[dance-tech] [Leonardo/ISAST Network] Locative Media Art discussion on YASMIN, December 2007
- From: Sarah Jane Pell <sarahjanepell@xxxxxxxxx>
- To: DanceTech List <dance-tech@xxxxxxxxxxxxx>
- Date: Sat, 8 Dec 2007 14:55:48 +1100 (EST)
Sorry for any cross postings, SJ x
Leonardo/ISAST <isast@xxxxxxxxxxxxx> wrote:
Date: Fri, 07 Dec 2007 11:55:01 -0800
From: Leonardo/ISAST <isast@xxxxxxxxxxxxx>
To: leonardo-isast@xxxxxxx
Subject: [Leonardo/ISAST Network] Locative Media Art discussion on YASMIN,
December 2007
Dear Leonardo Colleagues,
Leonardo/OLATS is pleased to announce:
A moderated discussion on the subject of Locative Media Art will take place on
the YASMIN discussion list from the 3rd of December 2007 onwards.
Below is a text with more info on the particular discussion. We are very much
looking forward to your participation and involvement.
To join YASMIN visit:
http://www.media.uoa.gr/yasmin/
Best wishes,
Dimitris Charitos
Lecturer, Department of Communication and Media Studies
University of Athens
Locative Media Art: towards new types of "hybrid" places for communicating
meaning
The convergence of new mobile telecommunication networks along with
geographical positioning systems and interactive graphical interfaces on mobile
devices, are beginning to extend the potential of media technologies for
supporting communication among mobile individuals. The aforementioned
technologies allow groups of people to interact with each other, while being
aware of each other's location at all times. By introducing context awareness
and by supporting multi-user communication, these ICT systems alter the
patterns of information flow as well as the situation within which
communication takes place, thus bringing to light new spatial structures where
social interaction will occur and novel forms of cultural practices will emerge.
Locative media are systems of technologically mediated interpersonal and group
communication. Such mobile wireless technologies provide the opportunity to
augment traditional urban environments with information and communication
spatial experiences, which can be accessed through mobile or desktop devices.
The main characteristics of locative media are mobility, locativeness and
multi-user support. The characteristic of "locativeness", in particular, may
refer to both users and content within a locative media group or activity.
These characteristics above may influence interpersonal as well as intergroup
relationships in the context of these new social constructions.
Computer-mediated communication via the Internet has allowed physical meeting
places to "immigrate" to a "virtual" spatial context, as in the case of MUDs or
MOOs. The introduction of mobile location-based communication networks relates
again the concept of a "meeting place" to the physical space of an urban
environment. It re-introduces the parameter of geographical location in the
activity of computer-mediated communication, thus mapping the "virtual" mental
space where communication occurs to the physical space, inhabited by the
material bodies of communicating participants. Thus, the virtual spatial
context of such an activity is mapped onto the physical world and the resulting
hybrid spatial context becomes the arena of this activity. Most importantly,
such a communication system affords the possibility of face-to-face interaction
and brings back the "compulsion of proximity" into computer-mediated
communication. Locative media have already been used by many artists
as media for creating activities, performances, dynamic works or "net-works"
of a database or narrative structure and other complex types of artistic
intervention.
The discussion that will take place in the YASMIN forum will aim to investigate
these novel artistic forms from a social and cultural perspective and will
attempt to provide answers to a series of questions, some of which follow:
? "Where" is a locative media artwork? How does a spectator/visitor experience
such an activity or system as a spatial context within which interaction occurs
and symbolic content is communicated?
? Can the use of locative media by artists be considered as an
"aestheticisation" of these high-end ICT systems' use and even as an "excuse"
for the rapid expansion of surveillance technologies?
? Could we attempt a categorization of Locative Media artworks and related
activities created so far?
? Does experimenting with these advanced forms of ICTs turn the focus of
attention to the technological media per se and much less on the symbolic
content communicated?
? How may these types of artworks or activities alter our understanding of the
concepts of representation and narrative?
? How do locative media activities influence the dynamics of social interaction
in real time and space? How can they affect our patterns of communication and
our social behaviors in the long term?
? From a design perspective, how can we create locative media art and
activities that are more intertwined with the fabric of our everyday life?
The discussion will will take place in the YASMIN forum from Monday the 3rd of
December onwards and will be moderated by Dimitris Charitos along with Prof.
Martin Rieser and Dr. Yanna Vogiazou as respondents. Below are short CVs of
this discussion's moderators:
Dr. Dimitrios Charitos (vedesign@xxxxxxxxx) is a lecturer at the Faculty of
Communication and Media Studies of the University of Athens. He teaches
"Human-Computer Communication", "Art & Technology", "Visual Communication",
"Digital Communication Environments". He has studied Architectural Design
(National Technical University of Athens, 1990) Computer Aided Design and has a
PhD on Interactive Design and Virtual Environments (University of Strathclyde,
1998). He has taught at an undergraduate and postgraduate level since 1994 in
Scotland and Greece (Department of Informatics, University of Athens and Dept
of Architecture, National Technical University of Athens). He has authored or
co-authored more than 50 publications in books, journals or conference
proceedings. His artistic work involves electronic music, audiovisual,
non-interactive or interactive, site-specific installations and virtual
environments.
