I think that's where Ao comes in (and maybe with the other racial deities, as well). After all, only the Faerunian pantheon fought Dendar the night serpent - not the far eastern, mulhorandi, or demihuman. This was a subject I discussed at length with Shawn - what to do about those powers? John has a point in that the world is new, but I'm worried that consolidating all worship might dilute the whole point of having other races. Bottom line is, if we get rid of the other pantheons, let's come up with a reason for the races existing. Again, if we think our characters would be too stubborn on this point, we can always have them overruled by Ao - > Speaking in that vein, would our characters even think to populate the world > with monsters? I mean, from a world developing standpoint you almost need > them to make the world interesting to adventure in, but would the characters > think that way? > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Thursday, October 17, 2002 2:16 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Monster deities > > > Everything you say is true, but aren't we starting a world from > scratch? The people may believe they have been around for centuries, > but in reality, aren't they starting on a brand new world? With that > being the case, do we have to follow the same rules as most worlds? > > jimkaren@xxxxxxxxxxxx wrote: > > > I've been giving some thought to that > > for a while - I'm not sure where I > > personally fall. I think that most > > campaign worlds include monster (and > > demihuman) pantheons to stay consistent > > with "vanilla" D&D. > > > > But then why do different races exist? > > If they aren't each governed by their > > own pantheon, how did they come to be? > > Were elves around before humans, for > > example? If you follow traditional D&D > > chronology, Dragons were one of the > > earliest races - did they worship > > this "current" pantheon? > > > > > > > > Just some more thinking from John. > > > I figured that we would just > > assume that most (if not all) of the > > > typical monsters are present on the > > new world (gnolls, orcs, ogres, > > > etc). I think that sounds good. The > > first few DMs that use them could > > > always put a more interesting spin on > > them, but for a start we assume > > > they are all there. > > > So the question becomes, who do > > they worship? There are tons of > > > monster deities (like Blibdoolpoolp, > > Gruumsh, Lloth, etc) and they seem > > > to be consistent amongst all campaign > > worlds. Do we want to break > > > tradition? Is there anyone that > > would want to be a generic god over all > > > humanoids? Do you think that some of > > the evil deities, like Amrikol, > > > would absorb the evil humanoids into > > their faith? It could be quite > > > interesting that way. I'd love to > > see the way the orcs worship Amrikol, > > > versus the way the humans might > > worship him. > > > What do you think? > > > I can tell you right now that > > most of my characters that are gods > > > feel that there is no reason to have > > specific deities for all of the > > > non-human races. We may have some > > (like Nelik) that get quite a strong > > > demihuman following, but I'd rather > > see the other races worship > > > different deities. And I love the > > idea of the evil gods using the fact > > > that there is no dwarven god or orc > > god or svirfneblin god to sway > > > potentially neutral races to their > > ways. > > > > > > > > > > > > > >