[ddots-l] Re: routing effects
- From: Mark Dew <jmkeybd1@xxxxxxxxxxx>
- To: ddots-l@xxxxxxxxxxxxx
- Date: Tue, 26 May 2009 20:22:15 -0500
Great job!
I'll save this one for future reference.
Thanks.
At 11:21 PM 5/26/2009 +0100, you wrote:
> Hi Oh god, I now actually understand buses and how to set them up.
>thanks for that explanation, very very useful. Cheers Darren -----
>Original Message ----- From: Bryan Smart To: ddots-l@xxxxxxxxxxxxx
> Sent: Tuesday, May 26, 2009 11:05 PM Subject: [ddots-l] Re: routing
> effects
> Hi Steve. Buses have two common purposes: for summing
>several tracks together in order to create sub-mixes, and for sharing
>effects. First, though it isn?t recommended, you can live in a
>world where you don?t even concern yourself with buses. In this case,
>you set the output control of your tracks to hardware outputs on your
>audio interface. When you?re setup this way, audio goes directly from
>the individual tracks to the hardware outputs. However, most people
>don?t work this way, since there is no way to meter the entire mix, and
>there is certainly no way to easily apply mastering type effects.
>Most people use, at minimum, a master bus. When you work in this way,
>you have a single bus who?s output control is set to one of your
>hardware output ports, and all of your tracks have their output controls
>set to the master bus. This means that the audio from all of the tracks
>is combined on the audio bus, and that combined signal continues to your
>hardware ports. When you work in this way, you can view the master bus?s
>meter to evaluate the signal strength of the entire mix. You can also
>use eq and compression on just the master bus and effect the entire mix
>at once. On an analog console, this is identical to how all of the
>channel strips are summed at the master outputs. You can add
>additional buses to use as sub-mixes. For example, you can create
>another bus to use for a drums sub-mix. The drums sub-mix bus would have
>its output set to the master bus, and all of the tracks where drums were
>recorded would have their output set to the drums bus. You can
>go way overboard with this if you aren?t careful. For example, the drum
>tracks might feed a drums sub-mix bus, which feeds in to a music sub-mix,
> which feeds a master bus. That?s way too much to worry about in a small
>project, but it makes it easier to organize very large projects with dozens
>of tracks. The other way that you can use buses is for sharing
>effects. Sometimes, when a bus is used in this way, people call it an
>effects bus, an auxiliary (AUX) send, or an effects loop, but they?re
>all the same thing. This is just like the AUX or effects loop on an
>analog mixer. You create these buses the exact same way, but the
>difference regards how you choose to send audio to them. When you?re
>using a bus to sum tracks together, you set the output control of the
>tracks to that summing bus to make a sub-mix. However, when you?re using
>a bus for sharing effects, you add an auxiliary send control to a track,
>and use that auxiliary send connection to get audio to the bus. The
>track?s output control could still send the main signal from the track
>to the master bus or another bus to make a sub-mix, but the auxiliary
>send control allows you to also send the signal from the track to a
>secondary location. Here is a practical example that uses
>everything above. Suppose that you?ve recorded a small combo (drums,
>bass, guitar, and piano) either dry, or else you?ve generated dry
>versions of all of these instruments from softsynths. Since you recorded
>them dry, they?re clean, but you?d like to mix them to sound like
>they?re in a room. First, you mix the drums. You used a few mics
>to record the drums, and so have those recorded to separate tracks.
>First, you create a new bus that you call ?drum mix?, and you set the
>output control of all the drum tracks to the ?drum mix? bus. Now, you
>adjust the levels of the different drum tracks until you get them
>balanced the way that you?d like. From now on, you can turn up and down
>the volume on the drum mix bus to raise or lower the over-all level of the
> drums without messing up the relative balance that you worked out between
>the individual drum tracks. Now, you?d like to add a little bit
>of room ambience to the instruments so that they don?t sound so dry and
>isolated. To do this, you add a new bus and call it ?reverb?. In the
>effects bin of the reverb bus, you insert a reverb effect, and set it to
>a nice room preset that you like. Now, you have a reverb effect,
>but you need to get signal from your instrument tracks to that reverb.
