[ddots-l] Re: A negative about the drum map manager

that's a very interesting way to use something that is normally for drums.
i.e drum map manager. lol
 

GF
http://www.goldfingas.com <http://www.goldfingas.com/> 

Check out the block party every Thursday on The Beyond Radio Network
http://www.tbrn.net <http://www.tbrn.net/> 

for winamp ogg stream:
http://tbrn.net:8888/tbrn.ogg



 

  _____  

From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Kevin Gibbs
Sent: Friday, December 07, 2007 1:23 PM
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] A negative about the drum map manager



Guys, 
        As many of you may know, I was working on using the drum map manager
to create keyboard splits for various melody and comping combinations.  I
was able to make these work but now I have another problem which, while I
can work around it, I'd like to avoid doing so.  

        The problem is that wile I have two drum maps designed to create a
keyboard split for melody and comping, recording on multiple channels still
puts all the content on both the channels and tracks.  This means that after
I've finished recording, I have to cut out half the content from each
channel.  I can do this using the event filter select some dialog but I wish
I didn't have to.  I suppose I could put an instance of the MIDI event
filter on each of the channels like I already do to make the melody
instruments in each split not respond to sustain 64.  But I wish I would
come up with a pair of MIDI tracks where each track only had the content it
needed.  This is particularly useful when editing notes in the event list
after the initial performance.  The way things are now, I have to be careful
to only edit out those notes that pertain to the instrument I'm dealing with
and that's more difficult when both parts are on each track.  

Any ideas? 
Kevin 

Other related posts: