Sure it helps. Actually, I would have been quite happy had you been able to stay and talk. I had wanted to speak with everyone (you included) to try and figure out why I was not enjoying myself as I thought I should be. Unfortunately, you had to leave, and I had plenty of time to stay. (Brad is taking real-estate classes for the next few weeks, so he doesn't get home Monday nights until about 10:50pm. No reason to rush home.) Yes, I do feel better. I'm going to try next week to just relax and play as my characters would, instead of trying so hard to "win" the game. This does help. jimkaren@xxxxxxxxxxxx wrote: > I almost want to start off by > saying "when you've been in this > business as long as I have..." :) I > knew when I left Monday that you guys > had some things to talk/think about, > and I was glad to give you that time. > I wouldn't have added anything. Just > the fact that John didn't bolt out the > door at first opportunity was a good > sign that such was the case. :) > > But seriously, maybe I can help to make > this easier to come to terms with. The > first few times we played, all the > players ended with sort of a high, and > I'd go home totally stressed about what > I was attempting to do. That's why we > had such serious, sometimes > argumentative conversations for a few > weeks there. > > I've had months to wrap my mind around > the enormity of what we're trying to > transition through, and it seems like > you might be where I was about the time > when Shawn visited. Then again, I've > always kept more information to myself, > giving me the "advance" dose of anxiety. > > But - be of good cheer! I think I know > how to phrase this in a way that puts > everything in the proper light. Over > the past few weeks, as I've cautioned > people on expectations and the > possibility of defeat, my sole > motivation came from a desire to do > things "right". I wanted the players > to feel that victory was earned, and > not just handed to them. And I valued > what we've all committed to these > characters and this storyline over the > years - I want to end well. Still, I > may have gone too far to protect that > desire out of my own anxiety. > > Here's the bottom line: whoever you > (meaning us, the group, and Shawn) want > to have become gods, can. Whatever > pantheon or mythology you want to > establish, feel free. My role in this > ends the instant the "Big event" takes > place. > > My biggest concern is that everyone > leave their anxiety at the door. I'm > not trying to pigeonhole everyone into > ruling a world populated by chickens - > I just want to tell a thrilling story > (so try to sit back and enjoy the ride). > > I noticed Monday that everyone tended > to take things a bit too seriously > (again, I've had a part to play in > that) - distance yourselves from the > story for a second and just think about > all the cool, amazing things that we > roleplayed through. Gadget restoring > the world - Magnus and Celane's > showdown - the deceased characters' > difficult decisions when confronted by > Kelemvor. > > The next time we play, I hope to DM a > VERY challenging adventure. The Riders > will face their greatest obstacle in > attaining godhood, and may even have to > die on purpose to succeed. If anyone > has a weak stomach by then, I can bring > some dramamine along - but really, > we're not succeeding if everyone is too > uptight about the significance of this > to not have fun... > > Did this discussion help any? > > > > > Ok, I finally have caught up on > my work, and I thought I would respond > to > > Jim's e-mail. My feelings on the > current plot? I'm honestly not sure. > I spent > > about 30 minutes talking with Matt > and Damon after Monday's game trying to > > figure out just what my feelings > were. I'm not sure how much of a > conclusion I > > came to, and I wish Matt and Damon > had more time free to respond and chat, > so > > they could include their feelings. > As it is, I'll try and speak as > accurately > > as possible. > > Monday night didn't gel with me, > and it's really weird. The first few > times > > we played this plot, with the Riders > going after the power, I was psyched to > > high heaven. Jim did such a > tremendous job, and I was loving every > minute of > > it. But the last few sessions have > been less exciting for me and I'm not > sure > > why. I tend to think it's a > combination of quite a few things. One > of them is > > a feeling of anxiety. We are > bringing to an end the adventures of a > group of > > characters we have played for over a > decade (or at least, bringing their > mortal > > adventures to an end). While the > characters will continue as NPCs and > potential > > background material, they will never > be played again. What we are doing is a > > major thing, and I am honestly > concerned about how it will turn out. > Jim has > > dropped countless hints that things > may not turn out the way we want them > to, > > and we should be prepared for > anything, and as he dropped more and > more, I > > became more and more concerned. How > is this going to end? > > Of course, there is always an > element of uncertainty in anything we > do. But > > what Jim does now closes a rather > large chapter in our history. Not > knowing > > what characters will be affected and > how they will be affected bothers me. I > > find that I'm not enjoying myself, > but instead worrying about the outcome > of > > every single encounter and every > single decision. I'm concerned that we > will > > make a wrong turn, and catastrophe > will ensue. > > Personally, I'm just ready for > the plot to be over, so I can breathe a > sigh > > of relief, and move on to something > else. It's weird, because I'd like to > move > > back to the Sigil or to the lower > level group of Riders where I play > Quincy and > > Ilana. Why? Because I don't care as > strongly what happens to those > > characters. If they die, if the DM > turns them into chickens, if their arms > fall > > off, no matter what happens, it's not > nearly as important as my feelings about > > the current Riders. > > Does this make sense? > > > > Jim and Karen wrote: > > > > > So, what did you guys think of last > night? To be honest, it was my favorite > > > night of this entire story line - I > loved developing Gadget's supporting > > > cast, and enjoyed seeing the > results of tons of groundwork come to > light > > > (like introducing Kolyarut-13 > several months ago, and having Dr. Klaw > defend > > > himself by taking advantage of the > Riders' problems with the gods). > > > > > > I also loved giving Gadget a chance > to take on his arch-enemy mano-a-mano, > > > and he did great. I still can't > believe how well he kicked Klaw's butt! > > > The neat thing was, they fought in > a virtual world, where Klaw's > > > artifact-granted godly powers were > worthless. Gadget had a neat moment > > > where he disrupted a transmission > from the mechanical Kolyarut-13 to Klaw > by > > > disrupting the stream of 1's and > 0's with his hand. > > > > > > All of the players did a great job > with their characters - they seemed real > > > to me. And John, I hope you didn't > worry about my problems DMing > > > spellcasters (I know we joked about > it a lot), but I was fine. Everyone > > > really put their all into it, and > it resulted in a great game. > > > > > > Still, I had a hunch that people > weren't really totally enjoying > themselves, > > > but I couldn't figure out why. > Matt, seemed a bit bored with his > > > characters; John and Damon both > seemed like they had a lot on their > minds. > > > Was it just a stressful day for > everyone, or did my buddies have a > common > > > concern regarding the plot or game? > > > > > > Felt it was worth asking - not a > major deal, but better than leaving it > go > > > unremedied. Ok, enough babble from > me! :) > > > > > > Jim > > > > > >