[dungeoncrawl] Re: Thursday morning summary
- From: jimkaren@xxxxxxxxxxxx
- To: dungeoncrawl@xxxxxxxxxxxxx
- Date: Thu, 3 Oct 2002 13:48:59 US/Eastern
By the way, I keep forgetting to
mention: who said the Riders have seen
the last of the Black Legion?
>
> I can understand why Elminster
did what he did, but it points out a
> curious double standard that all DMs
have in regard to the reactions and
> attitudes of PCs versus NPCs. Tell
me if you agree.
> As players, our characters are
constantly put up against NPCs that
> are both more powerful and less
powerful than them, and many of them
> have an attitude. From the local
innkeeper that doesn't like their
> looks to the hedge-wizard Elminster,
the characters are beset by people
> with a grudge on a constant basis.
We have to deal with them and move
> on, and more likely than not, we have
to be nice to them. NPCs, on the
> other hand, can be the biggest jerks
in the world, and the characters,
> if they act against them, are always
in the wrong. Not clear? Then let
> me ask you this. If a good character
from our group had been verbally
> abused by another good character, and
as punishment, had teleported the
> good character and their companions
(some of whom were also good and
> near death) into Hell alongside some
demons and their most hated
> enemies, would the DM consider that
an evil act? I think so. Am I
> saying that Jim was wrong or
Elminster was out of character? No. I
> don't know that any of us really know
Elminster's character, and the
> reaction he had makes sense. But
does anyone see the double standard I
> speak of? I'm guilty of it as a DM,
and I believe all the DMs I have
> ever dealt with are as well.
> On to the matter of power
levels. First of all, I feel you do
Baish
> a disservice to not include him with
Nadan and Magnus. He is capable of
> tremendous power (remember the 68
points of damage he did in one round,
> with only two hits?), and also is
likely to involve the group in a
> confrontation. And again, we have
discussed the disparate power levels
> in groups for years and years. You
most certainly do not have to drop a
> mountain on Magnus and Nadan to stop
them. As I mentioned, Nadan was
> near death many times, and even
Magnus got down below 50 hit points at
> one time (which is a big deal for
him). I mentioned this when Magnus
> was adventuring with the lower-level
group, but I'll say it again. Stop
> trying to stop certain characters.
Instead, do what you have been
> doing; create good stories with
strong villains. If you do that, I'll
> be challenged as a player, and my
characters are challenged as well.
> Once Nadan has to start healing
people, he becomes little more than a
> walking band-aid, so his
effectiveness is reduced. And Magnus
doesn't
> want any of his comrades to die, so
he'll be looking for ways to save
> him. Every death of a Rider is a
blow to Magnus.
> You need to have more faith in
yourself as a DM. Do we grumble from
> time to time? Hell yeah! It's a
player's prerogative! I was sick and
> tired last night, so I was grumpy
anyway, and I already expressed my
> frustration at not being able to pair
the Riders against the Black
> Legion in a WWE style brawl. Not
frustration at your plot, but
> frustration that things weren't going
as I hoped. We all trust you, and
> your plot has heretofore been
brilliant. Don't get caught up on the
> individual characters. Did my
characters seem to over power last
> night? Of course they did! Matt's
character was killed immediately, as
> was Damon's subtle character. The
NPCs were mostly frozen, and my
> characters had to step up. But what
dominates the game is never power,
> but always personality. If the other
characters have a strength of
> personality, they will shine through
just as clearly. I think Baish did
> last night, and if Carpathia hadn't
been dead, I believe he would have
> as well. I look forward to seeing
Gadget next week.
> Whew! Does any of this make
sense?
>
> jimkaren@xxxxxxxxxxxx wrote:
>
> > Maybe I can clarify where I was
coming
> > from, and simultaneously explain
where
> > my concerns lie. Nadan's attitude
> > isn't necessarily "bad", but it is
> > definitely a part of his
personality.
> > In the past two weeks, he's provoked
> > two powerful NPCs who could have
been
> > dealt with a different way, and in
both
> > cases, it resulted in problems.
