[dance-tech] Re: Action, Reaction, and Phenomenon
- From: "Johannes Birringer" <Johannes.Birringer@xxxxxxxxxxxx>
- To: <dance-tech@xxxxxxxxxxxxx>
- Date: Mon, 27 Oct 2008 16:58:31 -0000
hello Katy,hello all:
oh, thanks for your extensive response, this is very good, what you say,
and i want to reflect on it,...
i was wondering whether everyone in the performance / dance community had
already adopted the term embodiment and how they use it, as I cme across it
first in the context of "embodied artificial intelligence" and
engineering/computer science problem solving regarding design principles ofr
intelligent systems (and a few years back, those systems involved developing
useful algorithms and robots). I also think you are making assumptions about
"participating" in such an installation or set of rules/algorithms, and thus
about the intelligence of the system, yes?
Johannes
Touchkate wrote
Sent: Sat 10/25/2008 7:13 PM
Dear Johannes, thanks for bringing this back...
I am not sure that I agree with you here... when you say...
"Embodiment, here applied to the interactional setting of the show, is a
category of phemenological assumption now used so frequently and relentlessly
that one must tell oneself that one ought to know what it is, and i am not
always sure. "
I think it is more than just the interactional setting that is determining
the meaning of embodiment.
It is the fact that the audience become the subject of the installation,
their movement ( a kinesthetic experience involving action and reaction to
their
own image) is the subject matter of the projected shaddows in one example
given. (Then they become the spectacle for the next person and so object but
have created and left the legacy of their own embodied experience).
The term embodiment is used loosely these days (in my experience) to express
anything that involves a physical aspect of an experience that is expressed
through or in the body, i.e, or a sensory response expressed in a movement.
The sensory motor aspect of the nervous system requires that a sensory input
from any of the senses including touch generates a motor response. Awareness
that this is happening is the embodiment aspect, the realisation for the mind
in the moment that one is moving in response rather than thinking it.
In my view a verbal response is as valid as a motor response and so as an
embodied response, just as walking away and not participating could be,
however
it is still a response but not termed embodied because it is not the
"corporeality" of the moment here, they are wanting a fuller engaged body
based
response... reflexive not predetermined or conceived?
Fifield is provoking thinking around the limited range of response that we
have in contemporary society being based more on high brain rather than "of the
body" type;
"He says that contemporary society comprehends bodies, and by extension the
world, almost exclusively through linguistic and visual apprehension. They are
defined by their images, their symbols, what they look like and how we write
and talk about them."
In the installations the space between viewer and the experience is mediated
by the embodiment moment, the viewer is no longer standing back observing
but actively participating and expressing in the space, it becomes a lived
experience. (social?)
Again this is an assumption that the more general responses (higher brain
ones) are not also embodied, that the viewing experience, the presence of
spectator is not also in some way an embodied experience as the affects are
still
happening but not manifesting in movement that then becomes subject matter?
The provocation here is experiential, moving away from the dependence of
technology (the mouse and keyboard).
Maxine Sheets Johnstone is great on all this... the corporeality, the
tactile kinesthetic aspect of being. This work is of the same philosophical
stand
point. Massumi and Johnstone seem to sing from the same song sheet.
Have just spent 2 luscious days with Doug Rosenberg working with these very
questions. When the body the object of the experience is it disembodied,
(e.g. 2 dimensional representation)? Can the subject matter of the virtual
world be experienced in an embodied way? How is it different when the real
person is performing within this environment?
simply and by way of clarification; when I place myself in the installation
I am the subject, the mover, making gestural signs or expressions of being.
I then becomes the object when projected onto a wall or screen, into a
virtual space, through direct feed from the camera.. I am embodied as long as
I am
dancing in front of them, but disembodied when seen on the screen? How so
if I am selecting and creating the image, the moving body is mine? My
experience is embodied, my relationship to the projected me is also embodied,
experiential, live, resonant, not spoken, written, analysed, linear, edited...
etc.
I (and so the content) become objectified and disembodied if the people
experiencing it cannot relate or respond to it in other than "linguistic or
visual apprehension"? I don't go along with that totally, as even the visual
perception is supported and informed by our past experience and sensory
affinities, associations that inform our response as much as the experience
does... so
I may be moved by the quality, the sound waves, the colour, the scale and so
affected in my gut as well as in my visual cortex... so hmmmmm is that not
also embodied response? Here not so, the debate is around a fuller integrated
body based experience?
The whole experience can become participatory if others take my place in
front of the camera and become the mover and image, seen by others, the
viewers,
does this then become social? I guess so as then we are collectively
contributing to the experienced event over time. The essential aspect is
about
the lived experience, that involves more than the interpretative, language
based response, and technology.
I don't know if this elucidates...
Katy
In a message dated 24/10/2008 19:45:07 GMT Daylight Time,
Johannes.Birringer@xxxxxxxxxxxx writes:
hello all:
not sure whether this review (below) was forwarded by Simon for us to
discuss, but i now have had time to read it, and am very grateful to find out
about
this exhibition and the way (the writer says) it introduces or stages
participatory experiences of embodiment, action/reaction patterns, sensorial
experience of ourselves/the space or environment, etc .
Embodiment, here applied to the interactional setting of the show, is a
category of phemenological assumption now used so frequently and relentlessly
that one must tell oneself that one ought to know what it is, and i am not
always sure. Same goes for affect(s).
i wonder whether others felt like commenting on what is written here, and
how you read it or sense it ?
regards
Johannes Birringer
Dap Lab
************************
Action, Reaction, and Phenomenon
By Nathaniel Stern on Wednesday, October 15th, 2008 at 11:55 am.
