[dungeoncrawl] Re: Thursday morning summary

  • From: Johnathan Detrick <jdetrick@xxxxxxxxxxx>
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Thu, 03 Oct 2002 14:05:01 -0400

    In the end, what will really disappoint or upset me is an ending
that doesn't allow us a chance to retire these characters.  Do I hope
that they will become gods?  Yes I do.  I am so excited about writing
these guys and girls up as deities!  I can't wait!  However, if it
doesn't happen, it doesn't happen.  As long as it doesn't end stupidly.
    Let me put it another way.  I don't want the end to be something
contrived.  So far you have never gone in the direction I intended, yet
you have continued to do things that made sense and were lots of fun.  I
have faith you will keep doing that.

jimkaren@xxxxxxxxxxxx wrote:

> 1.  I had to chuckle when you brought
> up the fact that NPCs give such
> constant abuse to characters.  I hadn't
> thought of that, and had to respond
> without reading the rest.  Very good
> point!  As for Elminster, he had a lot
> on his mind:  powerful wizards seeking
> godhood, vast sources of power leaking
> into the realms, etc etc.  A bit harsh,
> but in line for him (at least from what
> I've read over the years).  I'll now
> read the next section:
>
> 2.  I'm getting a sense of relief from
> reading section 2 as well.  For some
> reason, I just don't have a problem
> with Baish!  I should, and I remember
> the character giving you tremendous
> headaches as a DM.  I think I've hit on
> a "aha!" moment here:  I'm really
> overwhelmed by roleplaying spellcasters
> in 3rd edition, not by character
> personalities.  It was reeeallly tough
> running both Amrikals and not having
> them annihilate everyone and everything
> around them.  I just don't have a firm
> enough grasp of 3rd edition magic.
>
> 3.  Yes, it does make sense.  I left
> last night mentioning two things to
> Matt and Damon:  (1) How to DM your
> powerful characters (which we discussed
> today), and (2) how terrified I am of
> this plot.
>
> I'm loving it, and I'm glad everyone
> else is having fun, but there's bound
> to be some controversy from what
> happens next!  As each week progresses,
> the danger level is going to go up.
>
> Some of that "controversy" concern
> comes from my knowledge of things to
> come that won't necessarily be popular
> with the players - the events might
> even come across as a "wet blanket" of
> sorts.
>
> For example, Gadget and Faceus weren't
> captured by Mylena - Tyr sent them.
> They both have a specific mission:
> Faceus to prevent the group from
> succeeding, and Gadget to deal with
> Klaw.
>
> For an example of what concerns me,
> I'll mention one idea now that I won't
> use in play:  I considered having the
> gods send a messenger to the Riders in
> Sigil.  They could return of their own
> volition, or sacrifice all godly aid.
> That would mean no spells or abilities
> for any of the priests, among other
> things.  But I've thought of a
> different, more democratic way that
> they will handle the problem, and it
> ain't going to be pretty either! :)
>
> That's why I feel like taking these
> things to their logical conclusions is
> going to make me as much a dreaded DM
> as Dan Robinetti.
> :)


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