John, You're right on target! And your summary captures where things stand really well. OK, so here's the deal: The group needs to track down Celane and Dr. Klaw. Apparently, Celane hates the Riders because one of them crippled her a long time ago, and her resentment is so strong that she's trying to keep godhood out of their hands. Dr. Klaw supposedly wants to "liberate" his world from "merchant kings", and seems to have been in control of the artifact from the start (since he's such a bad guy). The gods are important because the (now diabolical) Amrikol wanted to use them to weaken Dendar enough for him to have a chance of gaining power (kind of like when Dr. Doom confronted the Beyonder for you comics readers). He seems to have lost interest in this pursuit as a result of talking to Gargauth, a banished realms power who traded membership in the nine with freedom from hell (since the nine have that authority). I'm really happy with how things are going, and eager to see this conclude. As a DM, I'm facing two challenges: 1. Nadan - nothing against the character or how he's played, but he's a combination of bad attitude and tremendous power. Individuals who might not go berzerk to kill him normally (like Ariakas) find that goal to be a necessity when he taunts them. Ironically, he's becoming the Ceranno of the group.:). This is a problem for me on only one level - I'm worried that if he dies as a result of a situation like this, it might seem like I'm gunning for the character. I hope it's understood by everyone that if Nadan picks a fight with a big guy and dies, it's really not my preference! 2. Convolution - I'm worried that the plot is becoming so complex that people need a score card. I really, really hope to contain that next week. Also, I see this wrapping up in the next 2-3 weeks - rapidfire, eh? > Ok, first with a summary, then with thoughts. > > The Riders had just come from Amrikol's castle in the Thunderpeaks, > and had harangued Elminster into transporting them back to Sigil. He > agreed, but when they passed through the Worldwalk spell he cast, they > found themselves in Hell, facing the Black Legion, who had been > conversing with some devils. > The two groups briefly spoke, with Amrikol giving little indication > of his plans, when suddenly the Black Legion attacked. Already wounded > from their battle in the castle back on Faerun, Quasit and Carpathia > were quickly killed. Magnus wanted to retreat, but the Riders became > separated, and he was unwilling to leave anyone behind. Mileena used > her necromantic skills to bring Carpathia back as an undead, and the > Riders fought valiantly against the Black Legion. > The battle was going poorly when suddenly another Amrikol appeared, > this one looking more like the Amrikol the Riders had faced in their > early days. He declared the other Amrikol an impostor, and spat on the > Black Legion (except for Talon) who he felt had betrayed him by working > for the doppleganger. The Amrikol that had been leading the Black > Legion recently tore off his helmet, revealing elvish features that bore > a striking resemblance to Magnus. He began to fight the original > Amrikol, and the Riders tried to stay out of the way. Eventually they > joined the fight against the elven Amrikol, and Magnus finally slew him > with a Meteor Swarm. However, as soon as he died, he was reborn as one > of the Nine, the arch-fiends that rule Hell. Apparently he had made a > deal with a banished Realms power, although the specifics of the deal > are unknown. > Faced with the power of this new form, the Riders, the original > Amrikol and Talon fled through a portal to Sigil. Once there they went > to Ambrosia's Inn, and parted ways with Amrikol and Talon. They rested, > then resurrected their fallen comrades. Unsure of what to do, they > began to research. Magnus sent some of the group to research how they > might gain the power they have been chasing, while he went to free a > devil in exchange for information on the new form of the elvish > Amrikol. He also recruited Gadget to their team, as it seems that they > will be dealing with Klaw, his old enemy. > > So where does that leave them? Let me recap. > Dennis says that Klaw will have joined up with Celane and the > deities, and is heading to his home planet. Supposedly, Celane called > the remnants of the deities to her thanks to an artifact, the claw of > Dendar the Night Serpent. However, only someone with no moral > compunctions can use the claw of Dendar to it's full potential, and so > Celane will easily lose control of the deities to Klaw. Klaw will then > use the power he possesses to "set right" things in his world. The > Riders are going to journey there to make sure Klaw does nothing drastic > and to rescue Celane. > Meanwhile, there is still the problem of gaining the power of the > gods. According to what the Riders have learned, the elvish Amrikol is > now out of the race. Their devil ally told them that one of the Nine > would have no time or interest in focusing their attention on one measly > little prime world when they can affect all realities everywhere by > taking part in the Blood War. He should no longer be involved. > However, the original Amrikol is now interested in the power. And > the Riders aren't sure how to get it. It seems that they need to > destroy Dendar the Night Serpent to gain the power, but Dendar killed > all the deities of that Realm, so destroying him is no easy task. The > Riders are looking into ways to do that now. > > That's it for me. I'd be thrilled if someone would comment on my > conclusions and tell me if they are correct. > > > >