This is a great primer. For those of you that either don't understand, or don't care to understand, the subtleties of adjusting a compressor, and that have Sonar 8.5, then take a look at the Transient Shaper effect. The transient shaper is a compressor that has been modified to allow you to perform many compressor-type tasks, without having to understand how a compressor operates. You can adjust the decay time of a sound with a simple knob, while, behind the scenes, the effect's compressor has its threshold lowered and its ratio increased to make that happen. You can adjust many compressor-type characteristics in this way. Of course, nothing will give you detailed control like operating a compressor directly, but the transient shaper lets you operate a compressor from an interface that uses controls that make more sense to people that aren't mixers. Bryan ----- Original Message ----- From: "Phil Muir" <info@xxxxxxxxxxxxxxxxxxxxxxxxxxx> To: <ddots-l@xxxxxxxxxxxxx> Sent: Tuesday, July 27, 2010 10:35 AM Subject: [ddots-l] Tom Kingston's Article On Compression > Tom Kingston wrote on the MIDIMag list: Well hello maggers, and thanks for > tuning in. today's show will > focus on a comprehensive breakdown of dynamic compression and > what it can do for your recordings, not to mention your delicate > musician's psyche. grin. > > But be forewarned! Don't feel out of the loop if dynamic > compression initially throws you for a loop. It's one of those > things that seems simple in concept, yet it can be overwhelming > and complex when we examine and experience its specific elements > and final results. Its potentially confusing nature is due in > part to the incredibly complex nature of sound and our perception > of it, and in part to the (usually) subtle and transparent nature > of properly applied compression. So don't be afraid to read this > over and over again while, and this is the most important part, > you spend some serious time in your studio doing compression test > runs, evaluating and comparing the results of various compressor > configurations and applications. There are no simple rules, only > basic guidelines to get you going and some specific points to > keep in mind. Beyond that, it's all up to your ears. But the > bottom line is this. Proper use of dynamic compression is no > doubt the dividing line between the sound of a professional > recording and that of a small project or private home studio. > Even if you've got all the high end gear, and your recordings are > full and clean and sparkling with clarity, the lack or improper > use of compression is usually the root of that intangible feeling > you get that there's just something different about your > recording. It just doesn't have the smooth fullness that the > commercial CD you're comparing it to has. So don't be discouraged > if your first few attempts deliver you a sonic disaster. > Befriending a compressor is like any other relationship in life, > it takes time to get to know and learn to love your new friend. > HaHaHa! So here goes. > > Let's first draw the line between 2 very different types of > compression, which is what triggered this discussion in the first > place. > > Dynamic compression has nothing to do with the way audio files > are stored on a computer. The compression done there, like that > done when converting a wave file into an MP3 file is called data > compression. And due to the obviously confusing use of such a > name tag, some people refer to this as data reduction rather than > compression. Its only purpose in life is to shrink the size of a > file; for example, compressing a 3 meg file into a 1 meg file. It > works under the premise of discarding or abbreviating the least > valuable bits in the stream. In other words, it tries to rid the > file of the least audible bits and/or encode in a more efficient > form bits that are redundant in a predictable manner. > > Dynamic compression, on the other hand, , is a critical phase of > signal processing employed at various points in the recording > process. There is virtually no such thing as a non-compressed > recording on the market today. It compresses (narrows) the > dynamic range of a signal. That is to say, it reduces the breadth > of volume changes put out by that signal. Visually, this narrows > the swing of audio level meters, while audibly it reduces the > amount of volume change between the softest and loudest dips and > peaks of a signal. It's an automatic volume control. Think of a > compressor as being a device that automates the acts of an > incredibly nimble engineer sitting at your console. He has set an > imaginary zone on the meters within which your levels should stay > in order to keep your sound smooth. When you start your power > ballad very softly, he will raise the faders in order to project > your soft sound. But when you slide into the chorus and crank it > up, that engineer will pull those faders down to keep your > overall volume changes less startling. Then when you calm down > and slide back into the soft verse, he will again keep you in > relative step by