[ddots-l] Re: 2 questions

From my experience, there's no real answer to that. You just have to play 
around with them. lol I'm just starting out with this stuff though, so my 
experience is somewhat limited. From reading material on e q ing and mastering, 
this is what i'm gathering. Also, I did some training with Phil muir from this 
list on mastering and e q ing, which was extremely helpful, and he also 
indicated that alot of it is experimentation. Sorry if that doesn't answer your 
question.

Omar Binno
  ----- Original Message ----- 
  From: neville 
  To: ddots-l@xxxxxxxxxxxxx 
  Sent: Friday, February 23, 2007 5:11 PM
  Subject: [ddots-l] Re: 2 questions 


  I hav used the bans in the inspector, what I'm talking about is how do you 
determine which frequencies your looking for? 
    ----- Original Message ----- 
    From: Omar Binno 
    To: ddots-l@xxxxxxxxxxxxx 
    Sent: Friday, February 23, 2007 1:38 PM
    Subject: [ddots-l] Re: 2 questions 


    In the inspector pane, you scroll up and down through the bands. There, 
you'll see things like "band freq = 240hz" and "q = 0.6."

    Omar Binno
      ----- Original Message ----- 
      From: neville 
      To: ddots-l@xxxxxxxxxxxxx 
      Sent: Friday, February 23, 2007 12:51 PM
      Subject: [ddots-l] Re: 2 questions 


      How do you find those frequencies? I have messed around with the 4 bans 
in the inspector, but I haven't had any luck with finding frequencies. I have 
managed to fit the bass or kick in the mix quite nicely, but I find that I loos 
some of the punch. 
        ----- Original Message ----- 
        From: Stacy Bleeks 
        To: ddots-l@xxxxxxxxxxxxx 
        Sent: Thursday, February 22, 2007 11:36 PM
        Subject: [ddots-l] Re: 2 questions 


        Hi Nevil.

        What i do to maintain the punchiness of a kick drum or guitar or 
whatever the sound might be, is to ue integrity of the original sound though.  
        What do I know about integrity though? (smile)
        se compression.  i have fine tuned the compression settings for things 
like vocals, kick drum, snares etc. and the right ratio of gating will have 
these sounds fit nicely in the mix without having them sound to squished or 
distorted.  The right compression will make a kick drum sound warmer or 
fluffier if you like.  Too much though and it sounds like caca.  

        i remember an interview with Butch Vig (Nirvanna and Garbage producer). 
 he talked about using compression on the entire mix.  He said something about 
this technique makes his stuff sound better for peeps listening to his stuff 
with a boom box.  I think he was half joking but it still makes sense at the 
same time.

        As for the noisiness.  I guess you could E Q some of it out if you 
zoned in on the right frequencies.  or, you could use something like GoldWave 
which has some noise reduction effects that I have used with some success in 
the past.  Too much noise reduction could compromise th
          ----- Original Message ----- 
          From: neville 
          To: ddots-l@xxxxxxxxxxxxx 
          Sent: Thursday, February 22, 2007 11:05 PM
          Subject: [ddots-l] 2 questions 


          I have 2 questions for all you experts.
          1 How do you find unwanted frequencies and remove them? How do you 
get the most out of a kick drum or a bass guitar if it's too boomy sounding? I 
wouldn't want to remove all the low frequencies, because then it would sound 
flat, but at the same time I wouldn't want to overpower the mix. 

          2 How would I remove hiss from a loop that I downloaded? I would like 
to get the most out of these loops, but some of them are messy sounding. 

Other related posts: