[dungeoncrawl] Re: Thursday morning summary
- From: jimkaren@xxxxxxxxxxxx
- To: dungeoncrawl@xxxxxxxxxxxxx
- Date: Thu, 3 Oct 2002 15:03:33 US/Eastern
Either way would work fine -
>
> I think we could make Gadget a
kick-ass sorcerer. At 15th level he
would
> have access to some really neat
spells.
> Or, if Jim will allow it, we
could make Gadget a 15th level rogue,
and
> consider his gadgets to be magic
items. That would limit the amount of
Gadgets
> he could have, but it would also give
him a lot of style.
>
> Matt McKeehan wrote:
>
> > I agree with you, each of those
characters have two classes, maybe one
class
> > will do them and me good.
> >
> > Matt Mckeehan
> > DJS Citrix LAN Supervisor
> > Admin Office of The PA Courts
> > PA Supreme Court
> > (717)795-2063
> > (717)514-9446 mobile
> >
> > -----Original Message-----
> > From: Johnathan Detrick
[mailto:jdetrick@xxxxxxxxxxx]
> > Sent: Thursday, October 03, 2002
2:09 PM
> > To: dungeoncrawl@xxxxxxxxxxxxx
> > Subject: [dungeoncrawl] Re:
Thursday morning summary
> >
> > There is something to the fact
that we were somewhat on the sidelines
> > last
> > night, I'll grant you that.
> > As for your characters, I'll be
honest. One of the biggest mistakes you
> > have made with them is to give them
too many classes! Sonya, Carpathia,
> > Gadget...all of them have two or
three classes. You need to focus them.
> > They
> > are too scattered, and it weakens
them. If it is ok with Jim, I'd be more
> > than
> > willing to help you whittle them
down into one class each (or two at the
> > most)
> > and try and give them some
direction. I know that you feel they
lack items,
> > but
> > that's not the biggest thing.
Items help, but they aren't everything.
> > Baish
> > and Quasit are both almost
itemless, and Magnus and Nadan never
used any
> > items
> > at all last night. Wait, Magnus
did. Once. Point being, your
characters
> > need
> > to be restructured.
> >
> > Matt McKeehan wrote:
> >
> > > I think what bummed me out the
most from last night was the fact that
our
> > > group " that should be the center
focus" was on the side lines most of the
> > > night. I believe that, the
adventure should focus on our group of
> > > characters. Last night felt like
our group was watching what was going
> > on.
> > > The other thing I'm going to work
on is adjusting what my characters can
> > do.
> > > Carpathia is useless in battle
with everything we've been up against,
he
> > is
> > > 12th level but he might as well
be 7th. His weapons suck, his spells
are
> > > worthless, this is all my fault,
but for the little amount of time we
play
> > I
> > > want my characters to count. He
doesn't, even Gaget is not worth my
time.
> > > (again this is me, picking lousy
spells). You all have characters with a
> > > lot of time and they've gained
many items and ways of doing things.
For me
> > > with the little time I've had, I
have not been able to transition myself
> > to
> > > adapting my characters to each
situation. I just venting ... sorry. I
> > just
> > > want my time playing D&D to
matter more....
> > >
> > > Matt Mckeehan
> > > DJS Citrix LAN Supervisor
> > > Admin Office of The PA Courts
> > > PA Supreme Court
> > > (717)795-2063
> > > (717)514-9446 mobile
> > >
> > > -----Original Message-----
> > > From: Johnathan Detrick
[mailto:jdetrick@xxxxxxxxxxx]
> > > Sent: Thursday, October 03, 2002
1:35 PM
> > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > Subject: [dungeoncrawl] Re:
Thursday morning summary
> > >
> > > I can understand why
Elminster did what he did, but it
points out a
> > > curious double standard that all
DMs have in regard to the reactions and
> > > attitudes of PCs versus NPCs.
Tell me if you agree.
> > > As players, our characters
are constantly put up against NPCs that
> > > are both more powerful and less
powerful than them, and many of them
> > > have an attitude. From the local
innkeeper that doesn't like their
> > > looks to the hedge-wizard
Elminster, the characters are beset by
people
> > > with a grudge on a constant
basis. We have to deal with them and
move
> > > on, and more likely than not, we
have to be nice to them. NPCs, on the
> > > other hand, can be the biggest
jerks in the world, and the characters,
> > > if they act against them, are
always in the wrong. Not clear? Then
let
> > > me ask you this. If a good
character from our group had been
verbally
> > > abused by another good character,
and as punishment, had teleported the
> > > good character and their
companions (some of whom were also good
and
> > > near death) into Hell alongside
some demons and their most hated
> > > enemies, would the DM consider
that an evil act? I think so. Am I
> > > saying that Jim was wrong or
Elminster was out of character? No. I
> > > don't know that any of us really
know Elminster's character, and the
> > > reaction he had makes sense. But
does anyone see the double standard I
> > > speak of? I'm guilty of it as a
DM, and I believe all the DMs I have
> > > ever dealt with are as well.
