[dungeoncrawl] Re: The end of an era

  • From: Johnathan Detrick <jdetrick@xxxxxxxxxxx>
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Thu, 10 Oct 2002 13:19:16 -0400

    I have some cool ideas for Shakespeare as well.  I'm excited about the idea
of playing a character.
    Unless I'm wrong, starting ages for elves is around 80-100.  Can anyone
confirm that?  I know that's what second edition was, because Magnus nd Nadan
both started around that age.

Damon Kline wrote:

> John makes a good point about the ages being disparate, but I thought that
> elves matured at just a slightly slower rate than humans, or half-elves in
> the case of Dennis' children.  So a common starting age for an elf would be
> in his 20's or 30's, or am I thinking of half-elves?  Hmmm...
>
> I have some cool ideas for playing Krymsin, but I hadn't thought about
> playing a child of someone else's character.  That would be interesting to
> see how someone plays a character who has another person's character as a
> parent.  Very interesting.
>
> But, I do have some ideas for Krymsin if we ever do end up playing them.
> Even if he has to wait.  I even have a cool miniature for him.  :)
>
> -----Original Message-----
> From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx]
> Sent: Thursday, October 10, 2002 9:06 AM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: The end of an era
>
> That would be a lot of fun.  We could
> shake things up, like I'd play Crimsin,
> Matt would play an "old hand" like
> Foster, and you would play one of
> Dennis's daughters, or something.  It
> would be neat to see where it leads.
>
> > Once the world is created, we could
> even speed up time a bit and play the
> > children of our former characters.
> It would be cool if we revisited the
> > world after 20 years or so and found
> the children had grown up and had
> > formed an adventuring band or
> something like that.
> >
> > -----Original Message-----
> > From: jimkaren@xxxxxxxxxxxx
> [mailto:jimkaren@xxxxxxxxxxxx]
> > Sent: Wednesday, October 09, 2002
> 12:34 PM
> > To: dungeoncrawl@xxxxxxxxxxxxx
> > Subject: [dungeoncrawl] Re: The end
> of an era
> >
> > I could see a super cool plot someday
> > where we have new characters from
> that
> > world and they're sent on a quest to
> > retrieve the kids.
> >
> > Or even if the kids are raised on the
> > outer planes, they themselves might
> > make neat characters.  Dennis's
> > daughters have to be at least 10 by
> > now, for example -
> >
> > >
> > >     I hadn't even considered that
> > Magnus now has nieces and nephews.  I
> > > wonder how he will react to that.
> > >     I also wonder what will happen
> to
> > some of the children as their
> > > parents become deities.
> > >     I also wanted to mention to
> > everyone not to forget Mileena as
> > > someone that could easily grasp
> power
> > for herself.  She's certainly one
> > > to watch.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > In her current mood, she'd
> probably
> > be
> > > > just fine with that. :)
> > > >
> > > > But you reminded me of something -
>
> > with
> > > > what we found out last time,
> Dennis
> > is
> > > > Magnus's brother in law, and their
> > > > three kids are his nephew and
> > nieces...
> > > >
> > > > > Baish wants to bang her, just to
> > > > complete the circle of sleeping
> with
> > > > every
> > > > > female that Magnus is related to
> > > > either through blood or
> > marriage.  :)
> > > > >
> > > > > -----Original Message-----
> > > > > From: jimkaren@xxxxxxxxxxxx
> > > > [mailto:jimkaren@xxxxxxxxxxxx]
> > > > > Sent: Wednesday, October 09,
> 2002
> > > > 11:46 AM
> > > > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > > > Subject: [dungeoncrawl] Re: The
> > end
> > > > of an era
> > > > >
> > > > > On another note, did the
> > revelations
> > > > > last time about Celane change
> > > > anyone's
> > > > > opinion of the character?  Do
> you
> > see
> > > > > any PCs treating her
> differently
> > as a
> > > > > result?
> > > > >
> > > > > >
> > > > > >     Yes, it could make things
> > > > > interesting.  It might also be
> > > > > interesting
> > > > > > to see if someone that
> doesn't
> > want