sliding the faders back up. But don't get me > wrong. Compression does not replace fader movement. It simply > reduces the amount of it we have to do when mixing. > > If you want to experience a good example in contrast of > recordings employing lots of and very little compression, all you > have to do is listen to any heavy metal tune, listening for > volume changes, then compare that to an orchestral recording. > Anyone who has ever listened to much orchestral music has no > doubt experienced the need to continuously turn the volume up and > down throughout the recording. This is because the classical > genre prefers a purist approach wherein we hear pretty much > exactly what they play, wild dynamics included. Rock-n-roll on > the other hand prefers to play the loudness ticket and compress > the heck out of their recordings. For example, while the tonal > changes remain true to form, this results in very little volume > change regardless of what the singer is doing, whispering or > screaming. Why? Because our perception of volume works more to > the average signal level rather than the actual hills & valleys > of volume. Plus, at least in contemporary pop music, we perceive > volume as a seemingly quantifiable indicator of clarity and > overall quality. That's why the oldest trick in the book at hi-fi > shops is to play the speakers they most want to sell you at just > a little higher volume. Not much mind you, because it doesn't > take a real perceptible up tick in volume to convince your sub- > conscious that those speakers offer more clarity and definition. > So this is why hard-rockers want their CD to be just a little bit > louder than that of others. If you drop their disk into your > multi-disk player and hit random play, their (louder) tune will > sound just a little bit better. > > But is this increase in volume an actual clarifier? Well, yes. > The reason is that a loudspeaker, with all the high-tech faces it > holds today, is still a rather primitive device when compared > with the audio output of our real world. No loudspeaker can come > close to reproducing natural sound efficiently when trying to do > so under the extraordinary burden of such extreme dynamics. While > the sound of a gentle breeze is actually very similar to that of > a gale force wind, that is when heard at equal volumes, the > natural volume change between them is outrageous. And no speaker > can efficiently reproduce the entire sweep of this dynamic > spectrum. We could design a speaker specific to each sound that > would actually work pretty good, but it's virtually impossible to > design one that can handle such a spread in volume. This > relatively narrow range of efficiency is why many people can't > understand why their 5000 dollar 1200 watt speakers don't sound > as good as their neighbors 500 dollar 120 watt speakers. It's > because the smaller speakers can run at their most efficient > (cleanest) levels while the super dooper power towers next door > operate basically in a mumble mode. And while we're talking about > this, I'd like to point out that this is in the forgiving world > of home stereo speakers where they go to great lengths to expand > the efficient range of speakers, simply due to the wide variance > in usage. Professional PA speakers on the other hand are much > more narrow in their efficiency design. This is why high end PA > amps have no volume control. You should match the amp to the > speakers and match the entire system to the output levels you > need. This will get you the best sounding system in town. Many > performers sound lousy only because they have a way too powerful > system running in mumble mode. So keep that in mind. > > But back to the topic at hand. As I said earlier, be it that our > perception of volume lies mostly in its average level, > compressing a signal fools our ears into perceiving a virtual up > tick in volume that solidifies and clarifies the sound we're > listening to because we're not asking the speaker to work beyond > its practical means. Therefore, while a compressor is actually > narrowing the spread of volume changes, rather than simply > cranking everything up, it is perceived as a volume increase > because it raises the average level of a signal. And if we >revisit for a moment the comparison between a rock band and a > symphony, we can again learn why compression is more important to > a rock band. This is because the typical mix of a rock band is > very congested regarding instruments that crowd the same tonal > frequencies. Guitars, piano and keyboards, and the voice are all > competing for the same space. Conversely, an orchestra by > definition is almost like a frequency map when you listen to each > section. From the lower brass and cello, up to the piccolo and > violas, they each have their own slot in the tonal spectrum. And > classical composers work with this in mind, being careful not to > have similar sections fighting for audible space. But when a > frequency crowded mix is the case, compression can help alleviate > one of the problems it creates. This is referred