So will Faceous be able to relay this information to the group, or will it come through role-playing? jimkaren@xxxxxxxxxxxx wrote: > Oops - mouth zipping shut. Will say no > more. :) OK, maybe I should. We're > not DMing here, so I'll say that it > comes to you from Faceus himself. Only > those who are currently played in the > active group (or those who replace > them) will be eligible for godhood. > > That knowledge may resolve much of the > convolution problem - the group can be > structured as you (the players) see > fit. I want to resist saying why this > is so; even party members who are dead > will still be eligible if they meet one > particular criteria - and everyone you > played in the fight last night already > meets it. > > So far, everyone else doesn't. > > > > > Nadan doesn't want to be a god, > but I don't care if he becomes one. > > It would certainly get the guy out of > the way. :) > > I assume you mean just the > characters we are currently playing? > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > Hopefully, next week should serve to > > > shed some light on where things are > > > headed. Believe it or not, the > road to > > > godhood is already being paved - for > > > better or for worse. > > > > > > Let me take this opportunity to ask > an > > > important question: does anyone > have a > > > character in the current group that > > > they do not want to see become a > god? > > > (Important: I'm not saying this in > > > terms of what the character wants, > but > > > in terms of what the player wants). > > > > > > In the end, instead of failing, the > > > characters might find a divine > destiny > > > to be unavoidable. > > > > > > > > > > > In the end, what will really > > > disappoint or upset me is an ending > > > > that doesn't allow us a chance to > > > retire these characters. Do I hope > > > > that they will become gods? Yes I > > > do. I am so excited about writing > > > > these guys and girls up as > deities! > > > I can't wait! However, if it > > > > doesn't happen, it doesn't happen. > > > As long as it doesn't end stupidly. > > > > Let me put it another way. I > > > don't want the end to be something > > > > contrived. So far you have never > > > gone in the direction I intended, > yet > > > > you have continued to do things > that > > > made sense and were lots of fun. I > > > > have faith you will keep doing > that. > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > 1. I had to chuckle when you > > > brought > > > > > up the fact that NPCs give such > > > > > constant abuse to characters. I > > > hadn't > > > > > thought of that, and had to > respond > > > > > without reading the rest. Very > good > > > > > point! As for Elminster, he > had a > > > lot > > > > > on his mind: powerful wizards > > > seeking > > > > > godhood, vast sources of power > > > leaking > > > > > into the realms, etc etc. A bit > > > harsh, > > > > > but in line for him (at least > from > > > what > > > > > I've read over the years). > I'll now > > > > > read the next section: > > > > > > > > > > 2. I'm getting a sense of > relief > > > from > > > > > reading section 2 as well. For > some > > > > > reason, I just don't have a > problem > > > > > with Baish! I should, and I > > > remember > > > > > the character giving you > tremendous > > > > > headaches as a DM. I think I've > > > hit on > > > > > a "aha!" moment here: I'm > really > > > > > overwhelmed by roleplaying > > > spellcasters > > > > > in 3rd edition, not by character > > > > > personalities. It was reeeallly > > > tough > > > > > running both Amrikals and not > having > > > > > them annihilate everyone and > > > everything > > > > > around them. I just don't have > a > > > firm > > > > > enough grasp of 3rd edition > magic. > > > > > > > > > > 3. Yes, it does make sense. I > left > > > > > last night mentioning two > things to > > > > > Matt and Damon: (1) How to DM > your > > > > > powerful characters (which we > > > discussed > > > > > today), and (2) how terrified I > am > > > of > > > > > this plot. > > > > > > > > > > I'm loving it, and I'm glad > everyone > > > > > else is having fun, but there's > > > bound > > > > > to be some controversy from what > > > > > happens next! As each week > > > progresses, > > > > > the danger level is going to go > up. > > > > > > > > > > Some of that "controversy" > concern > > > > > comes from my knowledge of > things to > > > > > come that won't necessarily be > > > popular > > > > > with the players - the events > might > > > > > even come across as a "wet > blanket" > > > of > > > > > sorts. > > > > > > > > > > For example, Gadget and Faceus > > > weren't > > > > > captured by Mylena - Tyr sent > them. > > > > > They both have a specific > mission: > > > > > Faceus to prevent the group from > > > > > succeeding, and Gadget to deal > with > > > > > Klaw. > > > > > > > > > > For an example of what concerns > me, > > > > > I'll mention one idea now that I > > > won't > > > > > use in play: I considered > having > > > the > > > > > gods send a messenger to the > Riders > > > in > > > > > Sigil. They could return of > their > > > own > > > > > volition, or sacrifice all godly > > > aid. > > > > > That would mean no spells or > > > abilities > > > > > for any of the priests, among > other > > > > > things. But I've thought of a > > > > > different, more democratic way > that > > > > > they will handle the problem, > and it > > > > > ain't going to be pretty > either! :) > > > > > > > > > > That's why I feel like taking > these > > > > > things to their logical > conclusions > > > is > > > > > going to make me as much a > dreaded > > > DM > > > > > as Dan Robinetti. > > > > > :) > > > > > > > > > > > > > > > > > >