[dungeoncrawl] Re: Thursday morning summary
- From: jimkaren@xxxxxxxxxxxx
- To: dungeoncrawl@xxxxxxxxxxxxx
- Date: Thu, 3 Oct 2002 13:09:51 US/Eastern
Maybe I can clarify where I was coming
from, and simultaneously explain where
my concerns lie. Nadan's attitude
isn't necessarily "bad", but it is
definitely a part of his personality.
In the past two weeks, he's provoked
two powerful NPCs who could have been
dealt with a different way, and in both
cases, it resulted in problems.
With Elminster, he offended the old
coot by insisting that he was in the
wrong. Elminster's point of view was
that the gods from the dead world Must
be contained at all costs. He also
felt that renegade Riders who had
flaunted the god's will already
(including Nadan) couldn't be anything
BUT trouble. So when Nadan unloaded on
him, he did the most logical thing:
put all of the problems together in one
place and let fate sort it out. The
fact that Nadan felt he could give
Elminster such grief and then expect
his aid demonstrates the attitude I'm
talking about.
The second time was with Ariakas.
Mentioning that Talos was dead didn't
do much, but saying that he was "easy
to beat" went beyond the pale as far as
Ariakas would be concerned. The
attitude I mention comes from my own
surprise that Nadan would antagonize a
chaotic evil priest with seriously
wounded companions alongside him.
That confrontation sparked the debate
between Magnus and Amrikol; Amrikol
felt he didn't really need the riders,
and Magnus's insinuation that he didn't
have control offended him. Combat was
inevitable at that point.
Not to say that either character was
out of line; my own characters
antagonize and offend people all the
time. And some of them even are more
reasonable than Nadan normally.
But my concern comes from the fact that
you have the two most powerful
characters in the group, and they're
easily the most likely to start a
confrontation. Much like Ceranno,
their values or goals take them much
further than their comrades are ready
for.
On another note, I have to admit
something about last night. The reason
why the big showdown between the Riders
and the Legion didn't really happen is
because I saw how discouraged the
players were all getting. I was even
beginning to hear comments about how
unlikely it would be that Elminster
would set them up like that, etc.
Instead of waiting a few more rounds to
introduce the old Amrikol, I sped
things up. I was like, "they don't get
it - I've made this too convoluted.
They don't understand that Nadan put
them in this mess, or that Elminster
takes the fact that they flaunted the
gods very seriously."
I have to admit that I'm a bit
bewildered at this point - I have to
dump a mountain on the party to handle
certain characters, and others are very
vulnerable to such challenges.
> I can understand your sentiments
on Nadan. But I'm surprised to
> hear you say he has a bad attitude.
I don't see it as bad. I see it as
> him standing up for what he believes
in. I think if he had stayed quiet
> and not confronted Ariakas, it would
have been a cop-out. Same with
> confronting Elminster, Mileena and
Magnus. In my eyes, he's actually
> acting his alignment.
> I'm quite enjoying the idea that
Nadan is very powerful. He knows
> that he has a lot of strength and he
isn't willing to compromise his
> principles. For so many years Magnus
has lorded things over the Riders,
> in part due to the fact that he could
wipe the floor with most of them.
> Now he has to face someone with as
much power as he has, and the
> strength to stand up to him. I love
the battle of wills between the two
> of them and just wish they both
weren't my character. :)
> Don't worry about Nadan dying,
especially if it comes about because
> he stands up for his beliefs. He
wasn't intentionally antagonizing
> Ariakas, but he is a cleric of Talos,
whose pretty opposed to everything
> Lathander stands for. If Ariakas had
killed him, so be it. Not a
> problem on my end.
> But Jim, don't let Nadan
intimidate you. I think, that out of
all
> of us, high level characters cause
you more concern than any other DM.
> Nadan is not invulnerable. He takes
damage (a lot of damage usually)
> and can be hurt. He has no real
protections, and his hit points, while
> high, are not astronomical. When
hit, does he not bleed? :) Trust me,
> he was close to death quite a bit
last night.
> I do have an apology to make to
you though. I had Nadan cast
> spontaneous healing last night, as
clerics can do. I thought he could
> also swap out Heal and Mass Heal
spells as well. Damon mentioned last
> night, when we looked up the rules to
see if he could spontaneously cast
> Resurrection, that the rules say only
spells with Cure in the title. I
> checked it out last night, and Damon
was right. So Nadan should not
> have been able to cast as many Mass
Heal spells as he did last night.
> That should make you feel somewhat
better. He takes one and that's it.
>
> jimkaren@xxxxxxxxxxxx wrote:
>
> > John,
> >
> > You're right on target! And your
> > summary captures where things stand
> > really well. OK, so here's the
deal:
> >
> > The group needs to track down Celane
> > and Dr. Klaw. Apparently, Celane
hates
> > the Riders because one of them
crippled
> > her a long time ago, and her
resentment
> > is so strong that she's trying to
keep
> > godhood out of their hands. Dr.
Klaw
> > supposedly wants to "liberate" his
> > world from "merchant kings", and
seems
> > to have been in control of the
artifact
> > from the start (since he's such a
bad
> > guy).
> >
> > The gods are important because the
(now
> > diabolical) Amrikol wanted to use
them
> > to weaken Dendar enough for him to
have
> > a chance of gaining power (kind of
like
> > when Dr. Doom confronted the
Beyonder
> > for you comics readers). He seems
to
> > have lost interest in this pursuit
as a
> > result of talking to Gargauth, a
> > banished realms power who traded
> > membership in the nine with freedom
> > from hell (since the nine have that
> > authority).