to as masking. > All it means is that when 2 signals are competing for the same > frequency slot, the loudest one will always prevail, basically > eliminating the other from the mix. And on very dynamic signals, > this can be very frustrating because the dueling pair will > perform a maddening dance in and out of the mix, depending on > which one happens to be a bit louder at any given point. And this > (masking) by the way is why any soloed sound may sound like it's > just what you're looking for, but when you drop it into the full > mix, it seems to go pale. What to do. Stabilizing these signals > with a compressor will give us the ability to make the > adjustments needed to give each signal its own space. This > usually amounts to reshaping the battling signals with an > equalizer, reconsidering the timing of one, or simply re-writing > the part for one of them. > > But wait! there's one more reason why compression becomes more > necessary in a pop mix. And this is due to the manner in which we > record. Don't let the purists down at symphony hall fool you. > Even though they scowl at compression as if it's the work of the > devil, the way in which they record their beloved orchestra > employs natural compression. Even though they may mic a solo > instrument, or mic the orchestra by section, they rely heavily on > ambient mic's. These are mic's placed at a considerable distance > from the orchestra, be it overhead or scattered out at various > points in the auditorium. The purpose of this approach is to > capture the ambient sound you would experience if you were in > that concert hall. But the added benefit of space between the > sound source and the microphone is that it creates a buffer zone > that compresses the sound. Like with any other sound, distance > dulls the dynamics. So this natural compression is the form they > choose to use. But that's not to say that compression is never > used on such recordings either. It's just that they for the most > part use very slight compression, just enough to nip the stray > transient peaks in the bud. Or they may reserve it for the final > mastering phase of the album. > > But what the heck does that have to do with why pop music needs > more compression! It has a lot to do with it. The way in which > pop tunes are recorded is the complete opposite of the scenario I > just outlined. We record everything direct, so there is no room > for natural compression to have any effect. We work in inches > when placing mic's in front of a singer, acoustic instruments, or > guitar amps. We'll even mount microphones literally inside of > drums or pianos. And if it's not a mic we're using, we plug the > keyboard, drum-machine, or guitar amp line-out directly into our > recorder or console. If it's a sound-card and recording program > you're using, you again have the same basic setup where your > sound-card outputs are plugged (routed) directly into your > virtual console. And most sampled sounds, be they from a > keyboard, sound module, or sound-card, are sampled (recorded) in > a very direct manner. So it's all the same no matter how you > slice it. And regardless of how you choose to look at this > methodology, more or less true a form of recording, the bottom > line is that the dynamics and tonal characteristics are amplified > to the enth degree due to the proximity effect. That is, because > the mic is on top of the sound source, or it is a direct feed, > every little change in volume is tracked with much more precision > than when the mic is placed at a greater distance, hence the > natural compression effect. This is why it is actually harder to > tweak a live vocal. Due to the fact that the singer must chew on > the mic in order to keep the gain down and lessen the chance of > extraneous signal bleed or feedback, this usually requires much > more fiddling with EQ and compression to take the jagged edge off > of the vocal sound. Stepping into a studio environment on the > other hand offers 2 advantages. The first is that because the > singer is using headphones, the engineer can crank up the mic > gain and allow the singer to back off, thereby expanding the > pickup of the mic and smoothing out or lessening the exaggerated > dynamics. But even though this studio approach to vocals is > indeed an improvement over the live environment, it still offers > nowhere near the smooth response or natural compression inherent > in a mic placed 30 feet away. So our only choice is compression. > Oh yes, and EQ as well, but that's a whole other discussion. > grin. > > So where when and how do we apply compression? > Wow! what a loaded question! HaHaHa! > And not an easy one to answer, but here goes. > Just don't forget, all of what follows is no more than a set of > basic guide-posts to get you going. There are no hard & fast > rules for compression. Trust me. If you had the priceless > opportunity to sit down and chat with 20 of the most sought after > engineers in the industry, and asked them each to outline their > compression technique and philosophy, I guarantee you would hear > 20 very