[ddots-l] Re: dynamics in sonar
- From: "A. Caglar Arsu" <acaglararsu@xxxxxxxxxxx>
- To: <ddots-l@xxxxxxxxxxxxx>
- Date: Wed, 1 Aug 2007 00:04:57 +0300
Hi Gordon,
Then how do I give more realistic sounding to my music in Sonar? Dynamics,
articulations hairpins or what ever is needed to make music more realistic?
What do I need to depend on when the subject is performance details?
For example, if I want to have piano to forte and back to piano in 10 bars,
how can it be done?
Caglar
----- Original Message -----
From: Gordon Kent
To: ddots-l@xxxxxxxxxxxxx
Sent: Tuesday, July 31, 2007 11:17 PM
Subject: [ddots-l] Re: dynamics in sonar
Hello:
While Sonar does do hairpins, the notation feature in Sonar really is very
primitive. We've really given up on supporting it, it just isn't good enough
for real world applications.
Gord
----- Original Message -----
From: A. Caglar Arsu
To: ddots-l@xxxxxxxxxxxxx
Sent: Monday, July 30, 2007 7:23 PM
Subject: [ddots-l] dynamics in sonar
Hi all,
How do you add dynamics to a sonar project such as hairpin effects
piano forte decrescendo type of things? they are very easy in Sibelius, but I
could not get how to do that in Sonar.
Any answer will be a big help.
Thanks
Caglar
- References:
- [ddots-l] dynamics in sonar
- From: A. Caglar Arsu
- [ddots-l] Re: dynamics in sonar
- From: Gordon Kent
Other related posts:
- » [ddots-l] dynamics in sonar
- » [ddots-l] Re: dynamics in sonar
- » [ddots-l] Re: dynamics in sonar
- » [ddots-l] Re: dynamics in sonar
- [ddots-l] dynamics in sonar
- From: A. Caglar Arsu
- [ddots-l] Re: dynamics in sonar
- From: Gordon Kent