> > > > > the power receives it.  Let's
> say
> > > > > > Nadan gets it.  Might his
> > > > > subconscious influence the way
> he
> > > > > creates a
> > > > > > world?  Perhaps he makes elves
> > > > > superior, drow their slaves, and
> > > > dwarves
> > > > > > a dying race.  That could be
> > > > > interesting.
> > > > > >     There's a lot of very
> > > > interesting
> > > > > ideas here.  I think everyone
> > > > > > might be surprised by how
> Magnus
> > > > > reacts to things.
> > > > > >
> > > > > > jimkaren@xxxxxxxxxxxx wrote:
> > > > > >
> > > > > > > I kind of feel like we're
> > > > > > > doing "experimental" D&D,
> like
> > > > 70s
> > > > > rock
> > > > > > > and roll or something.  I
> > mean,
> > > > if I
> > > > > > > was actually a character in
> > this
> > > > > > > adventure, I'd be figuring
> out
> > > > who
> > > > > my
> > > > > > > real friends were really
> > quick and
> > > > > > > deciding what to do next.
> > Let's
> > > > > say I
> > > > > > > was lawful good - I'd pow-
> wow
> > with
> > > > > > > Gadget and Faceus and
> figure
> > out
> > > > > how to
> > > > > > > pull the rug out from under
> > > > Magnus.
> > > > > > >
> > > > > > > As DM, I won't obstruct or
> > help
> > > > any
> > > > > > > certain character - I hope
> > > > everyone
> > > > > > > understands when I say that
> > there
> > > > > will
> > > > > > > be serious opposition
> against
> > the
> > > > > group
> > > > > > > (not necessarily the Black
> > > > Legion),
> > > > > and
> > > > > > > that any current PC or NPC
> > could
> > > > > end up
> > > > > > > with the power through sheer
> > > > > attrition.
> > > > > > >
> > > > > > > It would also help us
> define
> > the
> > > > > > > pantheon - if Magnus and
> > Dennis
> > > > are
> > > > > no
> > > > > > > longer friends because
> Magnus
> > > > kills
> > > > > > > Celane, or if Baish and
> Gadget
> > > > > become
> > > > > > > bitter enemies, so much the
> > > > better -
> > > > >  it
> > > > > > > will spice up the pantheon.
> > > > > > >
> > > > > > > >
> > > > > > > >     I thought I would
> start
> > a
> > > > new
> > > > > > > list, since the last one was
> > > > > getting a
> > > > > > > > tad long.
> > > > > > > >     Jim, you have renewed
> my
> > > > > interest
> > > > > > > in this plot, and hopefully
> > > > > > > > Damon's as well.
> > Basically, the
> > > > > > > question of whether or not
> the
> > > > > > > > characters will succeed
> is a
> > > > moot
> > > > > > > one.  Jim has said we will,
> > but
> > > > > > > > honestly, even if he
> hadn't
> > > > said
> > > > > it,
> > > > > > > of course the characters
> would
> > > > > > > > succeed.  I understand
> what
> > > > Damon
> > > > > was
> > > > > > > saying in his e-mail, but we
> > > > > > > > always know the
> characters
> > will
> > > > > > > succeed.  How many times
> have
> > we
> > > > > failed,
> > > > > > > > in any campaign?  Sure,
> we
> > lose
> > > > > > > battles, but how often do
> we
> > lose
> > > > > the
> > > > > > > > war?  All Jim really did
> was
> > > > > > > verbalize it.
> > > > > > > >     So the question now
> is,
> > how
> > > > > well
> > > > > > > will the party succeed?
> > Whosoever
> > > > > > > > grasps the power controls
> > the
> > > > > > > destiny.  That's a pretty
> tall
> > > > > order.
> > > > > > > > Will one of the Riders
> > > > succeed?
> > > > > Will
> > > > > > > one of the Black Legion?
> > Celane?
> > > > > > > > How will Magnus' world
> > differ
> > > > from
> > > > > > > Quasit's?  Escrima's?
> > Gadget's?
> > > > > > > > Will the party turn
> against
> > each
> > > > > > > other to claim the power?
> In
> > my
> > > > > > > > opinion, the question of
> > how the
> > > > > > > adventure will end, and who
> > will
> > > > > > > > imprint the world with
> their
> > > > > desires,
> > > > > > > is infinitely more
> interesting
> > > > > > > > than whether or not the
> > group
> > > > will
> > > > > > > succeed at all.  Hopefully
> > Damon
> > > > > > > > agrees.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
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> > >
> > >
> > >
> >
> >
> >
> >
> >
> >


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