different answers. This is why you, when comparing 2 > albums, may prefer the overall sound of the first, while you > actually like the tunes more on the second. Naturally, this goes > beyond compression and into EQ and recording technique as well, > but compression is a big part of the overall feel of any music. > But that's enough with the psycho-acoustics for now! Let's move > on to the technical heart of the matter. > > When to compress. > The basic rule of thumb is to employ light to moderate > compression on signals going to tape. You just want enough to > give the recorder a good strong signal to work with and reduce > the chance of your soft signals flirting with the noise floor. > But, having had said that, the more accustomed you become to > compression, the more you will discover how much you need on what > signals. So over time you may be able to be more aggressive with > compression at the input phase and reduce or at least make easier > the next phase of compression. The closer you can get the > incoming signals to their final state, the quicker and easier > your mix will fall into form. And this will make your mixing > chores considerably easier. > > Which leads us to our next layer of compression. Mix-down. > Here we can do more compression to fit each track more into the > mix the way we want it. Let's say that your vocals need just a > little more steadying, or the bass doesn't quite fill the groove > the way you want it to, or you'd like to just take the edge off > of the guitar a bit, or, maybe you want to push the drums a bit > further back in the mix. No problem. Compression can work all > these wonders. So you fiddle to no end and get everything > sounding just the way you want it. Now you mix down your entire > tune. > > But wait! not done yet. > The next step of compression is part of what's called the > mastering phase. This, though usually done by a mastering house, > can be done to a lesser degree if you've got the tools to do it > with. All it amounts to, and that's the understatement of the > century, is the final phase of very discrete overall compression > and EQ applied to the entire mix. It usually employs what's known > as Split Frequency Compression. All this means is that the tune > is broken up into frequency blocks, like highs mids and lows, > each of which is compressed separately, because these different > frequency blocks react somewhat differently to compression, which > we'll get to in a bit. But suffice it to say that these frequency > zones of your material are compressed just a little bit more and > then reassembled back into the whole on the final master tracks > to be used for duplication. > > OK, so that's a basic overview of when compression is applied. > Now let's get to the nuts & bolts of actually applying it. First, > I'll give an extensive breakdown and description of the typical > controls on a compressor, sometimes referred to as a > compressor/limiter. I'll then give some generic examples of > compressor settings for various signals. > > But before we dive into this, there's one more thing I must first > clarify. And that's the metering system being used in my > examples. The digital console and recorder I use employs the > digital metering system which is a bit different from the VU > metering of a standard analog deck. It operates on a negative > numbering system where 0 Db indicates the clipping threshold of a > signal. All this means is that in practical terms, a digital > signal cannot go over that 0 Db peak limit. Unlike on an analog > deck, there's no such thing as soft distortion, that is, the act > of pushing the signals so that they distort just enough to > conjure up some nice fuzzy warmth, or even a smooth audible > distortion, common on guitars. Digital systems are not capable of > creating this type of harmonic distortion in this manner. It's > all a numbers game in the digital environment, and the 0 Db peak > limit is a non-flexible absolute. Beyond this point, the actual > wave form has its peak clipped off as if it had tried to go > higher but slammed into a wall. And if you clip a large enough > portion of a signal, it will scream at you in pain. So this is > the level I'm referencing when I speak of any metering, such as, > threshold and peak levels. > > And now for the controls. > > 1 Threshold. Typical range: -60 to 0 Db. > This sets the level at which compression kicks in. When a signal > crosses over the threshold, the compressor takes notice and makes > its move in accordance with the other settings you've configured. > Average setting: -20 Db. > Tips. > A higher threshold (-16 to -12) is used when all you want to do > is smooth out a signal, such as an entire mix. An even higher (- > 12 to -8) threshold may be used when you want to simply grab a > signal (limit it) at that point, and boost it up to a constant > level, sometimes used for bass guitar or vocals. A lower > threshold (-28 to -38) allows you to compress the entirety of a > signal. This for example has a lot to do with how breathy a vocal > is, or how loud fingering noise is, because