[dance-tech] èé: See You in Walhalla - World Premier - www.amorphy.org/imap
- From: "Yukihiko YOSHIDA" <yukihiko@xxxxxxxxxxxxx>
- To: <dance-tech@xxxxxxxxxxxxx>
- Date: Tue, 5 Sep 2006 19:08:23 +0900
Dear list,
This work would be nice.
Warmest Regards,
Yukihiko YOSHIDA
PRESS RELEASE
World Premiere of new Live Computer Game âSee You in Walhallaâ
September 14, 2006
IME Industrial Performing Arts Complex - Athens (Greece)
And two other European cities (Sofia and Amsterdam) connected live through the
Internet.
The Athens based performance group amorphy.org, with support of the Cultural
Center of Kifissia and the EU Culture 2000 Funding Scheme, is proud to present
the world premiere of âSee you in Walhalla,â a distributed live performance
game connecting three cities â Amsterdam, Athens and Sofia. This multi-media
dance/theatre project, collaboratively created by artists and designers from
four different European partner sites in Greece, The Netherlands, Germany and
Bulgaria, presents the unusual journey of a video game âavatarâ through a
haunted urban industrial landscape composed of digital fragments from the
spectacle of Europe.
The audience in Athens is invited to witness the exciting premiere of the first
live 3D computer game enacted by three dis/located performers simultaneously,
with Ermira Goro playing the âavatarâ on location in Athens, while Nancy
Mauro-Flude and Ivaylo Dimitrov are streamed via web-cams into the game but are
located in Amsterdam and Sofia respectively, and watched by local audiences in
those cities. At the same time, âSee you in Walhallaâ can be witnessed live
on the Internet, where online players can log on to offer their comments and
reactions to the performance/game. The Athens premiere represents the first
leg of a European tour scheduled for 2006-2007 seasons.
Description of the new work:
An average man. Slightly obsessive, familiarly lonely. He eats his green
apples, rendered phosphorescent in the glow of his computer screen. A new
video game, See You in Walhalla â âin this place everyone who is not in
jail works for the police.â He creates his avatar. The gameâs purpose -
to guide this avatar, born as an âemptyâ shell, through various journeys
taking place in an imaginary city-scape morphed out of Amsterdam, Athens and
Sofia, with the final goal of rendering the avatar into a more âhuman
beingâ, capable of surviving the density, danger and psychosis of urban
existence, at a time when Europe is undergoing its own nightmares of economic
and political integration. Paradoxically, integration in this haunted and
visually disturbing game is experienced as a series of physical and psychic
dis-sociations. The Player gets more involved with the game, losing a sense of
reality and becoming more socially autistic, while his avatar slowly recovers a
sensibility for human inter-action which is punished by the pressures and
regulations, as well as the hyper-euphoric spectacular image-scapes, of which
the urban rhythms of existence are determined.
I am Amalia, if you hurry me I will say I am Molly, I am her, locked up in the
big house, desperate, pursued by Rosasâs mazorca, I am Irish, I will say
then, I am her and I am also the others, I was the others, I am Hipolita, the
gimp, the little cripple, I tottered slightly when I walked, Hipolita, I say to
him, and he smiles, Hipolita, with âthe gloves on her small handsâ, she ran
away with the psychopath, the big castrated psychopath who could tell the
future on Tarot cards, he had a scar on his groin from here to here.
Three performers inter-connected, a complex web of fantastical events seen from
pre-recorded film, live-web cam and audio streams from Amsterdam and Sofia,
interactively controlled sound and video based determined by movements of the
performer in Athens, and unpredictable site-specific performances in Sofia and
Amsterdam â these components compose the 3D live game environment which
promises Player and Avatar a life after death (Walhalla).
The protagonist of this game is not an ego-shooter, but a flÃneur, a cyber
wo-man who discovers herself as an anonymous face in the multitude, but who is
free to probe her surroundings for clues and hints that may go unnoticed by the
others. The Avatar-wanderer does not abandon herself/himself in the crowd, but
actively participates, observes, revolts, and intervenes in her surroundings,
and just as she experience her âunbearable lightness of beingâ, she is
nearly killed in an accident.
This theatrical computer game explores the âsystemâ of deadly possibilities
that lurk in the entropic cities of late capitalism, amongst the facades of
glamour, heroic icons and consumer fetishes which, like a dream, do not exist
in reality or can fall apart in a moment, setting fire to the outskirts of our
imagination or flooding our delusional consciousness.
