I had actually thought of Waleed, and thought he would make a very nifty deity. Again, he fulfills the one important thing; he brings something different to the game. He's an interesting character that fills a niche. I see it as being a possibility. Robert Deibler wrote: > Waleed: Wants to be a god, He would like to be the god of money, trade& > Commerce, and fashion common please please can he be a god... > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Tue 10/15/2002 4:26 PM > To: Riders II > Cc: > Subject: [dungeoncrawl] John's characters > > > > Here's where my characters are and how I see this affecting them: > > Angelo: I don't see him wanting to be a deity, but I don't care. I > can > see Baish arguing for him to be included, and Faceous would back that, > because he likes his ethos. However, I would rather have Angelo moved > to that world as a mortal, where he would start some monasteries > devoted > to Baish. I love the concept of a lawful good monastery devoted to > the > chaotic neutral god! :) If he would become a god, I see him being > the > god of servants, subservience, humility and discipline. > > Brombith: No affect. I don't want him on the planet, or as a deity. > > Cullen/Whilce: They will both become gods, yet keep their place with > the Sigil. :) Obviously, these guys are unaffected. > > D'Alleva: Damon had mentioned about these characters being involved, > since it was their homeworld that was transformed to this new plane. > However, D'Alleva as a god offers nothing new. She would simply end > up > being the Red Knight. While I can play that, I'm not sure its worth > our > time, although it is an interesting portfolio. If the other > characters, > like Marcus, moved to that world as a deity, it could be interesting > because of their relationships. However, it doesn't thrill me. > > Faceous: Definite deity. I see him as the God of Justice and > Redemption. > > Gammenon: He has no interest in being a deity, and I don't care if he > does. But he could be an interesting evil god, if we find we need > more. The biggest problem would be using him and Talon; do they > overlap > too much? My gut feeling is yes, so I would leave Gammenon where he > is. > > Gavin: Yeesh, I don't think the 17 year old should be a god. I > wouldn't really consider him. > > Ilana: I like her where she is. Although, it might be nice to have a > pacifist god, which we currently don't have. Her name could be > brought > up by Saurotte...she is enough of a contrast to have something new to > bring to the table. I don't seriously consider her, but she has more > to > bring than some other characters. > > Magnus: Oh yeah! I see him as the God of Ambition, Power, > Ruthlessness > and Chaos. And shiny metal helmets. :) I don't want his portfolio > to > become too dark though. I was also thinking of making him the patron > god of adventurers. I'm open to suggestions here. We could go many > different ways with him. > > Nadan: Here's the big question. He doesn't want to be a deity, and I > don't want him to be one. However, do we want a character of his > power > level running around playable? Or do we want to get him out of the > way > so he isn't a problem in the future? Ideas? Suggestions? > > Quent: It was in thinking of Quent last night on my way home that I > began to see the possibilities of allowing in other characters as > deities. We have no real demihumans in the core group. While I have > no > interest in creating full fledged pantheons for the demi-humans, they > should have at least one or two of their own. We do have a few gnomes > in the group, and I was thinking that Quent could be added. He was a > Rider for quite some time, and he certainly fought and bled for the > group. He might make a very interesting lesser power. I see him as a > God of games and cheating. He'd be a mischievous god that was always > getting into trouble. He'd be perfect for starting problems in the > world without meaning to. I hate to see him deified, but I think the > benefits might be worth it. > > Quincy: I see no reason why he would be a deity. He has nothing > unique > to offer. > > Sorrell: I can see her as a deity, but I'm again unsure if she brings > anything unique to the table. However, it might be nice to move the > Guild Vagabond to that world, and maybe give them a nice castle or > something. But that's just me liking the characters. :) > > Thaylone: Same as Sorrell. Do we need him? > > Zolkiir: Definite god. But not of magic. I see Zolkiir as the God > of > invention and knowledge. Kind of a cross between Gond and Oghma. > > So that's where I see my characters now. Some of this could > change > as we figure out the world and role-play stuff. Does this make sense? > > > > > > -- Binary/unsupported file stripped by Ecartis -- > -- Type: application/ms-tnef > -- File: winmail.dat