant  
differences in the degree of change.  *(There were trends in favor of  
the Playstation system for EEG change.) Parents subjective reports of  
the treatment effect was more favorable for the PlayStation group, and  
both parents and kids rated the experience as being significantly more  
enjoyable with the Playstation system.


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