> > > On to the matter of power
levels. First of all, I feel you do
Baish
> > > a disservice to not include him
with Nadan and Magnus. He is capable of
> > > tremendous power (remember the 68
points of damage he did in one round,
> > > with only two hits?), and also is
likely to involve the group in a
> > > confrontation. And again, we
have discussed the disparate power
levels
> > > in groups for years and years.
You most certainly do not have to drop a
> > > mountain on Magnus and Nadan to
stop them. As I mentioned, Nadan was
> > > near death many times, and even
Magnus got down below 50 hit points at
> > > one time (which is a big deal for
him). I mentioned this when Magnus
> > > was adventuring with the lower-
level group, but I'll say it again.
Stop
> > > trying to stop certain
characters. Instead, do what you have
been
> > > doing; create good stories with
strong villains. If you do that, I'll
> > > be challenged as a player, and my
characters are challenged as well.
> > > Once Nadan has to start healing
people, he becomes little more than a
> > > walking band-aid, so his
effectiveness is reduced. And Magnus
doesn't
> > > want any of his comrades to die,
so he'll be looking for ways to save
> > > him. Every death of a Rider is a
blow to Magnus.
> > > You need to have more faith
in yourself as a DM. Do we grumble from
> > > time to time? Hell yeah! It's a
player's prerogative! I was sick and
> > > tired last night, so I was grumpy
anyway, and I already expressed my
> > > frustration at not being able to
pair the Riders against the Black
> > > Legion in a WWE style brawl. Not
frustration at your plot, but
> > > frustration that things weren't
going as I hoped. We all trust you, and
> > > your plot has heretofore been
brilliant. Don't get caught up on the
> > > individual characters. Did my
characters seem to over power last
> > > night? Of course they did!
Matt's character was killed
immediately, as
> > > was Damon's subtle character.
The NPCs were mostly frozen, and my
> > > characters had to step up. But
what dominates the game is never power,
> > > but always personality. If the
other characters have a strength of
> > > personality, they will shine
through just as clearly. I think Baish
did
> > > last night, and if Carpathia
hadn't been dead, I believe he would
have
> > > as well. I look forward to
seeing Gadget next week.
> > > Whew! Does any of this make
sense?
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > Maybe I can clarify where I was
coming
> > > > from, and simultaneously
explain where
> > > > my concerns lie. Nadan's
attitude
> > > > isn't necessarily "bad", but it
is
> > > > definitely a part of his
personality.
> > > > In the past two weeks, he's
provoked
> > > > two powerful NPCs who could
have been
> > > > dealt with a different way, and
in both
> > > > cases, it resulted in problems.
> > > >
> > > > With Elminster, he offended the
old
> > > > coot by insisting that he was
in the
> > > > wrong. Elminster's point of
view was
> > > > that the gods from the dead
world Must
> > > > be contained at all costs. He
also
> > > > felt that renegade Riders who
had
> > > > flaunted the god's will already
> > > > (including Nadan) couldn't be
anything
> > > > BUT trouble. So when Nadan
unloaded on
> > > > him, he did the most logical
thing:
> > > > put all of the problems
together in one
> > > > place and let fate sort it
out. The
> > > > fact that Nadan felt he could
give
> > > > Elminster such grief and then
expect
> > > > his aid demonstrates the
attitude I'm
> > > > talking about.
> > > >
> > > > The second time was with
Ariakas.
> > > > Mentioning that Talos was dead
didn't
> > > > do much, but saying that he
was "easy
> > > > to beat" went beyond the pale
as far as
> > > > Ariakas would be concerned. The
> > > > attitude I mention comes from
my own
> > > > surprise that Nadan would
antagonize a
> > > > chaotic evil priest with
seriously
> > > > wounded companions alongside
him.
> > > >
> > > > That confrontation sparked the
debate
> > > > between Magnus and Amrikol;
Amrikol
> > > > felt he didn't really need the
riders,
> > > > and Magnus's insinuation that
he didn't
> > > > have control offended him.