the lower the > threshold, the more the lower or softer parts will also be > compressed. > > 2. Attack. Range: 0 to 250 milliseconds. Average setting: 10. > This determines how long a signal must stay over the threshold > before compression actually begins. The reason for this delay is > that we often want the leading edge, or peak transient of a sound > to have a chance to make its point before we call in the troops > and beat it back down. A slower attack time will allow sound > elements such as, the initial strike of a drum or piano, the > pluck of a guitar string, or the emphasis of the voice to lead, > or articulate, the sound before it's compressed. > Tips. > The lower the threshold, the more critical this setting becomes > because you're then working at the start level of a sound. If you > compress it before it has time to ramp up, you're going to dull > the heck out of that sound. And this may be exactly what you want > on a fat bass guitar or drum sounds. But it's probably not what > you want on an acoustic guitar because it will dull the overall > clarity of the sound. This also has a much more apparent effect > on high frequency sounds, or the high frequency components of > otherwise low frequency sounds, such as: the finger or fret noise > of a bass. Because high frequency components are usually the > leading edge of most sounds, subtle adjustments of the attack > time can have enormous effect on the perceived placement and > sharpness of a sound. > For example, I was just recently playing around with the entire > setup for my snare drum, trying to tweak more of the shell sound > out of the drum. And when I started playing around with the > compressor, I discovered a 5 millisecond window of complete > control over that drum. When I quickened the attack time, the > compressor held back just enough of the initial strike snap to > allow more of the body tone to come through. But if I really > slammed down a quick attack, I heard the drum move to the back of > the studio as if it had been pushed 10 feet back from its mic. So > always play around with the attack time. > > On the other hand, longer (30 to 50 millisecond) attack times are > used when doing overall compression of a mix because it lets the > tune swell and sway within reason, just pulling in the reins when > a sustained surge comes, such as ramping up and in to a chorus. > > But for the most part, this is the one setting that should really > be played around with for each signal. It can easily make or > break the sound you're looking for, or maybe already have. > > 3 Release. Range: 5 to 2000 milliseconds. Average: 100. > This determines how long a signal must fall and stay beneath the > threshold before the compressor actually lets go of it. > Tips. > Having too short a release time on a signal can cause a pumping > or breathing effect because the compressor is trying like mad to > chase a punchy signal, or it's letting go during slight breaks in > the music, ramping the noise floor up, then letting it fall back > down. . Too short a release can also cause distortion in low > frequency signals, such as the bass guitar and drums. But the > good side of a shorter release is that it can keep the punch in > the music. A longer release, on the other hand, smoothes out the > overall flow of the piece, but at the expense of some definition. > So it all depends on the tune, or even the section of the tune > you're working on. For example, ballads usually use a longer > release while punchy tunes have a shorter overall release. > > 4 Ratio. Range: 1 to 1 up to 100 to 1 infinite. > This determines how much the signal is compressed once it hangs > out over the threshold for the duration of the attack time. The > actual ratios available may go something like this. > 1 to 1, 1.5 to 1, 2 to 1, 2.5 to 1, 3 to 1, 4 to 1, 5 to 1, > 6 to 1, 7 to 1, 8 to 1, 10 to 1, 20 to 1, 30 to 1, 40 to 1, > 50 to 1, 100 to 1, infinite. > Example: If a 4 to 1 ratio is being used, for every 4 db your > signal moves over the threshold, the compressor will only allow > it to move 1 db. So if it peaks at 8 db over the threshold, the > compressor will only allow it to peak 2 db over the threshold. > > Tips. > In general, the lower the threshold, the lower the ratio, and the > higher the threshold, the higher the ratio. This is because with > a low threshold, you're compressing more the entirety of the > sound, some of which may be noisy elements. A good example of > which would be the breathiness of vocals and even the crackling > of lips. While the breath tones may be just what you're looking > for, you'll soon discover that it's all or nothing. Therefore, > the unwanted pops and even your movement in front of the mic will > also be much more apparent. So this usually requires considerable > playing around with the settings in order to find the best > compromise. > > Conversely, you'll want to hit a high threshold harder because > you have less room to play with on the meters. But all rules are > made to be broken. You may just want to soften up the peaks just > a little bit, so you