[ddots-l] Re: real guitar
- From: "Phil Halton" <philhalt@xxxxxxxxxxx>
- To: <ddots-l@xxxxxxxxxxxxx>
- Date: Fri, 9 Mar 2007 10:16:39 -0500
Both the stand alone and the DXI plugin use the exact same interface(with some minor additions on the standalone for controlling tempo and output devices). I have two versions of the RealGuitar accessibility files--one for the plugin & one for the standalone. There's some slight window sizing differences between the two and thus I needed two customized filesets. The files consist of: Plugin version 1) SonarSTD.JGF 2) SonarSTD.JFF 3) SonarSTD.JKM 4) a text file containing instructions and explainations. Basically, these are modifications to the SonarSTD graphics and Keymap files with additions of the graphic labels for the RealGuitar interface, and a keystroke added to the SonarSTD keymap file for a hotkey that lets you read the RealGuitar information pane. The Frame file contains an autospeak frame that announces the name and state of the various controls in the real guitar interface as you move around and land on them with the jaws cursor. The hotkey I mentioned (control+shift+Alt+0) moves the jaws cursor to the RealGuitar information window and speaks it So, when you open up the RealGuitar interface from the synth rack view, you turn on the jaws cursor and start mousing around. As you land on the labeled graphics for the various controls and switches, you hear the name of the control and then the auto speak frame speaks the current status of that control--very helpful. Unfortunately(there's always an unfortunately), changing values for some controls is a bit tricky, because you have to click on a tiny little spinner box arrow, and moving to the arrow with the jaws cursor has to be done with the mouse pixel movement keys. Changing values for the various controls that use spinner boxes (like specifying the number of strings in a strum etc) is best done from a midi sequence via the ControlChange events recognized by RealGuitar. For that reason, I suppose that the plugin version is more accessible than the standalone version--to answer your other question. Send me a email with your off-list email address and I'll send them off to you in a self-extracting zip file. From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, March 08, 2007 10:56 PM Subject: [ddots-l] Re: real guitar Do you still use the demo version? I didn't know that I wasn't suppose to rap it. Witch works better the stand alone version or the DXi version? What I mean is witch one is more accessible? Yes please send me the files. The only thing is I'm not sure how to use them. How did you set it up? Thanks much! ----- Original Message ----- From: Phil Halton To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, March 08, 2007 2:46 PM Subject: [ddots-l] Re: real guitar steel fingered patch is all you get with the demo version. I don't wrap it--I use the regular interface with the graphics labels I've set up for it. Or, I change settings via MIDI control. Either way, I'll just say out front that its quite accessible once you get things setup and become familiar with the program. Although, , getting there can take some time and effort. I've set up graphics and frames files for both the stand alone program and the DXI soft synth which work quite well. If you think you might want to try installing these files(if you trust that I won't blow up your machine) then I can send you a self-extracting Zip file. ----- Original Message ----- From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, March 08, 2007 1:53 PM Subject: [ddots-l] real guitar I know that someone on this list has real guitar because I followed the thread. I down loaded the demo and I'm trying to figure out how to make it strum. The only thing I can do right now is access the steel fingered patch. If fill or Bryan can give me a hand with this I would greatly appreciate it. PS When I rapped it with directizer, I did not check the generic interface. I thought I heard on the list that in real guitar, you're not suppose to do that maybe I'm wrong.