Combat was
> > > > inevitable at that point.
> > > >
> > > > Not to say that either
character was
> > > > out of line; my own characters
> > > > antagonize and offend people
all the
> > > > time. And some of them even
are more
> > > > reasonable than Nadan normally.
> > > >
> > > > But my concern comes from the
fact that
> > > > you have the two most powerful
> > > > characters in the group, and
they're
> > > > easily the most likely to start
a
> > > > confrontation. Much like
Ceranno,
> > > > their values or goals take them
much
> > > > further than their comrades are
ready
> > > > for.
> > > >
> > > > On another note, I have to admit
> > > > something about last night.
The reason
> > > > why the big showdown between
the Riders
> > > > and the Legion didn't really
happen is
> > > > because I saw how discouraged
the
> > > > players were all getting. I
was even
> > > > beginning to hear comments
about how
> > > > unlikely it would be that
Elminster
> > > > would set them up like that,
etc.
> > > >
> > > > Instead of waiting a few more
rounds to
> > > > introduce the old Amrikol, I
sped
> > > > things up. I was like, "they
don't get
> > > > it - I've made this too
convoluted.
> > > > They don't understand that
Nadan put
> > > > them in this mess, or that
Elminster
> > > > takes the fact that they
flaunted the
> > > > gods very seriously."
> > > >
> > > > I have to admit that I'm a bit
> > > > bewildered at this point - I
have to
> > > > dump a mountain on the party to
handle
> > > > certain characters, and others
are very
> > > > vulnerable to such challenges.
> > > >
> > > > > I can understand your
sentiments
> > > > on Nadan. But I'm surprised to
> > > > > hear you say he has a bad
attitude.
> > > > I don't see it as bad. I see
it as
> > > > > him standing up for what he
believes
> > > > in. I think if he had stayed
quiet
> > > > > and not confronted Ariakas,
it would
> > > > have been a cop-out. Same with
> > > > > confronting Elminster,
Mileena and
> > > > Magnus. In my eyes, he's
actually
> > > > > acting his alignment.
> > > > > I'm quite enjoying the
idea that
> > > > Nadan is very powerful. He
knows
> > > > > that he has a lot of strength
and he
> > > > isn't willing to compromise his
> > > > > principles. For so many
years Magnus
> > > > has lorded things over the
Riders,
> > > > > in part due to the fact that
he could
> > > > wipe the floor with most of
them.
> > > > > Now he has to face someone
with as
> > > > much power as he has, and the
> > > > > strength to stand up to him.
I love
> > > > the battle of wills between the
two
> > > > > of them and just wish they
both
> > > > weren't my character. :)
> > > > > Don't worry about Nadan
dying,
> > > > especially if it comes about
because
> > > > > he stands up for his
beliefs. He
> > > > wasn't intentionally
antagonizing
> > > > > Ariakas, but he is a cleric
of Talos,
> > > > whose pretty opposed to
everything
> > > > > Lathander stands for. If
Ariakas had
> > > > killed him, so be it. Not a
> > > > > problem on my end.
> > > > > But Jim, don't let Nadan
> > > > intimidate you. I think, that
out of
> > > > all
> > > > > of us, high level characters
cause
> > > > you more concern than any other
DM.
> > > > > Nadan is not invulnerable.
He takes
> > > > damage (a lot of damage usually)
> > > > > and can be hurt. He has no
real
> > > > protections, and his hit
points, while
> > > > > high, are not astronomical.
When
> > > > hit, does he not bleed? :)
Trust me,
> > > > > he was close to death quite a
bit
> > > > last night.
> > > > > I do have an apology to
make to
> > > > you though. I had Nadan cast
> > > > > spontaneous healing last
night, as
> > > > clerics can do. I thought he
could
> > > > > also swap out Heal and Mass
Heal
> > > > spells as well. Damon
mentioned last
> > > > > night, when we looked up the
rules to
> > > > see if he could spontaneously
cast
> > > > > Resurrection, that the rules
say only
> > > > spells with Cure in the title.
I
> > > > > checked it out last night,
and Damon
> > > > was right. So Nadan should not
> > > > > have been able to cast as
many Mass
> > > > Heal spells as he did last
night.
> > > > > That should make you feel
somewhat
> > > > better. He takes one and
that's it.
> > > > >
> > > > > jimkaren@xxxxxxxxxxxx wrote:
> > > > >
> > > > > > John,
> > > > > >
> > > > > > You're right on target!
