I hav used the bans in the inspector, what I'm talking about is how do you determine which frequencies your looking for? ----- Original Message ----- From: Omar Binno To: ddots-l@xxxxxxxxxxxxx Sent: Friday, February 23, 2007 1:38 PM Subject: [ddots-l] Re: 2 questions In the inspector pane, you scroll up and down through the bands. There, you'll see things like "band freq = 240hz" and "q = 0.6." Omar Binno ----- Original Message ----- From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Friday, February 23, 2007 12:51 PM Subject: [ddots-l] Re: 2 questions How do you find those frequencies? I have messed around with the 4 bans in the inspector, but I haven't had any luck with finding frequencies. I have managed to fit the bass or kick in the mix quite nicely, but I find that I loos some of the punch. ----- Original Message ----- From: Stacy Bleeks To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, February 22, 2007 11:36 PM Subject: [ddots-l] Re: 2 questions Hi Nevil. What i do to maintain the punchiness of a kick drum or guitar or whatever the sound might be, is to ue integrity of the original sound though. What do I know about integrity though? (smile) se compression. i have fine tuned the compression settings for things like vocals, kick drum, snares etc. and the right ratio of gating will have these sounds fit nicely in the mix without having them sound to squished or distorted. The right compression will make a kick drum sound warmer or fluffier if you like. Too much though and it sounds like caca. i remember an interview with Butch Vig (Nirvanna and Garbage producer). he talked about using compression on the entire mix. He said something about this technique makes his stuff sound better for peeps listening to his stuff with a boom box. I think he was half joking but it still makes sense at the same time. As for the noisiness. I guess you could E Q some of it out if you zoned in on the right frequencies. or, you could use something like GoldWave which has some noise reduction effects that I have used with some success in the past. Too much noise reduction could compromise th ----- Original Message ----- From: neville To: ddots-l@xxxxxxxxxxxxx Sent: Thursday, February 22, 2007 11:05 PM Subject: [ddots-l] 2 questions I have 2 questions for all you experts. 1 How do you find unwanted frequencies and remove them? How do you get the most out of a kick drum or a bass guitar if it's too boomy sounding? I wouldn't want to remove all the low frequencies, because then it would sound flat, but at the same time I wouldn't want to overpower the mix. 2 How would I remove hiss from a loop that I downloaded? I would like to get the most out of these loops, but some of them are messy sounding.