[softwarelist] Re: Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
- From: David Pilling <flist@xxxxxxxxxxxxxxxxxxx>
- To: davidpilling@xxxxxxxxxxxxx
- Date: Wed, 24 Jan 2007 18:18:31 +0000
In message <4eaa3d3e6dpeter@xxxxxxxxxx>, P C Newble <peter@xxxxxxxxxx>
writes
Maybe, although the !Help file in the OEPS applet suggests that
it calls ChangeFSI directly:
You are right. It is done in such a way that any program can be called
from the script file !OEPS.Library.!EPSCode - function eps_convert() to
do the conversion.
Again transloaders on RISC OS are not suitable but the filters on
Windows are.
Unfortunately what the code presents is the opportunity to convert the
TIFF preview rather than the PS file.
It would be quite easy to change things so that you could insert a call
to GhostScript here.
it could import PDF or EPS equally easily, and it would be
possible to choose the resolution and bit depth of the proxy
sprite just as for any other image. That would only leave the
That is much more complex.
Bottom line here is that I could easily let you call GhostScript to make
a proxy, but with parameters hard wired into the script file.
I take the point about everyone else rendering PDF direct.
--
David Pilling
email: david@xxxxxxxxxxxxxxxxxxx
web: http://www.davidpilling.net
post: David Pilling P.O. Box 22 Thornton Cleveleys Blackpool. FY5 1LR UK
fax: +44(0)870-0520-941
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- » [softwarelist] Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
- » [softwarelist] Re: Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
- » [softwarelist] Re: Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
- » [softwarelist] Re: Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
- » [softwarelist] Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
- » [softwarelist] Re: Importing EPSs with TIFF preview (Ovation Pro for RISC OS)
Maybe, although the !Help file in the OEPS applet suggests that it calls ChangeFSI directly:
it could import PDF or EPS equally easily, and it would be possible to choose the resolution and bit depth of the proxy sprite just as for any other image. That would only leave the