> >
> > With Elminster, he offended the old
> > coot by insisting that he was in the
> > wrong. Elminster's point of view
was
> > that the gods from the dead world
Must
> > be contained at all costs. He also
> > felt that renegade Riders who had
> > flaunted the god's will already
> > (including Nadan) couldn't be
anything
> > BUT trouble. So when Nadan
unloaded on
> > him, he did the most logical thing:
> > put all of the problems together in
one
> > place and let fate sort it out. The
> > fact that Nadan felt he could give
> > Elminster such grief and then expect
> > his aid demonstrates the attitude
I'm
> > talking about.
> >
> > The second time was with Ariakas.
> > Mentioning that Talos was dead
didn't
> > do much, but saying that he
was "easy
> > to beat" went beyond the pale as
far as
> > Ariakas would be concerned. The
> > attitude I mention comes from my own
> > surprise that Nadan would
antagonize a
> > chaotic evil priest with seriously
> > wounded companions alongside him.
> >
> > That confrontation sparked the
debate
> > between Magnus and Amrikol; Amrikol
> > felt he didn't really need the
riders,
> > and Magnus's insinuation that he
didn't
> > have control offended him. Combat
was
> > inevitable at that point.
> >
> > Not to say that either character was
> > out of line; my own characters
> > antagonize and offend people all the
> > time. And some of them even are
more
> > reasonable than Nadan normally.
> >
> > But my concern comes from the fact
that
> > you have the two most powerful
> > characters in the group, and they're
> > easily the most likely to start a
> > confrontation. Much like Ceranno,
> > their values or goals take them much
> > further than their comrades are
ready
> > for.
> >
> > On another note, I have to admit
> > something about last night. The
reason
> > why the big showdown between the
Riders
> > and the Legion didn't really happen
is
> > because I saw how discouraged the
> > players were all getting. I was
even
> > beginning to hear comments about how
> > unlikely it would be that Elminster
> > would set them up like that, etc.
> >
> > Instead of waiting a few more
rounds to
> > introduce the old Amrikol, I sped
> > things up. I was like, "they don't
get
> > it - I've made this too convoluted.
> > They don't understand that Nadan put
> > them in this mess, or that Elminster
> > takes the fact that they flaunted
the
> > gods very seriously."
> >
> > I have to admit that I'm a bit
> > bewildered at this point - I have to
> > dump a mountain on the party to
handle
> > certain characters, and others are
very
> > vulnerable to such challenges.
> >
> > > I can understand your
sentiments
> > on Nadan. But I'm surprised to
> > > hear you say he has a bad
attitude.
> > I don't see it as bad. I see it as
> > > him standing up for what he
believes
> > in. I think if he had stayed quiet
> > > and not confronted Ariakas, it
would
> > have been a cop-out. Same with
> > > confronting Elminster, Mileena and
> > Magnus. In my eyes, he's actually
> > > acting his alignment.
> > > I'm quite enjoying the idea
that
> > Nadan is very powerful. He knows
> > > that he has a lot of strength and
he
> > isn't willing to compromise his
> > > principles. For so many years
Magnus
> > has lorded things over the Riders,
> > > in part due to the fact that he
could
> > wipe the floor with most of them.
> > > Now he has to face someone with as
> > much power as he has, and the
> > > strength to stand up to him. I
love
> > the battle of wills between the two
> > > of them and just wish they both
> > weren't my character. :)
> > > Don't worry about Nadan dying,
> > especially if it comes about because
> > > he stands up for his beliefs. He
> > wasn't intentionally antagonizing
> > > Ariakas, but he is a cleric of
Talos,
> > whose pretty opposed to everything
> > > Lathander stands for. If Ariakas
had
> > killed him, so be it. Not a
> > > problem on my end.
> > > But Jim, don't let Nadan
> > intimidate you. I think, that out
of
> > all
> > > of us, high level characters cause
> > you more concern than any other DM.
> > > Nadan is not invulnerable. He
takes
> > damage (a lot of damage usually)
> > > and can be hurt. He has no real
> > protections, and his hit points,
while
> > > high, are not astronomical. When
> > hit, does he not bleed? :) Trust
me,
> > > he was close to death quite a bit
> > last night.