Professor M. Rieser is a Media Artist and Theorist based in Bristol. Professor
of Digital Creativity at De Montfort University. 2000-7 Professor of Digital
Arts and Senior Teaching Fellow Bath Spa University, was Principal Lecturer in
Digital Media at Napier University in Edinburgh at the Department of
Photography, Film, and Television 1997-2000, and in post as Senior Lecturer in
Electronic Media at UWE Bristol between 1986 ? 1998. He set up one of the first
post-graduate courses in the country in Digital Art and Imaging at the City of
London Polytechnic, now the London Guildhall University 1980-85. His teaching
and practice centres on new types of interactive art which use non-linear
narrative in new media through Locative, interactive installations, networked
art projects and collaborations with architects. He has acted as consultant to
bodies such as Cardiff Bay Arts Trust, NESTA, Arkive, AHRC the Photographers
Gallery London. External Examiner at UIAH Helsinki, St
Martins University of the Arts and Glamorgan University Professor of Digital
Ats at Bath Spa University 2000-2007. He recently edited: New Screen Media:
Cinema/Art/Narrative (BFI/ZKM, 2002)- which combined a DVD of current research
and practice in this area together with critical essays . He was on AHRB
research leave during 2004-5 creating a new locative work for Bath Abbey called
Hosts 2006, which used mobile and positional technologies combined with
interactive sound and video and has just authored a book on Locative Media Arts
called The Mobile Audience shortly to be published by Rodopi Commisions and
Residencies include: 2007 La Trobe University Melbourne, 2006 Invideo Milan,
1997 Watershed/Cambridge Darkroom, which involved constructing a self-curating
web site and multimedia piece called Screening the Virus, based around publicly
submitted artwork on HIV/Aids related themes. This was later short listed for a
Wellcome Trust Sci-Art award. He also directed the Media
Myth and Mania section of the joint Watershed/Artec exhibition and CD
publication From Silver to Silicon. The latter piece was shown at many venues
around the world including Milia in Cannes; Paris; ICA and the Photographer's
Gallery, London and at ISEA Montreal. Other visual research projects included
the direction of a collaboration involving five other artists (collectively
known as Ship of Fools) using the subject of mythologies to explore the full
range of narrative and visual interfaces in interactive media in a piece called
Labyrinth 1996. This work involved drama, digital image, virtual environments,
and interactive video at F-Stop Gallery in Bath and as part of the Cheltenham
Literary Festival. It has been previewed at a number of venues including the
Oberhausen Short Film festival in Germany and at ISEA in Montreal. In 2001 his
research project Triple Echo won an AHRB award and involves a three-screen
interactive video depicting a love triangle based on the
Orpheus legends.
Dr. Yanna Vogiazou (yanna.vogiazou@xxxxxxxxxxxx) is an Interaction Designer at
T-Mobile International, specializing in user experience and cross-platform
media convergence. Until recently Yanna was a lecturer in Interaction Design,
Programme Leader and Course Tutor for BA/BSc Computing & Interaction Design at
the Department of Design, Goldsmiths, University of London. She has a PhD from
the Knowledge Media Institute, Open University, UK. Yanna practices a range of
research methods and creative processes for the design of innovative
interactive products, from user-centered design workshops to concept
development and prototype evaluation. Her academic research focused on the
social applications of new media and on the process of design for emergence,
exploring group interactions and social behaviors that can emerge through
unpredictable uses of technology and how these feed back into the design
process. In the context of her PhD research, she collaborated with Hewlett
Packard
Laboratories in Bristol, UK for the design and development of a wireless,
location-based multiplayer game. Yanna has published in books, Journals and
international conferences. Her PhD thesis has been published as a book by Ios
Press, titled 'Design for Emergence'. She holds an MA in Interactive Media from
the University of Westminster, London, UK (2001) and a BA (Hons) in
Communication and Media from Panteion University of Athens, Greece (2000).
_______________________________________________
Leonardo-isast mailing list
Leonardo-isast@xxxxxxx
http://mailman.mit.edu/mailman/listinfo/leonardo-isast
Dr. Sarah Jane Pell
Director/Founder, Aquabatics Australia
Cell +61 (0)415 711 717
www.sarahjanepell.com
Adjunct Lecturer,
School of Anatomy & Human Biology,
University of Western Australia
www.symbiotica.uwa.edu.au
research@xxxxxxxxxxxxxxxxx
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