use a gentle 1.5 to 1 ratio on them at a > high (-6) level. > > But let's now look at the other extreme of ratio settings. > In practical terms, a 10 to 1 or higher ratio is considered a > limiter. In other words, it is limiting that signal (stopping it) > dead in its tracks at the threshold level. This, as I said > earlier, may be used to grab a signal and crank it up to a rock > steady level, by limiting it let's say at -10 Db, then boosting > it up 4 db to sit it right there at -6 Db. This method may also > be used to add just a slight overall boost to a finished mix by > placing the limiter at -3 db and boosting it up 2 db. Limiting > however is a tough call. Some people like it, and some think it > strips the signal of its life. The call is yours. > > Limiting can also be used as a protective type of compression. It > can be used on signals just to stop any stray peaks from ruining > an otherwise good recording, or, it may be used as an overload > protector for your speakers in a live environment. In either > case, you're simply placing a limiter at the point beyond which > you want no signal to go. > > And finally, back to the other end of the spectrum and the 1 to 1 > ratio. This is a bypass ratio that makes the compressor do > nothing. It may be used for quick comparisons while working out > your settings, or, it may be used when all you want to use is > another feature of the compressor, such as, a noise gate or > downward expander. > > 5 Gain. Range: 0 to 12 or 15 Db. > This is how you compensate for the gain reduction being done by > the compressor. In general, it's a simple corollary to the ratio > you're using. For example, if using a 4 to 1 ratio, adding 4 Db > of output gain will pull the compressed signal back up to the > correct level. Sometimes, particularly on vocals, and when using > a low threshold and ratio, even more gain may be used to power up > the vocals. Although this is usually done with 2 compressors in > series where the second unit is simply a high threshold limiter > waiting to keep those power-house vocals in check. > > But the most important use of the gain knob is simply to > compensate for the compression. No signal likes to be squashed, > so forgetting to compensate correctly will result in significant > degradation of signal quality. > > That's it for the basic control knobs. > But a few additional switches may also be available. > 1 Bypass: pretty self explanatory. > 2 Stereo link: This allows you to control both channels from one > set of controllers. And this is very important when compressing > stereo signals. Lack of in sync settings can make sounds wander. > 3 Noise gate or Downward expander. > Consists of at least a threshold knob, and perhaps attack and > release knobs as well. > This tries to cut low signal noise during silent parts. When a > signal drops beneath the threshold, a noise gate acts as a simple > gate and closes, basically cutting the signal off. Then when the > signal comes back above the threshold, the gate reopens and lets > it come through. The attack and release time work just like on > the compressor. The signal has to stay below the threshold for > the duration of the attack time before the gate will close and it > has to come back up and stay above the threshold for the duration > of the release time before it will actually be let through. > > The difference in a downward expander is that it's a more smooth > processing of the signal. The gate in effect is just a simple > switching device. It's either on or off. But the expander employs > a gradual slope to signal reduction. It also has a ratio setting, > so it works basically like a compressor, in reverse. This > alleviates the potential audibility of a noise gate that simply > flips open or closed. > > And now for some practical examples. > > Generic vocals: > -28 threshold, 4 to 1 ratio, 0 attack, 500 release, +4 gain. > Power vocals: > -38 threshold, 2.5 to 1 ratio, 12 attack, 180 release, +5 gain. > Note that compressing vocals too much can be difficult for the > singer because they will not be able to hear their louder parts. > The voice in their head will drown out that in their monitors. So > it is sometimes necessary to use minimal compression while > recording and add more during mix-down. > Guitar: > -20 threshold, 3 to 1 ratio, 20 attack, 200 release, +3 gain. > Bass guitar: -24 threshold, 4 to 1 ratio, 10 attack, 250 release, > +4 gain. > Piano: -36 threshold, 1.8 to 1 ratio, 3 attack, 100 release, +2 > gain. > Note that piano compression in particular seems to be very > noticeable. Obviously, some people don't mind this because I can > hear it in many commercial releases. I hear the strike, then it's > as if it's yanked back by the compressor. So that's why I use a > low threshold and ratio, with a quick attack. This lessens the > audibility of the compressor. > Drums: Very tricky! > It would be easy to write an entire book on drum compression. The > problem is that the typical drum set includes too many very > different types of sounds, from the bass to cymbals, all that > react very differently to compression. And this is why drums > really need individual compressors. Bass drums need a longer > (200) release in order to prevent flutter distortion, but cymbals > need a shorter release (100) in order to prevent wavering of the > cymbal decay. Plus cymbals usually require the quickest attack, > while toms and the bass can tolerate flexibility in this > department, depending on what you're looking for. And the snare > is a whole other game, particularly when setting the attack time. > This can completely change the sound of that drum. And all this > changes depending on how much or less you're trying to compress > the drums. > > But for the sake of this discussion, I would assume that most of > you are probably not working compression on a drum-by-drum basis > anyway. So the best thing I can say is to just start your overall > drum compression with the standard -20 threshold, 4 to 1 ratio, > 10 attack, 100 release, and +4 gain. Then spend some serious time > playing around with the attack time as this will have the most > profound effect. Then fiddle a bit with the release time, paying > particular attention to the low end of the groove. Then you might > even try lowering the ratio a bit while leaving the gain up. This > can sometimes pump up the sound a bit. > > As far as full mix compression goes, this is a tough call as well > because it has a lot to do with the type of tune you're working > with. But here's a generic configuration to try. > -16 threshold, 3 to 1 ratio, 30 attack, 50 release, +3 gain. > Note that the low frequency sounds are not as suseptable to the > distortion problems caused by a short release when the threshold > is higher. But you should still keep an ear on this. > > And if all else fails, try everything in between. grin. You're > sound is out there somewhere. Now go and find it! > > So that's about it. Aren't you glad! HaHaHa! > > In conclusion, all I can do is remind you to take all of those > settings with a grain of salt. The simple fact of personal > preference and opinion in sound makes it impossible to define > what the right settings are. Plus, there are many very different > compressor designs in use these days, so they all tend to vary to > some extent on how they react under the same conditions. And the > final thing is that there is a line that has to be drawn > depending on the quality of compressor you're using. A high-end > 2000 dollar compressor is going to be virtually transparent no > matter what you ask it to do. So the sky is the limit if that's > what you have to work with. But if it's a 99 dollar compressor > you're working with, be aware of this, and be conservative on > what you ask it to do. Heavy compression with a low quality > compressor can suck the life right out of your otherwise great > recording. So be careful and listen hard. Do a lot of comparing > and make sure that there is indeed a sustainable improvement in > your compressed material. > > And finally finally finally! > This all goes back to the thread that started this discussion. > The reason I suggested compressing your material more when > converting into MP3 format, even beyond the norm for playback in > a conventional system, is that narrowing the dynamic gaps and > raising the overall level will give less space for the noise to > poke through. In effect, you're masking the noise. So the bottom > line is simply to give your MP3 encoder the hottest possible > signal to work with. > > Good luck, Tom. > > Regards, Phil Muir > Accessibility Training > Telephone: US (615) 713-2021 > UK +44-1747-821-794 > Mobile: UK +44-7968-136-246 > E-mail: > info@xxxxxxxxxxxxxxxxxxxxxxxxxxx > URL: > http://www.accessibilitytraining.co.uk/ > > PLEASE READ THIS FOOTER AT LEAST ONCE! > To leave the list, click on the immediately following link: > ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe > If this link doesn't work then send a message to: > ddots-l-request@xxxxxxxxxxxxx > and in the Subject line type > unsubscribe > For other list commands such as vacation mode, > click on the immediately following link: > ddots-l-request@xxxxxxxxxxxxx?subject=faq or > send a message, to > ddots-l-request@xxxxxxxxxxxxx > and in the Subject line type > faq > PLEASE READ THIS FOOTER AT LEAST ONCE! To leave the list, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe If this link doesn't work then send a message to: ddots-l-request@xxxxxxxxxxxxx and in the Subject line type unsubscribe For other list commands such as vacation mode, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=faq or send a message, to ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq PLEASE READ THIS FOOTER AT LEAST ONCE! To leave the list, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subject=unsubscribe If this link doesn't work then send a message to: ddots-l-request@xxxxxxxxxxxxx and in the Subject line type unsubscribe For other list commands such as vacation mode, click on the immediately following link: ddots-l-request@xxxxxxxxxxxxx?subjectúq or send a message, to ddots-l-request@xxxxxxxxxxxxx and in the Subject line type faq