> > > I do have an apology to make
to
> > you though. I had Nadan cast
> > > spontaneous healing last night, as
> > clerics can do. I thought he could
> > > also swap out Heal and Mass Heal
> > spells as well. Damon mentioned
last
> > > night, when we looked up the
rules to
> > see if he could spontaneously cast
> > > Resurrection, that the rules say
only
> > spells with Cure in the title. I
> > > checked it out last night, and
Damon
> > was right. So Nadan should not
> > > have been able to cast as many
Mass
> > Heal spells as he did last night.
> > > That should make you feel somewhat
> > better. He takes one and that's it.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > John,
> > > >
> > > > You're right on target! And
your
> > > > summary captures where things
stand
> > > > really well. OK, so here's the
> > deal:
> > > >
> > > > The group needs to track down
Celane
> > > > and Dr. Klaw. Apparently,
Celane
> > hates
> > > > the Riders because one of them
> > crippled
> > > > her a long time ago, and her
> > resentment
> > > > is so strong that she's trying
to
> > keep
> > > > godhood out of their hands. Dr.
> > Klaw
> > > > supposedly wants to "liberate"
his
> > > > world from "merchant kings", and
> > seems
> > > > to have been in control of the
> > artifact
> > > > from the start (since he's such
a
> > bad
> > > > guy).
> > > >
> > > > The gods are important because
the
> > (now
> > > > diabolical) Amrikol wanted to
use
> > them
> > > > to weaken Dendar enough for him
to
> > have
> > > > a chance of gaining power (kind
of
> > like
> > > > when Dr. Doom confronted the
> > Beyonder
> > > > for you comics readers). He
seems
> > to
> > > > have lost interest in this
pursuit
> > as a
> > > > result of talking to Gargauth, a
> > > > banished realms power who traded
> > > > membership in the nine with
freedom
> > > > from hell (since the nine have
that
> > > > authority).
> > > >
> > > > I'm really happy with how
things are
> > > > going, and eager to see this
> > conclude.
> > > > As a DM, I'm facing two
challenges:
> > > >
> > > > 1. Nadan - nothing against the
> > > > character or how he's played,
but
> > he's
> > > > a combination of bad attitude
and
> > > > tremendous power. Individuals
who
> > > > might not go berzerk to kill him
> > > > normally (like Ariakas) find
that
> > goal
> > > > to be a necessity when he taunts
> > them.
> > > > Ironically, he's becoming the
> > Ceranno
> > > > of the group.:).
> > > >
> > > > This is a problem for me on
only one
> > > > level - I'm worried that if he
dies
> > as
> > > > a result of a situation like
this,
> > it
> > > > might seem like I'm gunning for
the
> > > > character. I hope it's
understood
> > by
> > > > everyone that if Nadan picks a
fight
> > > > with a big guy and dies, it's
really
> > > > not my preference!
> > > >
> > > > 2. Convolution - I'm worried
that
> > the
> > > > plot is becoming so complex that
> > people
> > > > need a score card. I really,
really
> > > > hope to contain that next week.
> > > >
> > > > Also, I see this wrapping up in
the
> > > > next 2-3 weeks - rapidfire, eh?
> > > >
> > > > > Ok, first with a summary,
then
> > > > with thoughts.
> > > > >
> > > > > The Riders had just come
from
> > > > Amrikol's castle in the
> > Thunderpeaks,
> > > > > and had harangued Elminster
into
> > > > transporting them back to
Sigil. He
> > > > > agreed, but when they passed
> > through
> > > > the Worldwalk spell he cast,
they
> > > > > found themselves in Hell,
facing
> > the
> > > > Black Legion, who had been
> > > > > conversing with some devils.
> > > > > The two groups briefly
spoke,
> > > > with Amrikol giving little
> > indication
> > > > > of his plans, when suddenly
the
> > Black
> > > > Legion attacked. Already
wounded
> > > > > from their battle in the
castle
> > back
> > > > on Faerun, Quasit and Carpathia
> > > > > were quickly killed. Magnus
> > wanted
> > > > to retreat, but the Riders
became
> > > > > separated, and he was
unwilling to
> > > > leave anyone behind. Mileena
used
> > > > > her necromantic skills to
bring
> > > > Carpathia back as an undead,
and the
> > > > > Riders fought valiantly
against
> > the
> > > > Black Legion.
> > > > > The battle was going
poorly
> > when
> > > > suddenly another Amrikol
appeared,
> > > > > this one looking more like the
> > > > Amrikol the Riders had faced in
> > their
> > > > > early days. He declared the
other
> > > > Amrikol an impostor, and spat
on the
> > > > > Black Legion (except for
Talon)
> > who
> > > > he felt had betrayed him by
working
> > > > > for the doppleganger. The
Amrikol
> > > > that had been leading the Black
> > > > > Legion recently tore off his
> > helmet,
> > > > revealing elvish features that
bore
> > > > > a striking resemblance to
> > Magnus. He
> > > > began to fight the original
> > > > > Amrikol, and the Riders tried
to
> > stay
> > > > out of the way. Eventually they
> > > > > joined the fight against the
elven
> > > > Amrikol, and Magnus finally
slew him
> > > > > with a Meteor Swarm.
However, as
> > > > soon as he died, he was reborn
as
> > one
> > > > > of the Nine, the arch-fiends
that
> > > > rule Hell. Apparently he had
made a
> > > > > deal with a banished Realms
power,
> > > > although the specifics of the
deal
> > > > > are unknown.
> > > > > Faced with the power of
this
> > new
> > > > form, the Riders, the original
> > > > > Amrikol and Talon fled
through a
> > > > portal to Sigil. Once there
they
> > went
> > > > > to Ambrosia's Inn, and parted
ways
> > > > with Amrikol and Talon. They
> > rested,
> > > > > then resurrected their fallen
> > > > comrades. Unsure of what to do,
> > they
> > > > > began to research. Magnus
sent
> > some
> > > > of the group to research how
they
> > > > > might gain the power they have
> > been
> > > > chasing, while he went to free a
> > > > > devil in exchange for
information
> > on
> > > > the new form of the elvish
> > > > > Amrikol. He also recruited
> > Gadget to
> > > > their team, as it seems that
they
> > > > > will be dealing with Klaw,
his old
> > > > enemy.
> > > > >
> > > > > So where does that leave
them?
> > > > Let me recap.
> > > > > Dennis says that Klaw will
> > have
> > > > joined up with Celane and the
> > > > > deities, and is heading to his
> > home
> > > > planet. Supposedly, Celane
called
> > > > > the remnants of the deities
to her
> > > > thanks to an artifact, the claw
of
> > > > > Dendar the Night Serpent.
> > However,
> > > > only someone with no moral
> > > > > compunctions can use the claw
of
> > > > Dendar to it's full potential,
and
> > so
> > > > > Celane will easily lose
control of
> > > > the deities to Klaw. Klaw will
then
> > > > > use the power he possesses
to "set
> > > > right" things in his world. The
> > > > > Riders are going to journey
there
> > to
> > > > make sure Klaw does nothing
drastic
> > > > > and to rescue Celane.
> > > > > Meanwhile, there is still
the
> > > > problem of gaining the power of
the
> > > > > gods. According to what the
> > Riders
> > > > have learned, the elvish
Amrikol is
> > > > > now out of the race. Their
devil
> > > > ally told them that one of the
Nine
> > > > > would have no time or
interest in
> > > > focusing their attention on one
> > measly
> > > > > little prime world when they
can
> > > > affect all realities everywhere
by
> > > > > taking part in the Blood
War. He
> > > > should no longer be involved.
> > > > > However, the original
Amrikol
> > is
> > > > now interested in the power.
And
> > > > > the Riders aren't sure how to
get
> > > > it. It seems that they need to
> > > > > destroy Dendar the Night
Serpent
> > to
> > > > gain the power, but Dendar
killed
> > > > > all the deities of that
Realm, so
> > > > destroying him is no easy
task. The
> > > > > Riders are looking into ways
to do
> > > > that now.
> > > > >
> > > > > That's it for me. I'd be
> > > > thrilled if someone would
comment
> > on my
> > > > > conclusions and tell me if
they
> > are
> > > > correct.
> > > > >
> > > > >
> > > > >
> > > > >
> > >
> > >
> > >
> > >
>
>
>
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