[ddots-l] Re: Mastering a finished project.

  • From: "kurt" <kurt@xxxxxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Tue, 15 Nov 2005 11:38:44 -0700

Mastering is so subjective, you really need to try and try again.  After a 
while, you'll develop common starting places, and settings that you'll use for 
different projects.  Best of luck,
Kurt,
Ps, always try your mixes on more than one set of speakers, IE your car or home 
stereo, as well as your monitors.  Lots of folks get something sounding right 
on their primary system, and take it to other people only to have it sounding 
muddy or boxy on other systems.  Try to master as flat as possible so your 
music will sound good on all systems.

  ----- Original Message ----- 
  From: Jim Jackson 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Monday, November 14, 2005 9:49 PM
  Subject: [ddots-l] Mastering a finished project.


  Hello all, I have tried to record a project with no vocals and have converted 
that recording to audio via the bounce to track command.  Once bounced to track 
completes, I then add a little reverb and then export the file in to a wav 
file.  I import the project in to Sound Forge and add a little highs frequency 
boost and some compression to the project and save as a file to burn to disk.  
However, I can never get things just right, it's either too much base, not 
enough highs, too little volume or too much volume.  Other than hit and miss 
kind of action is there anything or any instructions that I can find that will 
give me step by step directions on how to master my project?  Thanks


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