[dungeoncrawl] Re: Deity mechanics

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Wed, 16 Oct 2002 09:14:07 US/Eastern

I'm really getting into the idea of 
evil dwarves and good drow.  Maybe the 
dwarves believe that the gods stole all 
their gold to build their celestial 
paradise.  Egad, it would make any 
dwarf cringe!

> 
>     That's a VERY interesting idea.  
I like that idea a lot.  I would hate to
> see this world be under the total 
control of the Riders.  To have a case 
where
> dwarves were created by someone else, 
and are ignored and forgotten by the
> deities of the world, could create 
some fascinating plots.  Brilliant!
> 
> Jim and Karen wrote:
> 
> > I know there's been a TON of 
discussion since this email, but Damon 
had a
> > neat idea.  What if there weren't 
any dwarves?  Or, if the gods forgot 
them,
> > and they exist anyway (say deep 
undeground, or in some remote location, 
cut
> > off from their gods, what would 
happen?) Would they seek a new 
protector -
> > like, say, Amrikol?
> >
> > ----- Original Message -----
> > From: "Damon Kline" 
<damon.kline@xxxxxxxxxxxxxxxxxx>
> > To: <dungeoncrawl@xxxxxxxxxxxxx>
> > Sent: Tuesday, October 15, 2002 
3:54 PM
> > Subject: [dungeoncrawl] Re: Deity 
mechanics
> >
> > > Guys,
> > >
> > > I'm sorry that I haven't been 
able to jump into the discussion here, 
but
> > > I've been pretty busy.  Let me 
say a few things.
> > >
> > > First, I definitely agree that we 
don't want to just take all of our
> > > characters and make them 
deities.  However, I do like the idea 
of having a
> > > diverse pantheon.  I see Shawn's 
point in that the Realms is really made
> > up
> > > of its core pantheon and then 
several other pantheons thrown into the 
mix.
> > > It really is a mess.  But if you 
just take the core group, like the one
> > put
> > > forth in the Faith's and Avatars 
book from 2nd edition, it's pretty cool,
> > I
> > > think.  There are a bunch of 
different deities with different 
histories
> > and
> > > different portfolio's that really 
allow you to flesh out your character.
> > > Instead of having your character 
worship someone based on their alignment
> > > and be stuck with only 2 or 3 
deities to choose from, you can worship
> > based
> > > on your personality and be able 
to find a deity more suited to your
> > > character.  I like that.  So, 
perhaps there is room for more character
> > > deities, although the core group 
that went through everything to get here
> > > should be the ones to decide 
things and they should also be 
the "greater"
> > > powers.
> > >
> > > As Jim said, the characters that 
started this are the ones who get to be
> > > deities initially, but if they 
want to flesh out the ranks a bit, it 
would
> > > make sense that they would turn 
to other characters that they have spent
> > > time with.
> > >
> > > Now, having said that, I don't 
think we should give the Gods stats and
> > then
> > > perhaps play them at a later 
time.  Once a character becomes a 
deity, they
> > > are no longer "playable".  With 
the exception of strictly role-playing
> > > scenarios.  Perhaps some time in 
the future the Riders pantheon will get
> > > together to discuss how to 
proceed with a certain action, or 
perhaps one
> > of
> > > the Gods goes crazy and starts 
killing off other Gods and disciplinary
> > > action needs to be taken.  It 
would always be a role-playing thing 
where
> > > stats wouldn't matter.  Avatar's 
are a good way to go if we wanted to
> > > interject them in a campaign 
based on the new world, but they 
shouldn't be
> > > over used.
> > >
> > > As far as whether the Gods are 
decided first or the planet is decided, 
I
> > > suppose it could go either way, 
but here's how I envision it:
> > >
> > > The group that was there last 
night, and are the first to go through 
the
> > > portal and become deities, gets 
to decide how the world starts.  As Jim
> > > mentioned, they decide what type 
of world it is, at what level society is
> > > at, what is the ratio of the 
different races, what races exist on the
> > world,
> > > all of the basics that give the 
world life.  At that point, we'll have 
the
> > > beginnings of a formed world, but 
one without a personality.  It would be
> > a
> > > shell, filled with the different 
land masses, oceans, rivers, forests,
> > > races, kingdoms, etc. but no 
portfolios.  Then, once we have the 
shell, we
> > > can figure out who is going to be 
in charge of what portfolio, who else
> > they
> > > want to invite in to become 
powers, what plane they will exist on, 
etc.
> > >
> > > We also need to consider that it 
really isn't "us" creating the world, it
> > is
> > > our characters.  Right now, 
dwarves are not represented among our
> > > characters, so would there be 
dwarves on our new world?  Maybe not.  I
> > don't
> > > like the idea of not having 
dwarves there, but would the characters 
think
> > to
> > > put them there.  Probably, but 
you never know.
> > >
> > > Anyway, that's it for now...just 
some things to think about.
> > >
> > > -----Original Message-----
> > > From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> > > Sent: Tuesday, October 15, 2002 
2:34 PM
> > > To: Riders II
> > > Subject: [dungeoncrawl] Deity 
mechanics
> > >
> > >
> > > Guys,
> > >     For the moment, why don't we 
table the discussion of who might be a
> > > deity.  We can discuss that 
later.  Right now I had some other 
questions
> > > to throw out, relating to the 
game mechanics and how we are going to
> > > handle the deities.
> > >     I have been spending as much 
time as I've had today looking at the
> > > 2nd edition Powers and Pantheons 
book, as well as the Deities and
> > > Demigods book from 3rd edition.  
2nd and 3rd edition treated deities is
> > > drastically different ways, and 
we need to decide which way we prefer.
> > >
> > >     In Second Edition, deities 
had no stats.  The prevailing wisdom was
> > > that your characters shouldn't be 
dealing with a deity, as they were,
> > > you know, gods, and a little out 
of the league of your typical
> > > character.  The gods would make 
appearances as avatars.  Their avatars
> > > were quite powerful in their own 
right, usually with very nice stats and
> > > levels between 15-30.  They had 
some kick butt magical items and were
> > > quite formidable, but no where 
near the power of the gods in person.
> > >     Third edition still has 
avatars (and I believe they are around 
the
> > > same power level), but they do 
give the gods themselves stats.  Most
> > > gods are 20 hit die outsiders, 
with between 30 and 50 character levels.
> > > The gods have all kinds of 
special abilities and neat-o powers, 
and they
> > > can crush the normal mortal 
without much thought.  However, having 
stats
> > > binds them in the game and does 
mean that they could battle opponents
> > > from time to time.
> > >
> > >     So which one does everyone 
prefer?  My first instinct is to go with
> > > second edition.  I don't believe 
that deities should have stats.  I
> > > think that they should be above 
that sort of thing.
> > >     However, for these 
characters, perhaps stats would be 
nice.  Besides
> > > the excitement of making your 
character between 30-50th level, it 
seems
> > > like everyone would like to have 
the option of using them at a possible
> > > future time.  I'm not really for 
that, but I seem to have been
> > > informally outvoted.  :)
> > >     Let's see what everyone else 
thinks.  Now I have to do some work.
> > >
> > >
> > >
> > >
> > >
> 
> 
> 



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