that's a very interesting way to use something that is normally for drums. i.e drum map manager. lol GF http://www.goldfingas.com <http://www.goldfingas.com/> Check out the block party every Thursday on The Beyond Radio Network http://www.tbrn.net <http://www.tbrn.net/> for winamp ogg stream: http://tbrn.net:8888/tbrn.ogg _____ From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Gibbs Sent: Friday, December 07, 2007 1:23 PM To: ddots-l@xxxxxxxxxxxxx Subject: [ddots-l] A negative about the drum map manager Guys, As many of you may know, I was working on using the drum map manager to create keyboard splits for various melody and comping combinations. I was able to make these work but now I have another problem which, while I can work around it, I'd like to avoid doing so. The problem is that wile I have two drum maps designed to create a keyboard split for melody and comping, recording on multiple channels still puts all the content on both the channels and tracks. This means that after I've finished recording, I have to cut out half the content from each channel. I can do this using the event filter select some dialog but I wish I didn't have to. I suppose I could put an instance of the MIDI event filter on each of the channels like I already do to make the melody instruments in each split not respond to sustain 64. But I wish I would come up with a pair of MIDI tracks where each track only had the content it needed. This is particularly useful when editing notes in the event list after the initial performance. The way things are now, I have to be careful to only edit out those notes that pertain to the instrument I'm dealing with and that's more difficult when both parts are on each track. Any ideas? Kevin