I've been giving some thought to that for a while - I'm not sure where I personally fall. I think that most campaign worlds include monster (and demihuman) pantheons to stay consistent with "vanilla" D&D. But then why do different races exist? If they aren't each governed by their own pantheon, how did they come to be? Were elves around before humans, for example? If you follow traditional D&D chronology, Dragons were one of the earliest races - did they worship this "current" pantheon? > > Just some more thinking from John. > I figured that we would just assume that most (if not all) of the > typical monsters are present on the new world (gnolls, orcs, ogres, > etc). I think that sounds good. The first few DMs that use them could > always put a more interesting spin on them, but for a start we assume > they are all there. > So the question becomes, who do they worship? There are tons of > monster deities (like Blibdoolpoolp, Gruumsh, Lloth, etc) and they seem > to be consistent amongst all campaign worlds. Do we want to break > tradition? Is there anyone that would want to be a generic god over all > humanoids? Do you think that some of the evil deities, like Amrikol, > would absorb the evil humanoids into their faith? It could be quite > interesting that way. I'd love to see the way the orcs worship Amrikol, > versus the way the humans might worship him. > What do you think? > I can tell you right now that most of my characters that are gods > feel that there is no reason to have specific deities for all of the > non-human races. We may have some (like Nelik) that get quite a strong > demihuman following, but I'd rather see the other races worship > different deities. And I love the idea of the evil gods using the fact > that there is no dwarven god or orc god or svirfneblin god to sway > potentially neutral races to their ways. > > >