And your
> > > > > > summary captures where
things stand
> > > > > > really well. OK, so here's
the
> > > > deal:
> > > > > >
> > > > > > The group needs to track
down Celane
> > > > > > and Dr. Klaw. Apparently,
Celane
> > > > hates
> > > > > > the Riders because one of
them
> > > > crippled
> > > > > > her a long time ago, and her
> > > > resentment
> > > > > > is so strong that she's
trying to
> > > > keep
> > > > > > godhood out of their
hands. Dr.
> > > > Klaw
> > > > > > supposedly wants
to "liberate" his
> > > > > > world from "merchant
kings", and
> > > > seems
> > > > > > to have been in control of
the
> > > > artifact
> > > > > > from the start (since he's
such a
> > > > bad
> > > > > > guy).
> > > > > >
> > > > > > The gods are important
because the
> > > > (now
> > > > > > diabolical) Amrikol wanted
to use
> > > > them
> > > > > > to weaken Dendar enough for
him to
> > > > have
> > > > > > a chance of gaining power
(kind of
> > > > like
> > > > > > when Dr. Doom confronted the
> > > > Beyonder
> > > > > > for you comics readers).
He seems
> > > > to
> > > > > > have lost interest in this
pursuit
> > > > as a
> > > > > > result of talking to
Gargauth, a
> > > > > > banished realms power who
traded
> > > > > > membership in the nine with
freedom
> > > > > > from hell (since the nine
have that
> > > > > > authority).
> > > > > >
> > > > > > I'm really happy with how
things are
> > > > > > going, and eager to see this
> > > > conclude.
> > > > > > As a DM, I'm facing two
challenges:
> > > > > >
> > > > > > 1. Nadan - nothing against
the
> > > > > > character or how he's
played, but
> > > > he's
> > > > > > a combination of bad
attitude and
> > > > > > tremendous power.
Individuals who
> > > > > > might not go berzerk to
kill him
> > > > > > normally (like Ariakas)
find that
> > > > goal
> > > > > > to be a necessity when he
taunts
> > > > them.
> > > > > > Ironically, he's becoming
the
> > > > Ceranno
> > > > > > of the group.:).
> > > > > >
> > > > > > This is a problem for me on
only one
> > > > > > level - I'm worried that if
he dies
> > > > as
> > > > > > a result of a situation
like this,
> > > > it
> > > > > > might seem like I'm gunning
for the
> > > > > > character. I hope it's
understood
> > > > by
> > > > > > everyone that if Nadan
picks a fight
> > > > > > with a big guy and dies,
it's really
> > > > > > not my preference!
> > > > > >
> > > > > > 2. Convolution - I'm
worried that
> > > > the
> > > > > > plot is becoming so complex
that
> > > > people
> > > > > > need a score card. I
really, really
> > > > > > hope to contain that next
week.
> > > > > >
> > > > > > Also, I see this wrapping
up in the
> > > > > > next 2-3 weeks - rapidfire,
eh?
> > > > > >
> > > > > > > Ok, first with a
summary, then
> > > > > > with thoughts.
> > > > > > >
> > > > > > > The Riders had just
come from
> > > > > > Amrikol's castle in the
> > > > Thunderpeaks,
> > > > > > > and had harangued
Elminster into
> > > > > > transporting them back to
Sigil. He
> > > > > > > agreed, but when they
passed
> > > > through
> > > > > > the Worldwalk spell he
cast, they
> > > > > > > found themselves in Hell,
facing
> > > > the
> > > > > > Black Legion, who had been
> > > > > > > conversing with some
devils.
> > > > > > > The two groups
briefly spoke,
> > > > > > with Amrikol giving little
> > > > indication
> > > > > > > of his plans, when
suddenly the
> > > > Black
> > > > > > Legion attacked. Already
wounded
> > > > > > > from their battle in the
castle
> > > > back
> > > > > > on Faerun, Quasit and
Carpathia
> > > > > > > were quickly killed.
Magnus
> > > > wanted
> > > > > > to retreat, but the Riders
became
> > > > > > > separated, and he was
unwilling to
> > > > > > leave anyone behind.
Mileena used
> > > > > > > her necromantic skills to
bring
> > > > > > Carpathia back as an
undead, and the
> > > > > > > Riders fought valiantly
against
> > > > the
> > > > > > Black Legion.
