[dungeoncrawl] Re: Thursday morning summary

    Remind me to relay it on Monday.

jimkaren@xxxxxxxxxxxx wrote:

> Nah, we can assume he relayed it. :)
>
> >
> >     So will Faceous be able to relay
> this information to the group, or
> > will it come through role-playing?
> >
> > jimkaren@xxxxxxxxxxxx wrote:
> >
> > > Oops - mouth zipping shut.  Will
> say no
> > > more. :)  OK, maybe I should.  We're
> > > not DMing here, so I'll say that it
> > > comes to you from Faceus himself.
> Only
> > > those who are currently played in
> the
> > > active group (or those who replace
> > > them) will be eligible for godhood.
> > >
> > > That knowledge may resolve much of
> the
> > > convolution problem - the group can
> be
> > > structured as you (the players) see
> > > fit. I want to resist saying why
> this
> > > is so; even party members who are
> dead
> > > will still be eligible if they meet
> one
> > > particular criteria - and everyone
> you
> > > played in the fight last night
> already
> > > meets it.
> > >
> > > So far, everyone else doesn't.
> > >
> > > >
> > > >     Nadan doesn't want to be a
> god,
> > > but I don't care if he becomes one.
> > > > It would certainly get the guy
> out of
> > > the way.  :)
> > > >     I assume you mean just the
> > > characters we are currently playing?
> > > >
> > > > jimkaren@xxxxxxxxxxxx wrote:
> > > >
> > > > > Hopefully, next week should
> serve to
> > > > > shed some light on where things
> are
> > > > > headed.  Believe it or not, the
> > > road to
> > > > > godhood is already being paved -
>  for
> > > > > better or for worse.
> > > > >
> > > > > Let me take this opportunity to
> ask
> > > an
> > > > > important question:  does anyone
> > > have a
> > > > > character in the current group
> that
> > > > > they do not want to see become a
> > > god?
> > > > > (Important: I'm not saying this
> in
> > > > > terms of what the character
> wants,
> > > but
> > > > > in terms of what the player
> wants).
> > > > >
> > > > > In the end, instead of failing,
> the
> > > > > characters might find a divine
> > > destiny
> > > > > to be unavoidable.
> > > > >
> > > > > >
> > > > > >     In the end, what will
> really
> > > > > disappoint or upset me is an
> ending
> > > > > > that doesn't allow us a
> chance to
> > > > > retire these characters.  Do I
> hope
> > > > > > that they will become gods?
> Yes I
> > > > > do.  I am so excited about
> writing
> > > > > > these guys and girls up as
> > > deities!
> > > > > I can't wait!  However, if it
> > > > > > doesn't happen, it doesn't
> happen.
> > > > > As long as it doesn't end
> stupidly.
> > > > > >     Let me put it another
> way.  I
> > > > > don't want the end to be
> something
> > > > > > contrived.  So far you have
> never
> > > > > gone in the direction I
> intended,
> > > yet
> > > > > > you have continued to do
> things
> > > that
> > > > > made sense and were lots of
> fun.  I
> > > > > > have faith you will keep doing
> > > that.
> > > > > >
> > > > > > jimkaren@xxxxxxxxxxxx wrote:
> > > > > >
> > > > > > > 1.  I had to chuckle when
> you
> > > > > brought
> > > > > > > up the fact that NPCs give
> such
> > > > > > > constant abuse to
> characters.  I
> > > > > hadn't
> > > > > > > thought of that, and had to
> > > respond
> > > > > > > without reading the rest.
> Very
> > > good
> > > > > > > point!  As for Elminster, he
> > > had a
> > > > > lot
> > > > > > > on his mind:  powerful
> wizards
> > > > > seeking
> > > > > > > godhood, vast sources of
> power
> > > > > leaking
> > > > > > > into the realms, etc etc.
> A bit
> > > > > harsh,
> > > > > > > but in line for him (at
> least
> > > from
> > > > > what
> > > > > > > I've read over the years).
> > > I'll now
> > > > > > > read the next section:
> > > > > > >
> > > > > > > 2.  I'm getting a sense of
> > > relief
> > > > > from
> > > > > > > reading section 2 as well.
> For
> > > some
> > > > > > > reason, I just don't have a
> > > problem
> > > > > > > with Baish!  I should, and I
> > > > > remember
> > > > > > > the character giving you
> > > tremendous
> > > > > > > headaches as a DM.  I think
> I've
> > > > > hit on
> > > > > > > a "aha!" moment here:  I'm
> > > really
> > > > > > > overwhelmed by roleplaying
> > > > > spellcasters
> > > > > > > in 3rd edition, not by
> character
> > > > > > > personalities.  It was
> reeeallly
> > > > > tough
> > > > > > > running both Amrikals and
> not
> > > having
> > > > > > > them annihilate everyone and
> > > > > everything
> > > > > > > around them.  I just don't
> have
> > > a
> > > > > firm
> > > > > > > enough grasp of 3rd edition
> > > magic.
> > > > > > >
> > > > > > > 3.  Yes, it does make
> sense.  I
> > > left
> > > > > > > last night mentioning two
> > > things to
> > > > > > > Matt and Damon:  (1) How to
> DM
> > > your
> > > > > > > powerful characters (which
> we
> > > > > discussed
> > > > > > > today), and (2) how
> terrified I
> > > am
> > > > > of
> > > > > > > this plot.
> > > > > > >
> > > > > > > I'm loving it, and I'm glad
> > > everyone
> > > > > > > else is having fun, but
> there's
> > > > > bound
> > > > > > > to be some controversy from
> what
> > > > > > > happens next!  As each week
> > > > > progresses,
> > > > > > > the danger level is going
> to go
> > > up.
> > > > > > >
> > > > > > > Some of that "controversy"
> > > concern
> > > > > > > comes from my knowledge of
> > > things to
> > > > > > > come that won't necessarily
> be
> > > > > popular
> > > > > > > with the players - the
> events
> > > might
> > > > > > > even come across as a "wet
> > > blanket"
> > > > > of
> > > > > > > sorts.
> > > > > > >
> > > > > > > For example, Gadget and
> Faceus
> > > > > weren't
> > > > > > > captured by Mylena - Tyr
> sent
> > > them.
> > > > > > > They both have a specific
> > > mission:
> > > > > > > Faceus to prevent the group
> from
> > > > > > > succeeding, and Gadget to
> deal
> > > with
> > > > > > > Klaw.
> > > > > > >
> > > > > > > For an example of what
> concerns
> > > me,
> > > > > > > I'll mention one idea now
> that I
> > > > > won't
> > > > > > > use in play:  I considered
> > > having
> > > > > the
> > > > > > > gods send a messenger to the
> > > Riders
> > > > > in
> > > > > > > Sigil.  They could return of
> > > their
> > > > > own
> > > > > > > volition, or sacrifice all
> godly
> > > > > aid.
> > > > > > > That would mean no spells or
> > > > > abilities
> > > > > > > for any of the priests,
> among
> > > other
> > > > > > > things.  But I've thought
> of a
> > > > > > > different, more democratic
> way
> > > that
> > > > > > > they will handle the
> problem,
> > > and it
> > > > > > > ain't going to be pretty
> > > either! :)
> > > > > > >
> > > > > > > That's why I feel like
> taking
> > > these
> > > > > > > things to their logical
> > > conclusions
> > > > > is
> > > > > > > going to make me as much a
> > > dreaded
> > > > > DM
> > > > > > > as Dan Robinetti.
> > > > > > > :)
> > > > > >
> > > > > >
> > > > > >
> > > >
> > > >
> > > >
> >
> >
> >


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