* * *
Initial Concept by: Tzeni Argyriou, Ioanna Tsinividi, and Ash Bulayev
Tzeni Argyriou (Concept and Direction); Zoe Chatziantoniou, Ioanna Tsinividi,
and Ash Bulayev (Creative Team); Tzeni Argyriou, Zoe Chatziantoniou, Ermira
Goro, and Ash Bulayev (Choreography); Ioanna Tsinividi (Video
Direction/Editing); Zoe Chatziantoniou and Ash Bulayev (Dramaturgy/Text
Composition); Stavros Gasparatos (Music Composition); Arjen Keesmaat and
Stoycho Stanchev (System Design/Programming); Paul Verity Smith (Sensor
Development); Kostantinos Kipriotakis (Stage Design); Sakis Birbillis (Lighting
Design); Despina Makarouni (Costume Design); Nikos Makris (3D Animation);
Christopher Brellis (Designer); Lena Kitsopoulou and Ash Bulayev (Voiceovers)
Web interaction design and logistics by: Sher Doruff (Waag/Holland), Johannes
Birringer (InteraktionsLabor/Germany), and Galia Dimitrova (InterSpace/Bulgaria)
Performed by: Ermira Goro (Athens), Nancy Mauro-Flude (Amsterdam), and Ivaylo
Dimitrov (Sofia)
Production Crew:
Maria Kerasioti (Lead Project Facilitator/ C.C. of Kifissia), Maria Ladaki
(Project Coordinator/C.C. of Kifissia), Eleni Katsarou (Project Coordinator &
Production Manager/amorphy.org), Galia Dimitrova (Project
Coordinator/InterSpace), Johannes Birringer (Project
Coordinator/InteraktionsLabor), Floor Van Spaendonck (Project Coordinator/de
Waag), Dyonisis Petrouchopoulos (Director of Photography), Katerina
Stasinopoulou (Co-Video Editor), Christopher Brellis/antidot (Web-Design/Poster
Design), Guy Stefanou (Technical Director)
Logistics:
Date: September 14th, 2006
Time: 21:00 (Athens/Sofia) & 20:00 (Amsterdam)
Locations:
Athens/Greece (IME Industrial Complex, Building 5)
Amsterdam/Netherlandsâ(Waag Society, Nieuwmarkt Square)
Sofia, Bulgariaâ(Red House for Culture & Debate,â15 Ljuben Karavelov Street)
Info: <http://www.amorphy.org/imap> www.amorphy.org/imap
* For press photographs or any other information regarding the show or project,
please contact: info@xxxxxxxxxxx
Development History
With funding support of the European Culture 2000 Framework Program, the
project development of âSee you in Walhallaâ began in September 2005, and
after extensive filming on location and digital choreography and computer
programming workshops in the various partner sites , the new work will be shown
as a live networked performance on September 14th, 2006 in Amsterdam, Athens,
and Sofia.
The collaborative project, implemented through a trans-European network of four
participating media art organizations, is dedicated to fostering new and
innovative works of art through effective integration of interactive
technologies and live performance practices.
Collaborative Network of Co-Organizers
* amorphy.org (Athens, Greece) - <http://www.amorphy.org> www.amorphy.org
amorphy.org is a non-for-profit organization devoted to production of original
works of live performance and installation, through constant pursuit of
practical investigation fusing media art technologies and live performance
practices.
* InteraktionsLabor (GÃttelborn, Germany) â www.interaktionslabor.de
InteraktionsLabor, under the direction of Johannes Birringer, is an
organization which focuses on research in communications technologies,
interactive media, performance and virtual environments.
* InterSpace (Sofia, Bulgaria) â www.i-space.org <http://www.i-space.org/>
InterSpace is a New Media Art Center that works for the establishment of a
social attitude to new media art forms, through the development of alternative
means and possibilities of artistic expression in new media technologies.
* De Waag (Amsterdam, Holland) â www.waag.org <http://www.waag.org/>
Waag Society for Old and New Media is a knowledge institute operating on the
cutting edge of culture and technology in relation to society, education,
government and industry, established in 1994.
* Cultural Center of Kifissia (Athens, Greece) - www.kifissia.gr
C.C. of Kifissia various courses for painting, Greek traditional dancing,
theatre, jewelry , photography, batik, mosaic and so on. The municipal cultural
centre highly supports and promotes cultural creativity.
Associated Partners
PACT Zollverein - Essen, Goethe Institute, Red House For Culture and Debate,
IKS, IME Research Facility, Ipsilon Production Company, Brunel University,
i-DAT/University of Plymouth.
-----------------------------------
ash bulayev/amorphy.org
artistic director
-----------------------------------
Address:
Alopis 58, Kato Petralona
11853 Athens Greece
email: ash@xxxxxxxxxxx
web: www.amorphy.org
mobile: + 30 6937 20 33 00
work: + 30 210 34 56 341
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