> > > > > > > The battle was going
poorly
> > > > when
> > > > > > suddenly another Amrikol
appeared,
> > > > > > > this one looking more
like the
> > > > > > Amrikol the Riders had
faced in
> > > > their
> > > > > > > early days. He declared
the other
> > > > > > Amrikol an impostor, and
spat on the
> > > > > > > Black Legion (except for
Talon)
> > > > who
> > > > > > he felt had betrayed him by
working
> > > > > > > for the doppleganger.
The Amrikol
> > > > > > that had been leading the
Black
> > > > > > > Legion recently tore off
his
> > > > helmet,
> > > > > > revealing elvish features
that bore
> > > > > > > a striking resemblance to
> > > > Magnus. He
> > > > > > began to fight the original
> > > > > > > Amrikol, and the Riders
tried to
> > > > stay
> > > > > > out of the way. Eventually
they
> > > > > > > joined the fight against
the elven
> > > > > > Amrikol, and Magnus finally
slew him
> > > > > > > with a Meteor Swarm.
However, as
> > > > > > soon as he died, he was
reborn as
> > > > one
> > > > > > > of the Nine, the arch-
fiends that
> > > > > > rule Hell. Apparently he
had made a
> > > > > > > deal with a banished
Realms power,
> > > > > > although the specifics of
the deal
> > > > > > > are unknown.
> > > > > > > Faced with the power
of this
> > > > new
> > > > > > form, the Riders, the
original
> > > > > > > Amrikol and Talon fled
through a
> > > > > > portal to Sigil. Once
there they
> > > > went
> > > > > > > to Ambrosia's Inn, and
parted ways
> > > > > > with Amrikol and Talon.
They
> > > > rested,
> > > > > > > then resurrected their
fallen
> > > > > > comrades. Unsure of what
to do,
> > > > they
> > > > > > > began to research.
Magnus sent
> > > > some
> > > > > > of the group to research
how they
> > > > > > > might gain the power they
have
> > > > been
> > > > > > chasing, while he went to
free a
> > > > > > > devil in exchange for
information
> > > > on
> > > > > > the new form of the elvish
> > > > > > > Amrikol. He also
recruited
> > > > Gadget to
> > > > > > their team, as it seems
that they
> > > > > > > will be dealing with
Klaw, his old
> > > > > > enemy.
> > > > > > >
> > > > > > > So where does that
leave them?
> > > > > > Let me recap.
> > > > > > > Dennis says that Klaw
will
> > > > have
> > > > > > joined up with Celane and
the
> > > > > > > deities, and is heading
to his
> > > > home
> > > > > > planet. Supposedly, Celane
called
> > > > > > > the remnants of the
deities to her
> > > > > > thanks to an artifact, the
claw of
> > > > > > > Dendar the Night Serpent.
> > > > However,
> > > > > > only someone with no moral
> > > > > > > compunctions can use the
claw of
> > > > > > Dendar to it's full
potential, and
> > > > so
> > > > > > > Celane will easily lose
control of
> > > > > > the deities to Klaw. Klaw
will then
> > > > > > > use the power he
possesses to "set
> > > > > > right" things in his
world. The
> > > > > > > Riders are going to
journey there
> > > > to
> > > > > > make sure Klaw does nothing
drastic
> > > > > > > and to rescue Celane.
> > > > > > > Meanwhile, there is
still the
> > > > > > problem of gaining the
power of the
> > > > > > > gods. According to what
the
> > > > Riders
> > > > > > have learned, the elvish
Amrikol is
> > > > > > > now out of the race.
Their devil
> > > > > > ally told them that one of
the Nine
> > > > > > > would have no time or
interest in
> > > > > > focusing their attention on
one
> > > > measly
> > > > > > > little prime world when
they can
> > > > > > affect all realities
everywhere by
> > > > > > > taking part in the Blood
War. He
> > > > > > should no longer be
involved.
> > > > > > > However, the original
Amrikol
> > > > is
> > > > > > now interested in the
power. And
> > > > > > > the Riders aren't sure
how to get
> > > > > > it. It seems that they
need to
> > > > > > > destroy Dendar the Night
Serpent
> > > > to
> > > > > > gain the power, but Dendar
killed
> > > > > > > all the deities of that
Realm, so
> > > > > > destroying him is no easy
task. The
> > > > > > > Riders are looking into
ways to do
> > > > > > that now.
> > > > > > >
> > > > > > > That's it for me.
I'd be
> > > > > > thrilled if someone would
comment
> > > > on my
> > > > > > > conclusions and tell me
if they
> > > > are
> > > > > > correct.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > >
> > > > >
> > > > >
> > > > >
>
>
>
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