[dungeoncrawl] Re: Thursday morning summary
- From: jimkaren@xxxxxxxxxxxx
- To: dungeoncrawl@xxxxxxxxxxxxx
- Date: Thu, 3 Oct 2002 14:20:11 US/Eastern
Oops - mouth zipping shut. Will say no
more. :) OK, maybe I should. We're
not DMing here, so I'll say that it
comes to you from Faceus himself. Only
those who are currently played in the
active group (or those who replace
them) will be eligible for godhood.
That knowledge may resolve much of the
convolution problem - the group can be
structured as you (the players) see
fit. I want to resist saying why this
is so; even party members who are dead
will still be eligible if they meet one
particular criteria - and everyone you
played in the fight last night already
meets it.
So far, everyone else doesn't.
>
> Nadan doesn't want to be a god,
but I don't care if he becomes one.
> It would certainly get the guy out of
the way. :)
> I assume you mean just the
characters we are currently playing?
>
> jimkaren@xxxxxxxxxxxx wrote:
>
> > Hopefully, next week should serve to
> > shed some light on where things are
> > headed. Believe it or not, the
road to
> > godhood is already being paved - for
> > better or for worse.
> >
> > Let me take this opportunity to ask
an
> > important question: does anyone
have a
> > character in the current group that
> > they do not want to see become a
god?
> > (Important: I'm not saying this in
> > terms of what the character wants,
but
> > in terms of what the player wants).
> >
> > In the end, instead of failing, the
> > characters might find a divine
destiny
> > to be unavoidable.
> >
> > >
> > > In the end, what will really
> > disappoint or upset me is an ending
> > > that doesn't allow us a chance to
> > retire these characters. Do I hope
> > > that they will become gods? Yes I
> > do. I am so excited about writing
> > > these guys and girls up as
deities!
> > I can't wait! However, if it
> > > doesn't happen, it doesn't happen.
> > As long as it doesn't end stupidly.
> > > Let me put it another way. I
> > don't want the end to be something
> > > contrived. So far you have never
> > gone in the direction I intended,
yet
> > > you have continued to do things
that
> > made sense and were lots of fun. I
> > > have faith you will keep doing
that.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > 1. I had to chuckle when you
> > brought
> > > > up the fact that NPCs give such
> > > > constant abuse to characters. I
> > hadn't
> > > > thought of that, and had to
respond
> > > > without reading the rest. Very
good
> > > > point! As for Elminster, he
had a
> > lot
> > > > on his mind: powerful wizards
> > seeking
> > > > godhood, vast sources of power
> > leaking
> > > > into the realms, etc etc. A bit
> > harsh,
> > > > but in line for him (at least
from
> > what
> > > > I've read over the years).
I'll now
> > > > read the next section:
> > > >
> > > > 2. I'm getting a sense of
relief
> > from
> > > > reading section 2 as well. For
some
> > > > reason, I just don't have a
problem
> > > > with Baish! I should, and I
> > remember
> > > > the character giving you
tremendous
> > > > headaches as a DM. I think I've
> > hit on
> > > > a "aha!" moment here: I'm
really
> > > > overwhelmed by roleplaying
> > spellcasters
> > > > in 3rd edition, not by character
> > > > personalities. It was reeeallly
> > tough
> > > > running both Amrikals and not
having
> > > > them annihilate everyone and
> > everything
> > > > around them. I just don't have
a
> > firm
> > > > enough grasp of 3rd edition
magic.
> > > >
> > > > 3. Yes, it does make sense. I
left
> > > > last night mentioning two
things to
> > > > Matt and Damon: (1) How to DM
your
> > > > powerful characters (which we
> > discussed
> > > > today), and (2) how terrified I
am
> > of
> > > > this plot.
> > > >
> > > > I'm loving it, and I'm glad
everyone
> > > > else is having fun, but there's
> > bound
> > > > to be some controversy from what
> > > > happens next! As each week
> > progresses,
> > > > the danger level is going to go
up.
> > > >
> > > > Some of that "controversy"
concern
> > > > comes from my knowledge of
things to
> > > > come that won't necessarily be
> > popular
> > > > with the players - the events
might
> > > > even come across as a "wet
blanket"
> > of
> > > > sorts.
> > > >
> > > > For example, Gadget and Faceus
> > weren't
> > > > captured by Mylena - Tyr sent
them.
> > > > They both have a specific
mission:
> > > > Faceus to prevent the group from
> > > > succeeding, and Gadget to deal
with
> > > > Klaw.
> > > >
> > > > For an example of what concerns
me,
> > > > I'll mention one idea now that I
> > won't
> > > > use in play: I considered
having
> > the
> > > > gods send a messenger to the
Riders
> > in
> > > > Sigil. They could return of
their
> > own
> > > > volition, or sacrifice all godly
> > aid.
> > > > That would mean no spells or
> > abilities
> > > > for any of the priests, among
other
> > > > things. But I've thought of a
> > > > different, more democratic way
that
> > > > they will handle the problem,
and it
> > > > ain't going to be pretty
either! :)
> > > >
> > > > That's why I feel like taking
these
> > > > things to their logical
conclusions
> > is
> > > > going to make me as much a
dreaded
> > DM
> > > > as Dan Robinetti.
> > > > :)
> > >
> > >
> > >
>
>
>
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