In his book, Parables for the Virtual, Brian Massumi calls for "movement,
sensation, and qualities of experience" to be put back into our understandings
of embodiment. He says that contemporary society comprehends bodies, and by
extension the world, almost exclusively through linguistic and visual
apprehension. They are defined by their images, their symbols, what they look
like
and how we write and talk about them. Massumi wants to instead "engage with
continuity," to encourage a processual and active approach to embodied
experience. In essence, Massumi proposes that our theories "feel" again.
"Act/React,"
curator George Fifield's "dream exhibition" that opened at the Milwaukee Art
Museum on October 4th, picks up on these phenomenologist principles. He and
his selected artists invite viewer-participants to physically explore their
embodied and continuous relationships to each other, the screen, space,
biology, art history and perhaps more.
Fifield is quick to point out that all the works on show are unhindered by
traditional interface objects such as the mouse and keyboard. Most of them
instead employ computer vision technologies, more commonly known as
interactive
video. Here, the combined use of digital video cameras and custom computer
software allows each artwork to "see," and respond to, bodies, colors and/or
motion in the space of the museum. The few works not using cameras in this
fashion employ similar technologies towards the same end. While this
homogeneity
means that the works might at first seem too similar in their interactions,
their one-to-one responsiveness, and their lack of other new media-specific
explorations -- such as networked art or dynamic appropriation and re-mixing
systems -- it also accomplishes something most museum-based "state of the
digital art" shows don't. It uses just one avenue of interest by contemporary
media artists in order to dig much deeper into what their practice means, and
why
it's important. "Act/React" encourages an extremely varied and nuanced
investigation of our embodied experiences in our own surroundings. As the
curator
himself notes in the Museum's press release, "If in the last century the
crisis of representation was resolved by new ways of seeing, then in the
twenty-first century the challenge is for artists to suggest new ways of
experiencing...This is contemporary art about contemporary existence." This
exhibition,
in other words, implores us to look at action and reaction, at our embodied
relationships, as critical experience. It is a contemporary investigation of
phenomenology.
Near the entrance of the show, Scott Snibbe's Boundary Functions (1998)
begins by literalizing the fine line between publicly constructed and
personally
constituted space, between "you (plural)" and "me." As his audience members
cross the threshold onto the interactive platform, the work draws and projects
a real-time Voronoi diagram around them. No matter how many people are
present (and moving) in the installation, each gets a continual partitioning
of
exactly the same size: lines that separate them. Snibbe says his initial
inspiration for the work came out of a desire to reveal how we relate to one
another, how we define ourselves and the physical space of our bodies through,
and
with, those around us. When he turned it on, however, his revelation wound up
changing that relationship itself: we immediately want to use our bodies to
trap or destroy or trick the piece and what it re-presents. It was after
seeing his own creation in action that Snibbe began referring to himself as a
"social artist" -- given that he doesn't just reveal, but actually affects,
social behavior.
Further into the exhibition space, this is followed by Snibbe's Deep
Walls(2003), where viewers' shadows are recorded and played back in a grid of
sixteen cinematic squares. Participants dance and shake and explore with their
shadows between the projection and screen, and every active performance
snippet
is stored as a silhouetted animation in one of its comic book-like boxes. Each
video sequence replaces one that was there before. Here, we are creating
embodied and dynamic signs within a greater, collaborative structure; we
continuously find and make our own language and meaning with and through our
bodies.
We tell and re-tell and co-tell embodied stories, through movement.
Echo Evolution (1999) is the next work on show, produced by Liz Phillips, an
artist effectively working with interactivity for 40 some-odd years. It asks
for viewers to navigate through a large dark room, and responds with
real-time noise and neon lights. Where you move, how quickly you do so, and
where
others are in relation to you and the space, all direct the piece's output.
Although potentially the richest piece in its complexity, the non-transparency
of the interaction and its rules unfortunately made this work the weakest on
the exhibition. Most viewers were trying to understand how it worked, rather
than exploring their bodies in relation to that interaction. I've seen far
better installations by Phillips, and think this one was an ineffectual choice
in the context of the greater show.
Brian Knep's premiering Healing Pool (2008) continues his explorations of
biologically inspired generative algorithms. This room-sized petri dish
features a floor that is covered in projected "cells" that active participants
walk
through/over, leaving tears and empty space in their wake. The installation
then "heals" itself by growing new cells as seams and scars, never again to
repeat any of its previous patterns. Knep's work pushes at the conceptual
boundaries of how we understand growth, healing, organic structures and
temporal
inter-activity. It's a work that is mostly playful on its surface, and
extremely subtle in its visual difference over time. So subtle, in fact, that
it's
very easy to miss its doubled gesture towards emergence theory: both how
simple systems can create complexity, and how our embodied interactions, which
seemingly change little, have lasting and forever-changing effects.
Simon Fildes
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- » [dance-tech] Re: Action, Reaction, and Phenomenon - Johannes Birringer
- » [dance-tech] Re: Action, Reaction, and Phenomenon - Nathaniel Stern
- » [dance-tech] Action, Reaction, and Phenomenon - Johannes Birringer
- » [dance-tech] Action, Reaction, and Phenomenon - Johannes Birringer