>To do this, you go to each of the tracks that you?d like to be able to
>send signal to the reverb, perform a route Jaws to PC cursor command
>JawsKey+-, select the Insert Send sub-menu, and select your reverb bus.
>Now Sonar will add a few additional controls to the end of the track
>strip. You can quickly jump to those with shift+x. These controls
>basically give you a direct connection from the track to the bus with the
> reverb effect. You?ll notice that one of them is a volume control, and so
>you can use that to adjust how much signal is sent to the bus with the
>reverb effect. No matter how much you turn up or down the volume for the
>send, the track?s audio still continue to the master bus of the mix, and
>so you still can hear it, but increasing the level for the send causes
>Sonar to also send signal to the bus where the reverb effect is located.
>So, in this way, several tracks can all send signal to the same bus
>where the reverb is inserted. Particularly with a conventional reverb
>(where you?re trying to simulate a room), sharing the reverb in this way
>is a good idea. Instead of placing several identical reverb effects on
>many tracks, all of your tracks can send their signal to a single
>reverb. This method has the added advantage that, if you?d like to try a
>different sounding room, and change the preset of the reverb effect on
>the reverb bus, then you?ll change the reverb that you hear for all of
>your tracks. By comparison, if you used an individual reverb effect on
>each track, then you?d need to manually adjust each of the individual
>reverb effects. Sometimes you?ll need separate reverbs for separate
>instruments if you?re attempting a special effect, but, in many cases, this
> method of working is best. Hope that this info helps you
>understand the big picture of how buses work in Sonar. Bryan
> From: ddots-l-bounce@xxxxxxxxxxxxx
>[mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Steve Wicketts
>Sent: Friday, May 22, 2009 7:14 AM
>To: ddots-l@xxxxxxxxxxxxx
>Subject: [ddots-l] Re: routing effects Hi All, I
>mentioned on an earlier email about routing effects, I forgot to put I'm
>using Sonar 7 encase there maybe differences on the newer systems.
> Just to recap, I understand how to rout effects through hardware
>mixers and effects units. The problem I'm having is thinking
>virtual, I can't seem to quite get my head around this, I'm not managing
>to understand the help files on this one.
> how to assign effects to them and finally
>how to send the chosen tracks through them. It would be very
> much appreciated. www.jerryleelewis.co.uk
> ----- Original Message ----- From: Darren H
> To: ddots-l@xxxxxxxxxxxxx Sent: Friday, May 22,
>2009 7:02 AM Subject: [ddots-l] Re: routing effects
> Hi Steve. don't beat yourself up
>about this one because I can't get my head around it either, even with
>the great help files. then going to the bus pain
>and setting the effect in the corresponding auxe track.
> but, that's just me barking, whether I'm up the right tree or not
>is another matter entirely. Cheers Darren
> ----- Original Message -----
> From: Steve Wicketts To: ddtots
> Sent: Thursday, May 21, 2009 11:56 PM Subject:
>[ddots-l] routing effects Hi All,
> I've been adding effects to my project
>by using the application key. I'm aware it's
>easier on the system if you apply effects to a bus then send the tracks
> through the bus. I do this all the
>time with hardwhere , I use a Fostex 12 into 8 into two mixer with
>external effects. The problem I'm having is thinking
>virtual, I can't seem to quite get my head around this, I'm not
>being able to understand the help files on this one.
> know it's a pain but please could one of you guys send
>me an simple step by step on how to set up the busses and how to
>assign effects to them and finally how to send the chosen tracks
>through them. I know I must seem
>a pain, it's just it's all still quite knew to me.
> Steve W
>www.jerryleelewis.co.uk
>
>
>
PLEASE READ THIS FOOTER AT LEAST ONCE!
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