At the end of the day, it's a case of experimentation/experience... I had a tutor at college, who'd simply say, boost 125 Hz at such a point, ant take down such and such at 400Hz, and he'd be bang on the money, every last time... If you know a particular instrument/sound has a nasty edge to it, you've got to try and isolate that frequency, by cutting and boosting different frequencies at certain points, until you isolate the offending article. When you reckon you're in the "ball park" for that awkward tone, you can focus in on it using the 'Q' ctrl! Peeps often get confused with the 'Q' ctrl, not really understanding exactly what it can actually do/assist you with. If you think of some kind of umbrella, when you increase or widen, the Q, you are focusing in on a particular frequency, and a certain amount of it's neighbouring frequencies. so, by virtue of that, when you widen the Q even more, you begin to include more of the frequencies around the one you wish to focus on in the first place. Therefore, when you tighten up the Q, you can very often focus in on the exact frequency you wish to get rid of , then simply cut it's level! Before I lost my sight, I used to do it with a hardware mixer, and it was a lot easier and quicker, than with a software app, a hardware graphic E Q would be better still! You've got to find out about which specific instruments/sounds occupy which frequency bands, and then the process of isolating a nasty tone, on a snare drum, for instance, will be a lot less of a labour of love, and actually become an exciting part of the creative process! Also, you'll begin to learn how to make certain sounds, either cut thru or sit back in the mix, etc. I'm sure there are a lot more peeps on the list, who know a lot more than I do, but to the best of my knowledge, I'm talking sense! ----- Original Message ----- From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Friday, February 23, 2007 10:11 PM Subject: [ddots-l] Re: 2 questions I hav used the bans in the inspector, what I'm talking about is how do you determine which frequencies your looking for? ----- Original Message ----- From: Omar Binno To: ddots-l@xxxxxxxxxxxxx Sent: Friday, February 23, 2007 1:38 PM Subject: [ddots-l] Re: 2 questions In the inspector pane, you scroll up and down through the bands. There, you'll see things like "band freq = 240hz" and "q = 0.6." Omar Binno ----- Original Message ----- From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Friday, February 23, 2007 12:51 PM Subject: [ddots-l] Re: 2 questions How do you find those frequencies? I have messed around with the 4 bans in the inspector, but I haven't had any luck with finding frequencies. I have managed to fit the bass or kick in the mix quite nicely, but I find that I loos some of the punch. ----- Original Message ----- From: Stacy Bleeks To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, February 22, 2007 11:36 PM Subject: [ddots-l] Re: 2 questions Hi Nevil. What i do to maintain the punchiness of a kick drum or guitar or whatever the sound might be, is to ue integrity of the original sound though. What do I know about integrity though? (smile) se compression. i have fine tuned the compression settings for things like vocals, kick drum, snares etc. and the right ratio of gating will have these sounds fit nicely in the mix without having them sound to squished or distorted. The right compression will make a kick drum sound warmer or fluffier if you like. Too much though and it sounds like caca. i remember an interview with Butch Vig (Nirvanna and Garbage producer). he talked about using compression on the entire mix. He said something about this technique makes his stuff sound better for peeps listening to his stuff with a boom box. I think he was half joking but it still makes sense at the same time. As for the noisiness. I guess you could E Q some of it out if you zoned in on the right frequencies. or, you could use something like GoldWave which has some noise reduction effects that I have used with some success in the past. Too much noise reduction could compromise th ----- Original Message ----- From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, February 22, 2007 11:05 PM Subject: [ddots-l] 2 questions I have 2 questions for all you experts. 1 How do you find unwanted frequencies and remove them? How do you get the most out of a kick drum or a bass guitar if it's too boomy sounding? I wouldn't want to remove all the low frequencies, because then it would sound flat, but at the same time I wouldn't want to overpower the mix. 2 How would I remove hiss from a loop that I downloaded? I would like to get the most out of these loops, but some of them are messy sounding. ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/699 - Release Date: 23/02/2007 13:26