> >
> > I'm really happy with how things are
> > going, and eager to see this
conclude.
> > As a DM, I'm facing two challenges:
> >
> > 1. Nadan - nothing against the
> > character or how he's played, but
he's
> > a combination of bad attitude and
> > tremendous power. Individuals who
> > might not go berzerk to kill him
> > normally (like Ariakas) find that
goal
> > to be a necessity when he taunts
them.
> > Ironically, he's becoming the
Ceranno
> > of the group.:).
> >
> > This is a problem for me on only one
> > level - I'm worried that if he dies
as
> > a result of a situation like this,
it
> > might seem like I'm gunning for the
> > character. I hope it's understood
by
> > everyone that if Nadan picks a fight
> > with a big guy and dies, it's really
> > not my preference!
> >
> > 2. Convolution - I'm worried that
the
> > plot is becoming so complex that
people
> > need a score card. I really, really
> > hope to contain that next week.
> >
> > Also, I see this wrapping up in the
> > next 2-3 weeks - rapidfire, eh?
> >
> > > Ok, first with a summary, then
> > with thoughts.
> > >
> > > The Riders had just come from
> > Amrikol's castle in the
Thunderpeaks,
> > > and had harangued Elminster into
> > transporting them back to Sigil. He
> > > agreed, but when they passed
through
> > the Worldwalk spell he cast, they
> > > found themselves in Hell, facing
the
> > Black Legion, who had been
> > > conversing with some devils.
> > > The two groups briefly spoke,
> > with Amrikol giving little
indication
> > > of his plans, when suddenly the
Black
> > Legion attacked. Already wounded
> > > from their battle in the castle
back
> > on Faerun, Quasit and Carpathia
> > > were quickly killed. Magnus
wanted
> > to retreat, but the Riders became
> > > separated, and he was unwilling to
> > leave anyone behind. Mileena used
> > > her necromantic skills to bring
> > Carpathia back as an undead, and the
> > > Riders fought valiantly against
the
> > Black Legion.
> > > The battle was going poorly
when
> > suddenly another Amrikol appeared,
> > > this one looking more like the
> > Amrikol the Riders had faced in
their
> > > early days. He declared the other
> > Amrikol an impostor, and spat on the
> > > Black Legion (except for Talon)
who
> > he felt had betrayed him by working
> > > for the doppleganger. The Amrikol
> > that had been leading the Black
> > > Legion recently tore off his
helmet,
> > revealing elvish features that bore
> > > a striking resemblance to
Magnus. He
> > began to fight the original
> > > Amrikol, and the Riders tried to
stay
> > out of the way. Eventually they
> > > joined the fight against the elven
> > Amrikol, and Magnus finally slew him
> > > with a Meteor Swarm. However, as
> > soon as he died, he was reborn as
one
> > > of the Nine, the arch-fiends that
> > rule Hell. Apparently he had made a
> > > deal with a banished Realms power,
> > although the specifics of the deal
> > > are unknown.
> > > Faced with the power of this
new
> > form, the Riders, the original
> > > Amrikol and Talon fled through a
> > portal to Sigil. Once there they
went
> > > to Ambrosia's Inn, and parted ways
> > with Amrikol and Talon. They
rested,
> > > then resurrected their fallen
> > comrades. Unsure of what to do,
they
> > > began to research. Magnus sent
some
> > of the group to research how they
> > > might gain the power they have
been
> > chasing, while he went to free a
> > > devil in exchange for information
on
> > the new form of the elvish
> > > Amrikol. He also recruited
Gadget to
> > their team, as it seems that they
> > > will be dealing with Klaw, his old
> > enemy.
> > >
> > > So where does that leave them?
> > Let me recap.
> > > Dennis says that Klaw will
have
> > joined up with Celane and the
> > > deities, and is heading to his
home
> > planet. Supposedly, Celane called
> > > the remnants of the deities to her
> > thanks to an artifact, the claw of
> > > Dendar the Night Serpent.
However,
> > only someone with no moral
> > > compunctions can use the claw of
> > Dendar to it's full potential, and
so
> > > Celane will easily lose control of
> > the deities to Klaw. Klaw will then
> > > use the power he possesses to "set
> > right" things in his world. The
> > > Riders are going to journey there
to
> > make sure Klaw does nothing drastic
> > > and to rescue Celane.
> > > Meanwhile, there is still the
> > problem of gaining the power of the
> > > gods. According to what the
Riders
> > have learned, the elvish Amrikol is
> > > now out of the race. Their devil
> > ally told them that one of the Nine
> > > would have no time or interest in
> > focusing their attention on one
measly
> > > little prime world when they can
> > affect all realities everywhere by
> > > taking part in the Blood War. He
> > should no longer be involved.
> > > However, the original Amrikol
is
> > now interested in the power. And
> > > the Riders aren't sure how to get
> > it. It seems that they need to
> > > destroy Dendar the Night Serpent
to
> > gain the power, but Dendar killed
> > > all the deities of that Realm, so
> > destroying him is no easy task. The
> > > Riders are looking into ways to do
> > that now.
> > >
> > > That's it for me. I'd be
> > thrilled if someone would comment
on my
> > > conclusions and tell me if they
are
> > correct.
> > >
> > >
> > >
> > >
>
>
>
>
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